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		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41467</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41467"/>
		<updated>2024-01-27T04:16:32Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Eternal Fighter (Martial Artist + Boxer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without Summoner Lv1. Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. In addition, as we're using fists, we can obtain a 15% damage reduction to make us even more durable. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool, damage reduction and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives a additional 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Optimal Skill setup&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Pierce&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Martial Knowledge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Enduring Soul&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41466</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41466"/>
		<updated>2024-01-27T04:13:28Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Adept, Capacity points and you! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without Summoner Lv1. Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Optimal Skill setup&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Pierce&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Martial Knowledge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Enduring Soul&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41442</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41442"/>
		<updated>2023-11-15T15:13:16Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Idol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Optimal Skill setup&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Pierce&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Martial Knowledge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Enduring Soul&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41441</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41441"/>
		<updated>2023-11-15T15:10:58Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Eternal Fighter (Martial Artist + Boxer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Optimal Skill setup&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Pierce&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Martial Knowledge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Enduring Soul&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41440</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41440"/>
		<updated>2023-11-15T15:09:13Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Eternal Fighter (Martial Artist + Boxer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Optimal Skill setup&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41439</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41439"/>
		<updated>2023-11-15T14:39:49Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Dilettante */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41438</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41438"/>
		<updated>2023-11-15T14:02:52Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Tentacle User */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41437</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41437"/>
		<updated>2023-11-15T14:01:27Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Tentacle User */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Tentacle User&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Stagnant Sigh&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Stagnant Air&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tail Whip [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Shibaboo [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mow Down [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Poison Breath [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Stagnant Sigh [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Constrict [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Havoc Break [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacles Frenzy [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tentacle Technique&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41436</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41436"/>
		<updated>2023-11-15T13:31:59Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Warrior&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Double Pierce&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Burning Spear&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Annihiliation Arrows&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Darkness Nail&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Bamboo Slice&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heaven's Bow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Tarukaja [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Spinning Shot&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Arm Chopper[13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Auto-Sukukaja [17]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Double Pierce [23]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekunda [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Annihilation Arrows [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Cut Off [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Trafuri [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Can use demon-fused weapons otherwise restricted to others.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (+10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41418</id>
		<title>ReverseTentaclePalace:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41418"/>
		<updated>2023-11-14T14:03:48Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Tips for combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knocking them to 0 HP does not end the battle!&amp;lt;/u&amp;gt; It does however reduce their ability to fight back against pleasure based attacks and lowers their attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you order a minion, you’ve given multiple options. Do note that these orders are not ‘absolute’ when you select them. Some minions may decide to do something else entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP attack''' - Reduce the physical strength of a victim. When a Victim runs out of HP they don’t ‘die’ but lose much of their ability to deal damage to your minions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clothing attack''' - Strip the clothes of a victim. A Victim without clothing will suffer additional damage from sex based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pleasure torment''' - Improves the sex experience of . If enabled, your minions will attempt take any virginity that isn't already taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restraint attack''' - Attempt to hold a victim in place and or drawn them into themselves (vore). The girl will attempt to free herself, but is rather vulnerable to pleasure based attacks and 'Insemination attacks'. &amp;lt;br&amp;gt;&lt;br /&gt;
Restraining a target takes time and has 5 different levels of restrain. Once you reach a high level of restraint your minion gains a bonus of some kind. Usually some small healing boost. &amp;lt;br&amp;gt;&lt;br /&gt;
A girl freeing themselves always deals some damage to the minion that was holding them, but it's usually minor enough that the benefits of restrains outweighs the damage taken.&lt;br /&gt;
&lt;br /&gt;
'''Insemination attack''' - Also known as 'Pour semen', this attack attempts to impregnate a victim. This usually appears only when a minion has restrained somebody.&lt;br /&gt;
&lt;br /&gt;
'''Special attacks''' - Perform a action unique to the minion. Could honestly be anything.&lt;br /&gt;
&lt;br /&gt;
=How exactly do i win against strong targets?=&lt;br /&gt;
&lt;br /&gt;
To win combat against stronger enemies you're going to have to 'develop' your victims. By constantly improving their ABCV experience they will be more and more vulnerable to orgasms, which both stuns them and reduces their willpower. &amp;lt;br&amp;gt;&lt;br /&gt;
When you can start chaining the victim's Orgasms together then they will effectively be stun locked. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tips for combat=&lt;br /&gt;
&lt;br /&gt;
:- Your minions are frail, and healing items are both rare and expensive. EXPECT CASUALTIES!&amp;lt;br&amp;gt;&lt;br /&gt;
:- The less girls that are involved in combat, the stronger they will resist. &amp;lt;br&amp;gt;&lt;br /&gt;
:- The longer the battle goes on the strong your victims will fight back. This can be very dangerous if left unchecked. &amp;lt;br&amp;gt;&lt;br /&gt;
:- When you restrain somebody, your minion uses them as a 'human shield' of sorts. This greatly reduces the damage they take. &amp;lt;br&amp;gt;&lt;br /&gt;
:- Fighting with high pollution in the room quickly adds a lot of pleasure to everyone in the room. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=I'm taking too much damage!=&lt;br /&gt;
&lt;br /&gt;
There are many ways of reducing the damage each girl can deal to your minions.&lt;br /&gt;
&lt;br /&gt;
:- Reduce their HP to 0.&lt;br /&gt;
:- Tiredness.&lt;br /&gt;
:- When a girl orgasms.&lt;br /&gt;
:- During their estrus.&lt;br /&gt;
:- When they are wearing either tentacle clothing or bandages.&lt;br /&gt;
:- When any of a girl's Sensitivity XP in any category is above 50,000.&lt;br /&gt;
:- When their tentacle addiction is lv1 or higher.&lt;br /&gt;
&lt;br /&gt;
Also, some girls are more powerful at different times of the day.&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41417</id>
		<title>ReverseTentaclePalace:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41417"/>
		<updated>2023-11-14T13:52:02Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knocking them to 0 HP does not end the battle!&amp;lt;/u&amp;gt; It does however reduce their ability to fight back against pleasure based attacks and lowers their attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you order a minion, you’ve given multiple options. Do note that these orders are not ‘absolute’ when you select them. Some minions may decide to do something else entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP attack''' - Reduce the physical strength of a victim. When a Victim runs out of HP they don’t ‘die’ but lose much of their ability to deal damage to your minions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clothing attack''' - Strip the clothes of a victim. A Victim without clothing will suffer additional damage from sex based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pleasure torment''' - Improves the sex experience of . If enabled, your minions will attempt take any virginity that isn't already taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restraint attack''' - Attempt to hold a victim in place and or drawn them into themselves (vore). The girl will attempt to free herself, but is rather vulnerable to pleasure based attacks and 'Insemination attacks'. &amp;lt;br&amp;gt;&lt;br /&gt;
Restraining a target takes time and has 5 different levels of restrain. Once you reach a high level of restraint your minion gains a bonus of some kind. Usually some small healing boost. &amp;lt;br&amp;gt;&lt;br /&gt;
A girl freeing themselves always deals some damage to the minion that was holding them, but it's usually minor enough that the benefits of restrains outweighs the damage taken.&lt;br /&gt;
&lt;br /&gt;
'''Insemination attack''' - Also known as 'Pour semen', this attack attempts to impregnate a victim. This usually appears only when a minion has restrained somebody.&lt;br /&gt;
&lt;br /&gt;
'''Special attacks''' - Perform a action unique to the minion. Could honestly be anything.&lt;br /&gt;
&lt;br /&gt;
=How exactly do i win against strong targets?=&lt;br /&gt;
&lt;br /&gt;
To win combat against stronger enemies you're going to have to 'develop' your victims. By constantly improving their ABCV experience they will be more and more vulnerable to orgasms, which both stuns them and reduces their willpower. &amp;lt;br&amp;gt;&lt;br /&gt;
When you can start chaining the victim's Orgasms together then they will effectively be stun locked. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tips for combat=&lt;br /&gt;
&lt;br /&gt;
:- Your minions are frail, and healing items are both rare and expensive. EXPECT CASUALTIES!&amp;lt;br&amp;gt;&lt;br /&gt;
:- The longer the battle goes on the strong your victims will fight back. This can be very dangerous if left unchecked. &amp;lt;br&amp;gt;&lt;br /&gt;
:- When you restrain somebody, your minion uses them as a 'human shield' of sorts. This greatly reduces the damage they take. &amp;lt;br&amp;gt;&lt;br /&gt;
:- Fighting with high pollution in the room quickly adds a lot of pleasure to everyone in the room. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=I'm taking too much damage!=&lt;br /&gt;
&lt;br /&gt;
There are many ways of reducing the damage each girl can deal to your minions.&lt;br /&gt;
&lt;br /&gt;
:- Reduce their HP to 0.&lt;br /&gt;
:- Tiredness.&lt;br /&gt;
:- When a girl orgasms.&lt;br /&gt;
:- During their estrus.&lt;br /&gt;
:- When they are wearing either tentacle clothing or bandages.&lt;br /&gt;
:- When any of a girl's Sensitivity XP in any category is above 50,000.&lt;br /&gt;
:- When their tentacle addiction is lv1 or higher.&lt;br /&gt;
&lt;br /&gt;
Also, some girls are more powerful at different times of the day.&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Rooms&amp;diff=41409</id>
		<title>ReverseTentaclePalace:Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Rooms&amp;diff=41409"/>
		<updated>2023-11-12T15:25:09Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ROOMS=&lt;br /&gt;
&lt;br /&gt;
What are they? What do they do? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rooms are structures you can set up that give different bonuses based on what they are and/or where they are. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Summoning Room''' – This room acts as a ‘spawn point’ for tentacles and minions you create. For the room to function the pollution of the room has to be at least 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hunting Barrier''' – A hunting barrier makes escape considerably more difficult. Must be fighting in the room this room is in to have a effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden''' – A Botanical Garden prevents Tentacles from disintegration due to low pollution. Combat must be taking place in this room for the effect to work. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pollution Facility''' – When this room is constructed it gives you a bunch of ‘pink mists’? an item that lets you boost the pollution of a room by 30%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PAGE IS WIP*&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Rooms&amp;diff=41408</id>
		<title>ReverseTentaclePalace:Rooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Rooms&amp;diff=41408"/>
		<updated>2023-11-12T15:22:00Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: Created page with &amp;quot;=ROOMS=  What are they? What do they do? &amp;lt;br&amp;gt;  Rooms are structures you can set up that give different bonuses based on what they are and/or where they are. &amp;lt;br&amp;gt;  '''Summoning...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=ROOMS=&lt;br /&gt;
&lt;br /&gt;
What are they? What do they do? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rooms are structures you can set up that give different bonuses based on what they are and/or where they are. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Summoning Room''' – This room acts as a ‘spawn point’ for tentacles and minions you create. For the room to function the pollution of the room has to be at least 40.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hunting Barrier''' – A hunting barrier makes escape considerably more difficult. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Botanical Garden''' – A Botanical Garden prevents Tentacles from disintegration due to low pollution. Combat must be taking place in this room for the effect to work. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pollution Facility''' – When this room is constructed it gives you a bunch of ‘pink mists’? an item that lets you boost the pollution of a room by 30%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*PAGE IS WIP*&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41407</id>
		<title>ReverseTentaclePalace</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41407"/>
		<updated>2023-11-12T15:20:42Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|  &lt;br /&gt;
ReverseTentaclePalace&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Sandbox&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ()&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 00.08.3&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Some.&lt;br /&gt;
|-&lt;br /&gt;
| [[/Contributors/]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/ReverseTentaclePalace Repository link ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tentacle Palace except you play as all of the tentacles instead of the Touhou characters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somebody knowledgeable please add explanation of the basics mechanics, because a game with this level of complexity that provides limited information feedback is just plain infuriating.&lt;br /&gt;
&lt;br /&gt;
What do Nightmare Eggs do? What do different types of rooms actually DO? What drives increase in strength of the invaders? Never mind abilities of different types of tentacles, at least those you can trial-and-error. But a LOT of the mechanics, though quite detailed at a glance, are just horribly obtuse.&lt;br /&gt;
&lt;br /&gt;
As is the CAPTCHA challenge for this page, which might explain why it's empty (hint - the answer is the name of the chan board, apparently)&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
===[[ReverseTentaclePalace:Combat|Combat]]===&lt;br /&gt;
&lt;br /&gt;
===[[ReverseTentaclePalace:Rooms|Rooms]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Touhou]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41406</id>
		<title>ReverseTentaclePalace:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41406"/>
		<updated>2023-11-12T15:12:09Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Tips for combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knocking them to 0 HP does not end the battle!&amp;lt;/u&amp;gt; It does however reduce their ability to fight back against pleasure based attacks and lowers their attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you order a minion, you’ve given multiple options. Do note that these orders are not ‘absolute’ when you select them. Some minions may decide to do something else entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP attack''' - Reduce the physical strength of a victim. When a Victim runs out of HP they don’t ‘die’ but lose much of their ability to deal damage to your minions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clothing attack''' - Strip the clothes of a victim. A Victim without clothing will suffer additional damage from sex based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pleasure torment''' - Improves the sex experience of . If enabled, your minions will attempt take any virginity that isn't already taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restraint attack''' - Attempt to hold a victim in place and or drawn them into themselves (vore). The girl will attempt to free herself, but is rather vulnerable to pleasure based attacks and 'Insemination attacks'. &amp;lt;br&amp;gt;&lt;br /&gt;
Restraining a target takes time and has 5 different levels of restrain. Once you reach a high level of restraint your minion gains a bonus of some kind. Usually some small healing boost. &amp;lt;br&amp;gt;&lt;br /&gt;
A girl freeing themselves always deals some damage to the minion that was holding them, but it's usually minor enough that the benefits of restrains outweighs the damage taken.&lt;br /&gt;
&lt;br /&gt;
'''Insemination attack''' - Also known as 'Pour semen', this attack attempts to impregnate a victim. This usually appears only when a minion has restrained somebody.&lt;br /&gt;
&lt;br /&gt;
'''Special attacks''' - Perform a action unique to the minion. Could honestly be anything.&lt;br /&gt;
&lt;br /&gt;
=Tips for combat=&lt;br /&gt;
&lt;br /&gt;
:- Your minions are frail, and healing items are both rare and expensive. EXPECT CASUALTIES!&amp;lt;br&amp;gt;&lt;br /&gt;
:- The longer the battle goes on the strong your victims will fight back. This can be very dangerous if left unchecked. &amp;lt;br&amp;gt;&lt;br /&gt;
:- When you restrain somebody, your minion uses them as a 'human shield' of sorts. This greatly reduces the damage they take. &amp;lt;br&amp;gt;&lt;br /&gt;
:- Fighting with high pollution in the room quickly adds a lot of pleasure to everyone in the room. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=I'm taking too much damage!=&lt;br /&gt;
&lt;br /&gt;
There are many ways of reducing the damage each girl can deal to your minions.&lt;br /&gt;
&lt;br /&gt;
:- Reduce their HP to 0.&lt;br /&gt;
:- Tiredness.&lt;br /&gt;
:- When a girl orgasms.&lt;br /&gt;
:- During their estrus.&lt;br /&gt;
:- When they are wearing either tentacle clothing or bandages.&lt;br /&gt;
:- When any of a girl's Sensitivity XP in any category is above 50,000.&lt;br /&gt;
:- When their tentacle addiction is lv1 or higher.&lt;br /&gt;
&lt;br /&gt;
Also, some girls are more powerful at different times of the day.&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41405</id>
		<title>ReverseTentaclePalace:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41405"/>
		<updated>2023-11-12T14:44:10Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knocking them to 0 HP does not end the battle!&amp;lt;/u&amp;gt; It does however reduce their ability to fight back against pleasure based attacks and lowers their attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you order a minion, you’ve given multiple options. Do note that these orders are not ‘absolute’ when you select them. Some minions may decide to do something else entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP attack''' - Reduce the physical strength of a victim. When a Victim runs out of HP they don’t ‘die’ but lose much of their ability to deal damage to your minions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clothing attack''' - Strip the clothes of a victim. A Victim without clothing will suffer additional damage from sex based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pleasure torment''' - Improves the sex experience of . If enabled, your minions will attempt take any virginity that isn't already taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restraint attack''' - Attempt to hold a victim in place and or drawn them into themselves (vore). The girl will attempt to free herself, but is rather vulnerable to pleasure based attacks and 'Insemination attacks'. &amp;lt;br&amp;gt;&lt;br /&gt;
Restraining a target takes time and has 5 different levels of restrain. Once you reach a high level of restraint your minion gains a bonus of some kind. Usually some small healing boost. &amp;lt;br&amp;gt;&lt;br /&gt;
A girl freeing themselves always deals some damage to the minion that was holding them, but it's usually minor enough that the benefits of restrains outweighs the damage taken.&lt;br /&gt;
&lt;br /&gt;
'''Insemination attack''' - Also known as 'Pour semen', this attack attempts to impregnate a victim. This usually appears only when a minion has restrained somebody.&lt;br /&gt;
&lt;br /&gt;
'''Special attacks''' - Perform a action unique to the minion. Could honestly be anything.&lt;br /&gt;
&lt;br /&gt;
=Tips for combat=&lt;br /&gt;
&lt;br /&gt;
:- Your minions are frail, and healing items are both rare and expensive. EXPECT CASUALTIES!&amp;lt;br&amp;gt;&lt;br /&gt;
:- The longer the battle goes on the strong your victims will fight back. This can be very dangerous if left unchecked. &amp;lt;br&amp;gt;&lt;br /&gt;
:- When you restrain somebody, your minion uses them as a 'human shield' of sorts. This greatly reduces the damage they take. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=I'm taking too much damage!=&lt;br /&gt;
&lt;br /&gt;
There are many ways of reducing the damage each girl can deal to your minions.&lt;br /&gt;
&lt;br /&gt;
:- Reduce their HP to 0.&lt;br /&gt;
:- Tiredness.&lt;br /&gt;
:- When a girl orgasms.&lt;br /&gt;
:- During their estrus.&lt;br /&gt;
:- When they are wearing either tentacle clothing or bandages.&lt;br /&gt;
:- When any of a girl's Sensitivity XP in any category is above 50,000.&lt;br /&gt;
:- When their tentacle addiction is lv1 or higher.&lt;br /&gt;
&lt;br /&gt;
Also, some girls are more powerful at different times of the day.&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41404</id>
		<title>ReverseTentaclePalace</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41404"/>
		<updated>2023-11-12T14:42:32Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|  &lt;br /&gt;
ReverseTentaclePalace&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Sandbox&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ()&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 00.08.3&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Some.&lt;br /&gt;
|-&lt;br /&gt;
| [[/Contributors/]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/ReverseTentaclePalace Repository link ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tentacle Palace except you play as all of the tentacles instead of the Touhou characters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somebody knowledgeable please add explanation of the basics mechanics, because a game with this level of complexity that provides limited information feedback is just plain infuriating.&lt;br /&gt;
&lt;br /&gt;
What do Nightmare Eggs do? What do different types of rooms actually DO? What drives increase in strength of the invaders? Never mind abilities of different types of tentacles, at least those you can trial-and-error. But a LOT of the mechanics, though quite detailed at a glance, are just horribly obtuse.&lt;br /&gt;
&lt;br /&gt;
As is the CAPTCHA challenge for this page, which might explain why it's empty (hint - the answer is the name of the chan board, apparently)&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
===[[ReverseTentaclePalace:Combat|Combat]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Touhou]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41402</id>
		<title>ReverseTentaclePalace:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41402"/>
		<updated>2023-11-12T14:39:26Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: Amtarus moved page ReverseTentaclePalace/Combat to ReverseTentaclePalace:Combat: Formatted wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knocking them to 0 HP does not end the battle!&amp;lt;/u&amp;gt; It does however reduce their ability to fight back against pleasure based attacks and lowers their attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you order a minion, you’ve given multiple options. Do note that these orders are not ‘absolute’ when you select them. Some minions may decide to do something else entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP attack''' - Reduce the physical strength of a victim. When a Victim runs out of HP they don’t ‘die’ but lose much of their ability to deal damage to your minions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clothing attack''' - Strip the clothes of a victim. A Victim without clothing will suffer additional damage from sex based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pleasure torment''' - Improves the sex experience of . If enabled, your minions will attempt take any virginity that isn't already taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restraint attack''' - Attempt to hold a victim in place and or drawn them into themselves (vore). The girl will attempt to free herself, but is rather vulnerable to pleasure based attacks and 'Insemination attacks'. &amp;lt;br&amp;gt;&lt;br /&gt;
Restraining a target takes time and has 5 different levels of restrain. Once you reach a high level of restraint your minion gains a bonus of some kind. Usually some small healing boost. &amp;lt;br&amp;gt;&lt;br /&gt;
A girl freeing themselves always deals some damage to the minion that was holding them, but it's usually minor enough that the benefits of restrains outweighs the damage taken.&lt;br /&gt;
&lt;br /&gt;
'''Insemination attack''' - Also known as 'Pour semen', this attack attempts to impregnate a victim. This usually appears only when a minion has restrained somebody.&lt;br /&gt;
&lt;br /&gt;
'''Special attacks''' - Perform a action unique to the minion. Could honestly be anything.&lt;br /&gt;
&lt;br /&gt;
=Tips for combat=&lt;br /&gt;
&lt;br /&gt;
:- Your minions are frail, and healing items are both rare and expensive. EXPECT CASUALTIES!&amp;lt;br&amp;gt;&lt;br /&gt;
:- The longer the battle goes on the strong your victims will fight back. This can be very dangerous if left unchecked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=I'm taking too much damage!=&lt;br /&gt;
&lt;br /&gt;
There are many ways of reducing the damage each girl can deal to your minions.&lt;br /&gt;
&lt;br /&gt;
:- Reduce their HP to 0.&lt;br /&gt;
:- Tiredness.&lt;br /&gt;
:- When a girl orgasms.&lt;br /&gt;
:- During their estrus.&lt;br /&gt;
:- When they are wearing either tentacle clothing or bandages.&lt;br /&gt;
:- When any of a girl's Sensitivity XP in any category is above 50,000.&lt;br /&gt;
:- When their tentacle addiction is lv1 or higher.&lt;br /&gt;
&lt;br /&gt;
Also, some girls are more powerful at different times of the day.&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace/Combat&amp;diff=41403</id>
		<title>ReverseTentaclePalace/Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace/Combat&amp;diff=41403"/>
		<updated>2023-11-12T14:39:26Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: Amtarus moved page ReverseTentaclePalace/Combat to ReverseTentaclePalace:Combat: Formatted wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ReverseTentaclePalace:Combat]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41401</id>
		<title>ReverseTentaclePalace</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41401"/>
		<updated>2023-11-12T14:33:01Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|  &lt;br /&gt;
ReverseTentaclePalace&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Sandbox&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ()&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 00.08.3&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Some.&lt;br /&gt;
|-&lt;br /&gt;
| [[/Contributors/]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/ReverseTentaclePalace Repository link ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tentacle Palace except you play as all of the tentacles instead of the Touhou characters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somebody knowledgeable please add explanation of the basics mechanics, because a game with this level of complexity that provides limited information feedback is just plain infuriating.&lt;br /&gt;
&lt;br /&gt;
What do Nightmare Eggs do? What do different types of rooms actually DO? What drives increase in strength of the invaders? Never mind abilities of different types of tentacles, at least those you can trial-and-error. But a LOT of the mechanics, though quite detailed at a glance, are just horribly obtuse.&lt;br /&gt;
&lt;br /&gt;
As is the CAPTCHA challenge for this page, which might explain why it's empty (hint - the answer is the name of the chan board, apparently)&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Touhou]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41400</id>
		<title>ReverseTentaclePalace</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace&amp;diff=41400"/>
		<updated>2023-11-12T14:32:28Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 13%; float:right;border:1px solid gray&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 120%; text-align: center; border: 1px solid #A9A9A9; background-color: #FFE6E6; padding:0.2em 0.4em;&amp;quot;|  &lt;br /&gt;
ReverseTentaclePalace&lt;br /&gt;
|-&lt;br /&gt;
| Genre:  Sandbox&lt;br /&gt;
|-&lt;br /&gt;
| Developer(s): ()&lt;br /&gt;
|-&lt;br /&gt;
| Current Version: 00.08.3&lt;br /&gt;
|-&lt;br /&gt;
| Translation Status: Some.&lt;br /&gt;
|-&lt;br /&gt;
| [[/Contributors/]]&lt;br /&gt;
|-&lt;br /&gt;
| [https://gitgud.io/era-games/ReverseTentaclePalace Repository link ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tentacle Palace except you play as all of the tentacles instead of the Touhou characters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Somebody knowledgeable please add explanation of the basics mechanics, because a game with this level of complexity that provides limited information feedback is just plain infuriating. (AMTARUS - CAN DO!)&lt;br /&gt;
&lt;br /&gt;
What do Nightmare Eggs do? What do different types of rooms actually DO? What drives increase in strength of the invaders? Never mind abilities of different types of tentacles, at least those you can trial-and-error. But a LOT of the mechanics, though quite detailed at a glance, are just horribly obtuse.&lt;br /&gt;
&lt;br /&gt;
As is the CAPTCHA challenge for this page, which might explain why it's empty (hint - the answer is the name of the chan board, apparently)&lt;br /&gt;
&lt;br /&gt;
Thank you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Touhou]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41399</id>
		<title>ReverseTentaclePalace:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=ReverseTentaclePalace:Combat&amp;diff=41399"/>
		<updated>2023-11-12T14:31:57Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: Created page with &amp;quot;=Combat=  When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
When a girl enters a room with Minions inside of it they will battle. In order to win a battle you need to drop every single combatant’s willpower (Or MP) to 0. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Knocking them to 0 HP does not end the battle!&amp;lt;/u&amp;gt; It does however reduce their ability to fight back against pleasure based attacks and lowers their attack power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you order a minion, you’ve given multiple options. Do note that these orders are not ‘absolute’ when you select them. Some minions may decide to do something else entirely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''HP attack''' - Reduce the physical strength of a victim. When a Victim runs out of HP they don’t ‘die’ but lose much of their ability to deal damage to your minions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Clothing attack''' - Strip the clothes of a victim. A Victim without clothing will suffer additional damage from sex based attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pleasure torment''' - Improves the sex experience of . If enabled, your minions will attempt take any virginity that isn't already taken.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restraint attack''' - Attempt to hold a victim in place and or drawn them into themselves (vore). The girl will attempt to free herself, but is rather vulnerable to pleasure based attacks and 'Insemination attacks'. &amp;lt;br&amp;gt;&lt;br /&gt;
Restraining a target takes time and has 5 different levels of restrain. Once you reach a high level of restraint your minion gains a bonus of some kind. Usually some small healing boost. &amp;lt;br&amp;gt;&lt;br /&gt;
A girl freeing themselves always deals some damage to the minion that was holding them, but it's usually minor enough that the benefits of restrains outweighs the damage taken.&lt;br /&gt;
&lt;br /&gt;
'''Insemination attack''' - Also known as 'Pour semen', this attack attempts to impregnate a victim. This usually appears only when a minion has restrained somebody.&lt;br /&gt;
&lt;br /&gt;
'''Special attacks''' - Perform a action unique to the minion. Could honestly be anything.&lt;br /&gt;
&lt;br /&gt;
=Tips for combat=&lt;br /&gt;
&lt;br /&gt;
:- Your minions are frail, and healing items are both rare and expensive. EXPECT CASUALTIES!&amp;lt;br&amp;gt;&lt;br /&gt;
:- The longer the battle goes on the strong your victims will fight back. This can be very dangerous if left unchecked. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=I'm taking too much damage!=&lt;br /&gt;
&lt;br /&gt;
There are many ways of reducing the damage each girl can deal to your minions.&lt;br /&gt;
&lt;br /&gt;
:- Reduce their HP to 0.&lt;br /&gt;
:- Tiredness.&lt;br /&gt;
:- When a girl orgasms.&lt;br /&gt;
:- During their estrus.&lt;br /&gt;
:- When they are wearing either tentacle clothing or bandages.&lt;br /&gt;
:- When any of a girl's Sensitivity XP in any category is above 50,000.&lt;br /&gt;
:- When their tentacle addiction is lv1 or higher.&lt;br /&gt;
&lt;br /&gt;
Also, some girls are more powerful at different times of the day.&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41398</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41398"/>
		<updated>2023-11-12T06:11:29Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Boxer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Small) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 5 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41397</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41397"/>
		<updated>2023-11-11T14:31:52Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Martial Artist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Twister Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Twister Kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41394</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41394"/>
		<updated>2023-11-08T15:35:59Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Ninja */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Ninja&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|99 Needles&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Toxic Sting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''99 Needles [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Stun Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ 100 Paralysis Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fire Breath [7]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Dream Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Arid Needle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Death Shower&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Amaha Dance&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Ice Breath [17]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Needle Barrage&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Steel Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Estoma [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Myriad Needles&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog Breath [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Heat Wave&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Guillotine Blade [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Ice Breath&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Icicle&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Darkness Nail [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tornado [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Tool Knowledge&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Use items in battle (better items with higher lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 6pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4) &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41393</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41393"/>
		<updated>2023-11-08T15:07:14Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Queen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41392</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41392"/>
		<updated>2023-11-08T15:06:56Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Idol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Idol&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Happy Step&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Valiant Dance &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Temptation [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Happy Step [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Candy Voice [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Strength Song [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lullaby [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Mind Guard Break [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Yuufun Dance [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Song of Destruction [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Frolic [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Cursed Palm Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Ailment chance is raised by 20% (Additional 20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv3&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Charming&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41391</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41391"/>
		<updated>2023-11-08T14:57:04Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Queen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;|Queen&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Zio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Ziodyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazio&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazionga&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maziodyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zio [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magry&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magryva&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magrydyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magry [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Love Whip&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Infinite Spiral&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Moon Shatterer&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marin Karin [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Scattered Thunder&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Collected Lightning&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Love Whip''' [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Brutal Hit&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hades Blast&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Snipe [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Scattered Thunder [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Brutal Hit [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Fog of Temptation [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| High Pride&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41390</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41390"/>
		<updated>2023-11-08T14:44:21Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Adept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
:- 12 Skill slots.&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41389</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41389"/>
		<updated>2023-11-08T14:35:54Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Witch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Witch&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dia&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Diarahan&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Media&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mediarahan&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dia [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Recarm&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Samarecarm &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Penpatra [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Prayer of Affection [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Recarm [23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Diarahan [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Amrita [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Samerecarm [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Healing Wave [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill cost is lowered by 10% (Additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Treatment&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| AUTO: Increases stamina recovery when assigned as a assistant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41388</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41388"/>
		<updated>2023-11-08T13:23:14Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Shaman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Shaman&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mudoon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mudo [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mamudo&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mamudoon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wicked Curse&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thousand Curses&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Damudo [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mamudo [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Domudi [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Riberama [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Judge [37]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Wicked Curse [45]'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41381</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41381"/>
		<updated>2023-11-03T12:45:31Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Miko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41380</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41380"/>
		<updated>2023-11-03T12:41:20Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Gang Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41379</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41379"/>
		<updated>2023-11-03T12:40:30Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Swordmaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41378</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41378"/>
		<updated>2023-11-03T12:39:35Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Magician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41377</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41377"/>
		<updated>2023-11-03T12:38:48Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Psychic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41376</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41376"/>
		<updated>2023-11-03T12:38:22Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Miko */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Miko&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Hama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Hamaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Hama [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mahama&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mahamaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Light Wall [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mahama [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Judgement Light [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Lightoma [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Power Breath [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dark Breath [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Recarmdra [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41375</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41375"/>
		<updated>2023-11-03T12:29:13Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Eternal Fighter (Martial Artist + Boxer) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41374</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41374"/>
		<updated>2023-11-03T12:11:21Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Psychic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Magaru → Magarula → Magarudyne&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Zan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Zandyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazan&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazanma&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mazandyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Zan [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Magaru&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarula&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Magarudyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Magaru [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Paral Eyes&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Paral Web&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Paral Eyes [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Eastern Impact&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Western Blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Brain Burst [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Psycho Barier [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Eastern Impact [33]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Third Eye [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Tetrakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes&amp;diff=41373</id>
		<title>EraMegaten/Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes&amp;diff=41373"/>
		<updated>2023-11-03T09:32:17Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* [https://wiki.eragames.rip/index.php/EraMegaten/Classes/Devil_Summoner#Devil_Summoner_Auto-Skills] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Classes=&lt;br /&gt;
These are the classes you're able to choose from when you create your character.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[https://wiki.eragames.rip/index.php/EraMegaten/Classes/Devil_Summoner#Devil_Summoner_Auto-Skills Devil Summoner]==&lt;br /&gt;
&lt;br /&gt;
==[https://wiki.eragames.rip/index.php/EraMegaten/Classes/Adept Adept]==&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
More powerful versions of 10 first adept jobs. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Higher stats at level 1&amp;lt;br&amp;gt;&lt;br /&gt;
:- Access to powerful skills that are typically found on end-game bosses or are exclusive to them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Unable to use MAG to enhance their skills&amp;lt;br&amp;gt; &lt;br /&gt;
:- Unable to learn new skills.&amp;lt;br&amp;gt;&lt;br /&gt;
:- Have Good ending requirements (some require ALOT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arhat===&lt;br /&gt;
&lt;br /&gt;
===Sword Saint===&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
&lt;br /&gt;
===Adept===&lt;br /&gt;
&lt;br /&gt;
===PSY Master===&lt;br /&gt;
&lt;br /&gt;
===Apostle===&lt;br /&gt;
&lt;br /&gt;
===Onmyoji===&lt;br /&gt;
&lt;br /&gt;
===Golden Hair===&lt;br /&gt;
&lt;br /&gt;
===Diva===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arhat:       https://pastebin.com/cW3cBs18, Martial Artist+ - 1GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Sword Saint: https://pastebin.com/KPBWnbfe, Swordsman+ - 2GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon:     https://pastebin.com/6a1Kqf6J, Gunslinger+ - 3GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Adept:       https://pastebin.com/eeq2YFT2, Magician+ - 4GE&amp;lt;br /&amp;gt;&lt;br /&gt;
PSY Master:  https://pastebin.com/DbLgTqbt, Psychic+ - 5GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Apostle:     https://pastebin.com/ZhvQY7gG, Miko+ - 6GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Onmyoji:     https://pastebin.com/mt1ZcfET, Shaman+ - 7GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Hair: https://pastebin.com/cc5L0r5a, Witch+ - 8GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Empress:     https://pastebin.com/BwQi0zQd, Queen+ - 9GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Diva:        https://pastebin.com/eZfRkZr1, Idol+ - 10GE &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Persona User==&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can P-CHANGE into multiple personas and use their skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can have up to 24 skill slots.&amp;lt;br /&amp;gt;&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- It takes a bit to unlock the Velvet room (necessary for Persona users), also demons must be sacrificed if you want new personas. &amp;lt;br&amp;gt;&lt;br /&gt;
:- Persona-Users can only change one elemental weakness at a time, and under special circumstances, change their resistance to status effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Initial Starting Personas===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Haurvatat====&lt;br /&gt;
&lt;br /&gt;
Haurvatat (Light/Law) - https://pastebin.com/TvUKD48j &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nuadha====&lt;br /&gt;
&lt;br /&gt;
Nuadha (Light/Neutral) - https://pastebin.com/9cKB6nYb &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Usas====&lt;br /&gt;
&lt;br /&gt;
Usas (Light/Chaos) - https://pastebin.com/Spk230e7 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Manannan====&lt;br /&gt;
&lt;br /&gt;
Manannan (Neutral/Law) - https://pastebin.com/GCwdDMH8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gan Jiang====&lt;br /&gt;
&lt;br /&gt;
Gan Jiang (Neutral/Neutral) - https://pastebin.com/rs2VEnyG &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gozu====&lt;br /&gt;
&lt;br /&gt;
Gozu (Neutral/Chaos) - https://pastebin.com/bqSG4gC9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Naga-Raja====&lt;br /&gt;
&lt;br /&gt;
Naga-Raja (Dark/Law) - https://pastebin.com/L5uPvZzV &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Volvo====&lt;br /&gt;
&lt;br /&gt;
Volvo (Dark/Neutral) - https://pastebin.com/t4bcqEPu &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Jelly Man====&lt;br /&gt;
&lt;br /&gt;
Jelly Man (Dark/Law) - https://pastebin.com/jy6sB0As &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Sarasvati====&lt;br /&gt;
&lt;br /&gt;
Sarasvati (Light/Law) - https://pastebin.com/TvVb5f6U &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scathach====&lt;br /&gt;
&lt;br /&gt;
Scathach (Light/Neutral) - https://pastebin.com/cRq09U0S &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Kikuri-Hime====&lt;br /&gt;
&lt;br /&gt;
Kikuri-Hime (Light/Chaos) - https://pastebin.com/0ZXYnC8H &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Angel====&lt;br /&gt;
&lt;br /&gt;
Angel (Neutral/Law) - https://pastebin.com/YQvGRqu1 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Jack Frost====&lt;br /&gt;
&lt;br /&gt;
Jack Frost (Neutral/Neutral) - https://pastebin.com/Jhck7WpS &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Mokoi====&lt;br /&gt;
&lt;br /&gt;
Mokoi (Neutral/Chaos) - https://pastebin.com/ci9TUcRr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lilim====&lt;br /&gt;
&lt;br /&gt;
Lilim (Neutral/Chaos) - https://pastebin.com/SsW3N3E7 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Moh Shuvuu====&lt;br /&gt;
&lt;br /&gt;
Moh Shuvuu (Dark/Law) - https://pastebin.com/xbg9zhsR &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Zombie-san====&lt;br /&gt;
&lt;br /&gt;
Zombie-san (Dark/Neutral) - https://pastebin.com/wAUHk9v4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Man-Eater====&lt;br /&gt;
&lt;br /&gt;
Man-Eater (Dark/Chaos) - https://pastebin.com/XyhJc1yN &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Devil Shifter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can change into demon form for higher stats and skill usage&lt;br /&gt;
:- Can change transformation without sacrificing demon&lt;br /&gt;
:- Human Equipment-skills also apply to Transformation. (Ex. A sword that gives Advice for example will give Advice when the user uses TRANCE and fights).&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Only into one at a time&lt;br /&gt;
:- Skills are set&lt;br /&gt;
:- Can change only 1 weakness&lt;br /&gt;
:- You don't receive starting transformation to your team.&lt;br /&gt;
:- Transformation stats can only be increased manually with MAG Enhancement.&lt;br /&gt;
&lt;br /&gt;
===Demon forms, transformation and Stat Proportion===&lt;br /&gt;
&lt;br /&gt;
What is Stat Proportion? Stat Proportion is how a Transformation form's stats are distributed from the user's stat total. All Transformation forms have it, even Companions! This separates a human's stats from their transformation.&lt;br /&gt;
&lt;br /&gt;
For example, if you were to build a physical-focused Human, dumping stats into Ag and St, the transformation will still inevitably end up with points in In and Ma! How much is dependant on the Linked-Demon's Stat Proportion. A low Ma score such as 10 would mean that your Ma would increase when transforming, but not by a lot while a score of 30 would mean that the form has a preference and will distribute points towards it! Only the Initial Starting Linked-Demons for the Player will have their Stat Proportion revealed while other Devil Shifters require some guessing and training to see what they become.&lt;br /&gt;
&lt;br /&gt;
===Initial Starting Linked-Demons===&lt;br /&gt;
&lt;br /&gt;
===(Male Only)===&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
Thanatos (Male Only) - https://pastebin.com/nXc6PgJ3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kresnik====&lt;br /&gt;
&lt;br /&gt;
Kresnik (Male Only) - https://pastebin.com/KbFNYcuB &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kurama Tengu====&lt;br /&gt;
&lt;br /&gt;
Kurama Tengu (Male Only) - https://pastebin.com/an03vjzC &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Incubus====&lt;br /&gt;
&lt;br /&gt;
Incubus (Male Only) - https://pastebin.com/j4Xs8H46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pyro Jack====&lt;br /&gt;
&lt;br /&gt;
Pyro Jack (Male Only) - https://pastebin.com/m7v1gmKn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kukunochi====&lt;br /&gt;
&lt;br /&gt;
Kukunochi (Male Only) - https://pastebin.com/hC4Uw1hP &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rakshasha====&lt;br /&gt;
&lt;br /&gt;
Rakshasha (Male Only) - https://pastebin.com/xXaVZ2US &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Phoenix (Male Only) - https://pastebin.com/YEZuXQQr &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===(Female Only)===&lt;br /&gt;
&lt;br /&gt;
====Kushinada-Hime====&lt;br /&gt;
&lt;br /&gt;
Kushinada-Hime (Female Only) - https://pastebin.com/FFJCZXFB &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Fortuna====&lt;br /&gt;
&lt;br /&gt;
Fortuna (Female Only) - https://pastebin.com/GfBHgkjk &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pallas Athena====&lt;br /&gt;
&lt;br /&gt;
Pallas Athena (Female Only) - https://pastebin.com/zDpgdkLk &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Dullahan====&lt;br /&gt;
&lt;br /&gt;
Dullahan (Female Only) - https://pastebin.com/y5Z0XDY9 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Succubus====&lt;br /&gt;
&lt;br /&gt;
Succubus (Female Only) - https://pastebin.com/1rPhwg1v &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Lorelei====&lt;br /&gt;
&lt;br /&gt;
Lorelei (Female Only) - https://pastebin.com/n9TF28hg &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Yuki Jyorou====&lt;br /&gt;
&lt;br /&gt;
Yuki Jyorou (Female Only) - https://pastebin.com/7ZM3DGUg &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Black Widow====&lt;br /&gt;
&lt;br /&gt;
Black Widow (Female Only) - https://pastebin.com/v5r83uCn &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===(Both)===&lt;br /&gt;
&lt;br /&gt;
====Oni====&lt;br /&gt;
&lt;br /&gt;
Oni (Both) - https://pastebin.com/3jN5jMC1 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Momunofu====&lt;br /&gt;
&lt;br /&gt;
Momunofu (Both) - https://pastebin.com/ZDK8e1F7 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outsider==&lt;br /&gt;
&lt;br /&gt;
==Avatar Tuner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can learn Mantra (skills) on their own (and set/store any skill previously learned).&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can TRANCE into a demon-form for stat changes/boosts and skill usage. (They can also use a COMP in battle and load ranged weapons with special ammo.)&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Player Character is capable of reforming the Party from the Dungeon Terminal when using this class.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Mantra Grid progress for each character carries over to NG+ (unless they are not taken).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Slow learning of higher-level mantras&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Half MAG earned&amp;lt;br /&amp;gt;&lt;br /&gt;
:- TRANCE is available only with one demon chosen at the start and can be lacking in skills without Mantra assistance.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Characters do not learn a Mantra's skills until mastered. Switching Mantras cost MAG if not mastered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avatar tuner forms===&lt;br /&gt;
&lt;br /&gt;
===Male Only===&lt;br /&gt;
====Baal====&lt;br /&gt;
&lt;br /&gt;
Baal     (male only):     https://pastebin.com/GUbSQ1y8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sraosha====&lt;br /&gt;
&lt;br /&gt;
Sraosha  (male only):     https://pastebin.com/cmNaZWJw&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Amon====&lt;br /&gt;
&lt;br /&gt;
Amon     (male only):     https://pastebin.com/F23F6xpR&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Female Only===&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
Ishtar   (female only):   https://pastebin.com/nxVfurzD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Valkyrie====&lt;br /&gt;
&lt;br /&gt;
Valkyrie (female only):  https://pastebin.com/D76SRkca&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Siren====&lt;br /&gt;
&lt;br /&gt;
Siren    (female only):  https://pastebin.com/JWBCBheD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Both===&lt;br /&gt;
====Mara====&lt;br /&gt;
&lt;br /&gt;
Mara     (both genders!): https://pastebin.com/Hf7gqqw7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantra Grid===&lt;br /&gt;
&lt;br /&gt;
Refer to this Grid for the complete collection of all skills Avatar Tuners can learn from Mantras:[[Mantra Grid]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Half Demon==&lt;br /&gt;
&lt;br /&gt;
Acts as the in-between for Devil Hybrid and Devil Hunter. They are able to customize their resistances to a certain degree and can utilize Half-Demon only skills found on weapons. This class requires a Good Ending to Unlock.&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Able to freely customize resistances to a degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can use Half-Demon Only skills from weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Equipment cannot change Resistances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Version===&lt;br /&gt;
&lt;br /&gt;
*Physical Ver: https://pastebin.com/DJuirNNW&lt;br /&gt;
&lt;br /&gt;
===Magical Version===&lt;br /&gt;
&lt;br /&gt;
*Magical Ver: https://pastebin.com/QyepMpWW&lt;br /&gt;
&lt;br /&gt;
===Support Version===&lt;br /&gt;
&lt;br /&gt;
*Support Ver: https://pastebin.com/heMFS9Hm&lt;br /&gt;
&lt;br /&gt;
==Devil Hybrid==&lt;br /&gt;
&lt;br /&gt;
Demonized humans who have achieved control of themselves. Effectively, you're playing as a demon with all the perks and weaknesses. When creating a Devil hybrid, you pick your resistances (which you are forced to pick weaknesses, but can pick many resistances in return.). Also, much like the Adapt and Expert, you can pick two sub-classes (or in this case, your demon race) that gives you access to some rather powerful skills and sub-talents (But you're still limited to the 20pt limit, much like adapt/expert).&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Stats are treated as a Demon&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Free to do different builds through MAG Enhancement&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Character does not consume MAG when exploring a dungeon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Only [Item KnowledgeLv3] is obtained, [Gunslinger] and [SummonerLv] are excluded.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Unable to use Equipment&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Affinities must be changed through MAG Enhancement or Plug-ins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default Skills learned for Devil Hybrid: https://pastebin.com/A4pcUi7w&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devil Hunter==&lt;br /&gt;
&lt;br /&gt;
Featuring Protagonist from the EraMegaten series! This class is one of the most powerful combat classes available to you, however it requires at least 5 good endings and you must have defeated Dante in the colosseum (who is roughly lv80!) to unlock it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- A unique set of skills that can be learned that no other class can access.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Potent early-game resistances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Considerable Unlock conditions&amp;lt;br /&amp;gt;&lt;br /&gt;
:- The Player is a Half-Demon, meaning they are required to have at least three weaknesses that cannot be changed with equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dante version===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vergil version===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dante ver. - https://ghostbin.com/paste/30qRH&lt;br /&gt;
*Vergil ver. (EN-MOD only &amp;amp; Named as Dark Slayer) - https://ghostbin.com/paste/JSdA9&lt;br /&gt;
&lt;br /&gt;
==Tourist==&lt;br /&gt;
&lt;br /&gt;
The Tourist is pretty much what you would be in real life in a EraMegaten situation. It is a class built for a challenge as it has no features, only downsides.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- They start with some sexual ability and [Submitted]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Start with all stats at 1!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Fool==&lt;br /&gt;
&lt;br /&gt;
If the tourist isn't hardcore enough for you then this is for you. This class is pretty much suicide...&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS?'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- NONE, YOU'RE A IDIOT!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Start with all stats at 1!&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Receive 5x damage from all sources!&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Cannot wear equipment!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Megaten]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes&amp;diff=41372</id>
		<title>EraMegaten/Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes&amp;diff=41372"/>
		<updated>2023-11-03T09:31:47Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* [https://wiki.eragames.rip/index.php/EraMegaten/Classes/Devil_Summoner] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Classes=&lt;br /&gt;
These are the classes you're able to choose from when you create your character.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[https://wiki.eragames.rip/index.php/EraMegaten/Classes/Devil_Summoner#Devil_Summoner_Auto-Skills]==&lt;br /&gt;
&lt;br /&gt;
==[https://wiki.eragames.rip/index.php/EraMegaten/Classes/Adept Adept]==&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
More powerful versions of 10 first adept jobs. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Higher stats at level 1&amp;lt;br&amp;gt;&lt;br /&gt;
:- Access to powerful skills that are typically found on end-game bosses or are exclusive to them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Unable to use MAG to enhance their skills&amp;lt;br&amp;gt; &lt;br /&gt;
:- Unable to learn new skills.&amp;lt;br&amp;gt;&lt;br /&gt;
:- Have Good ending requirements (some require ALOT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arhat===&lt;br /&gt;
&lt;br /&gt;
===Sword Saint===&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
&lt;br /&gt;
===Adept===&lt;br /&gt;
&lt;br /&gt;
===PSY Master===&lt;br /&gt;
&lt;br /&gt;
===Apostle===&lt;br /&gt;
&lt;br /&gt;
===Onmyoji===&lt;br /&gt;
&lt;br /&gt;
===Golden Hair===&lt;br /&gt;
&lt;br /&gt;
===Diva===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arhat:       https://pastebin.com/cW3cBs18, Martial Artist+ - 1GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Sword Saint: https://pastebin.com/KPBWnbfe, Swordsman+ - 2GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon:     https://pastebin.com/6a1Kqf6J, Gunslinger+ - 3GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Adept:       https://pastebin.com/eeq2YFT2, Magician+ - 4GE&amp;lt;br /&amp;gt;&lt;br /&gt;
PSY Master:  https://pastebin.com/DbLgTqbt, Psychic+ - 5GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Apostle:     https://pastebin.com/ZhvQY7gG, Miko+ - 6GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Onmyoji:     https://pastebin.com/mt1ZcfET, Shaman+ - 7GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Hair: https://pastebin.com/cc5L0r5a, Witch+ - 8GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Empress:     https://pastebin.com/BwQi0zQd, Queen+ - 9GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Diva:        https://pastebin.com/eZfRkZr1, Idol+ - 10GE &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Persona User==&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can P-CHANGE into multiple personas and use their skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can have up to 24 skill slots.&amp;lt;br /&amp;gt;&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- It takes a bit to unlock the Velvet room (necessary for Persona users), also demons must be sacrificed if you want new personas. &amp;lt;br&amp;gt;&lt;br /&gt;
:- Persona-Users can only change one elemental weakness at a time, and under special circumstances, change their resistance to status effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Initial Starting Personas===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Haurvatat====&lt;br /&gt;
&lt;br /&gt;
Haurvatat (Light/Law) - https://pastebin.com/TvUKD48j &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nuadha====&lt;br /&gt;
&lt;br /&gt;
Nuadha (Light/Neutral) - https://pastebin.com/9cKB6nYb &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Usas====&lt;br /&gt;
&lt;br /&gt;
Usas (Light/Chaos) - https://pastebin.com/Spk230e7 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Manannan====&lt;br /&gt;
&lt;br /&gt;
Manannan (Neutral/Law) - https://pastebin.com/GCwdDMH8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gan Jiang====&lt;br /&gt;
&lt;br /&gt;
Gan Jiang (Neutral/Neutral) - https://pastebin.com/rs2VEnyG &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gozu====&lt;br /&gt;
&lt;br /&gt;
Gozu (Neutral/Chaos) - https://pastebin.com/bqSG4gC9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Naga-Raja====&lt;br /&gt;
&lt;br /&gt;
Naga-Raja (Dark/Law) - https://pastebin.com/L5uPvZzV &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Volvo====&lt;br /&gt;
&lt;br /&gt;
Volvo (Dark/Neutral) - https://pastebin.com/t4bcqEPu &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Jelly Man====&lt;br /&gt;
&lt;br /&gt;
Jelly Man (Dark/Law) - https://pastebin.com/jy6sB0As &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Sarasvati====&lt;br /&gt;
&lt;br /&gt;
Sarasvati (Light/Law) - https://pastebin.com/TvVb5f6U &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scathach====&lt;br /&gt;
&lt;br /&gt;
Scathach (Light/Neutral) - https://pastebin.com/cRq09U0S &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Kikuri-Hime====&lt;br /&gt;
&lt;br /&gt;
Kikuri-Hime (Light/Chaos) - https://pastebin.com/0ZXYnC8H &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Angel====&lt;br /&gt;
&lt;br /&gt;
Angel (Neutral/Law) - https://pastebin.com/YQvGRqu1 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Jack Frost====&lt;br /&gt;
&lt;br /&gt;
Jack Frost (Neutral/Neutral) - https://pastebin.com/Jhck7WpS &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Mokoi====&lt;br /&gt;
&lt;br /&gt;
Mokoi (Neutral/Chaos) - https://pastebin.com/ci9TUcRr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lilim====&lt;br /&gt;
&lt;br /&gt;
Lilim (Neutral/Chaos) - https://pastebin.com/SsW3N3E7 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Moh Shuvuu====&lt;br /&gt;
&lt;br /&gt;
Moh Shuvuu (Dark/Law) - https://pastebin.com/xbg9zhsR &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Zombie-san====&lt;br /&gt;
&lt;br /&gt;
Zombie-san (Dark/Neutral) - https://pastebin.com/wAUHk9v4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Man-Eater====&lt;br /&gt;
&lt;br /&gt;
Man-Eater (Dark/Chaos) - https://pastebin.com/XyhJc1yN &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Devil Shifter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can change into demon form for higher stats and skill usage&lt;br /&gt;
:- Can change transformation without sacrificing demon&lt;br /&gt;
:- Human Equipment-skills also apply to Transformation. (Ex. A sword that gives Advice for example will give Advice when the user uses TRANCE and fights).&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Only into one at a time&lt;br /&gt;
:- Skills are set&lt;br /&gt;
:- Can change only 1 weakness&lt;br /&gt;
:- You don't receive starting transformation to your team.&lt;br /&gt;
:- Transformation stats can only be increased manually with MAG Enhancement.&lt;br /&gt;
&lt;br /&gt;
===Demon forms, transformation and Stat Proportion===&lt;br /&gt;
&lt;br /&gt;
What is Stat Proportion? Stat Proportion is how a Transformation form's stats are distributed from the user's stat total. All Transformation forms have it, even Companions! This separates a human's stats from their transformation.&lt;br /&gt;
&lt;br /&gt;
For example, if you were to build a physical-focused Human, dumping stats into Ag and St, the transformation will still inevitably end up with points in In and Ma! How much is dependant on the Linked-Demon's Stat Proportion. A low Ma score such as 10 would mean that your Ma would increase when transforming, but not by a lot while a score of 30 would mean that the form has a preference and will distribute points towards it! Only the Initial Starting Linked-Demons for the Player will have their Stat Proportion revealed while other Devil Shifters require some guessing and training to see what they become.&lt;br /&gt;
&lt;br /&gt;
===Initial Starting Linked-Demons===&lt;br /&gt;
&lt;br /&gt;
===(Male Only)===&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
Thanatos (Male Only) - https://pastebin.com/nXc6PgJ3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kresnik====&lt;br /&gt;
&lt;br /&gt;
Kresnik (Male Only) - https://pastebin.com/KbFNYcuB &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kurama Tengu====&lt;br /&gt;
&lt;br /&gt;
Kurama Tengu (Male Only) - https://pastebin.com/an03vjzC &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Incubus====&lt;br /&gt;
&lt;br /&gt;
Incubus (Male Only) - https://pastebin.com/j4Xs8H46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pyro Jack====&lt;br /&gt;
&lt;br /&gt;
Pyro Jack (Male Only) - https://pastebin.com/m7v1gmKn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kukunochi====&lt;br /&gt;
&lt;br /&gt;
Kukunochi (Male Only) - https://pastebin.com/hC4Uw1hP &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rakshasha====&lt;br /&gt;
&lt;br /&gt;
Rakshasha (Male Only) - https://pastebin.com/xXaVZ2US &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Phoenix (Male Only) - https://pastebin.com/YEZuXQQr &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===(Female Only)===&lt;br /&gt;
&lt;br /&gt;
====Kushinada-Hime====&lt;br /&gt;
&lt;br /&gt;
Kushinada-Hime (Female Only) - https://pastebin.com/FFJCZXFB &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Fortuna====&lt;br /&gt;
&lt;br /&gt;
Fortuna (Female Only) - https://pastebin.com/GfBHgkjk &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pallas Athena====&lt;br /&gt;
&lt;br /&gt;
Pallas Athena (Female Only) - https://pastebin.com/zDpgdkLk &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Dullahan====&lt;br /&gt;
&lt;br /&gt;
Dullahan (Female Only) - https://pastebin.com/y5Z0XDY9 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Succubus====&lt;br /&gt;
&lt;br /&gt;
Succubus (Female Only) - https://pastebin.com/1rPhwg1v &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Lorelei====&lt;br /&gt;
&lt;br /&gt;
Lorelei (Female Only) - https://pastebin.com/n9TF28hg &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Yuki Jyorou====&lt;br /&gt;
&lt;br /&gt;
Yuki Jyorou (Female Only) - https://pastebin.com/7ZM3DGUg &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Black Widow====&lt;br /&gt;
&lt;br /&gt;
Black Widow (Female Only) - https://pastebin.com/v5r83uCn &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===(Both)===&lt;br /&gt;
&lt;br /&gt;
====Oni====&lt;br /&gt;
&lt;br /&gt;
Oni (Both) - https://pastebin.com/3jN5jMC1 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Momunofu====&lt;br /&gt;
&lt;br /&gt;
Momunofu (Both) - https://pastebin.com/ZDK8e1F7 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outsider==&lt;br /&gt;
&lt;br /&gt;
==Avatar Tuner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can learn Mantra (skills) on their own (and set/store any skill previously learned).&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can TRANCE into a demon-form for stat changes/boosts and skill usage. (They can also use a COMP in battle and load ranged weapons with special ammo.)&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Player Character is capable of reforming the Party from the Dungeon Terminal when using this class.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Mantra Grid progress for each character carries over to NG+ (unless they are not taken).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Slow learning of higher-level mantras&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Half MAG earned&amp;lt;br /&amp;gt;&lt;br /&gt;
:- TRANCE is available only with one demon chosen at the start and can be lacking in skills without Mantra assistance.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Characters do not learn a Mantra's skills until mastered. Switching Mantras cost MAG if not mastered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avatar tuner forms===&lt;br /&gt;
&lt;br /&gt;
===Male Only===&lt;br /&gt;
====Baal====&lt;br /&gt;
&lt;br /&gt;
Baal     (male only):     https://pastebin.com/GUbSQ1y8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sraosha====&lt;br /&gt;
&lt;br /&gt;
Sraosha  (male only):     https://pastebin.com/cmNaZWJw&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Amon====&lt;br /&gt;
&lt;br /&gt;
Amon     (male only):     https://pastebin.com/F23F6xpR&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Female Only===&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
Ishtar   (female only):   https://pastebin.com/nxVfurzD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Valkyrie====&lt;br /&gt;
&lt;br /&gt;
Valkyrie (female only):  https://pastebin.com/D76SRkca&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Siren====&lt;br /&gt;
&lt;br /&gt;
Siren    (female only):  https://pastebin.com/JWBCBheD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Both===&lt;br /&gt;
====Mara====&lt;br /&gt;
&lt;br /&gt;
Mara     (both genders!): https://pastebin.com/Hf7gqqw7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantra Grid===&lt;br /&gt;
&lt;br /&gt;
Refer to this Grid for the complete collection of all skills Avatar Tuners can learn from Mantras:[[Mantra Grid]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Half Demon==&lt;br /&gt;
&lt;br /&gt;
Acts as the in-between for Devil Hybrid and Devil Hunter. They are able to customize their resistances to a certain degree and can utilize Half-Demon only skills found on weapons. This class requires a Good Ending to Unlock.&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Able to freely customize resistances to a degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can use Half-Demon Only skills from weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Equipment cannot change Resistances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Version===&lt;br /&gt;
&lt;br /&gt;
*Physical Ver: https://pastebin.com/DJuirNNW&lt;br /&gt;
&lt;br /&gt;
===Magical Version===&lt;br /&gt;
&lt;br /&gt;
*Magical Ver: https://pastebin.com/QyepMpWW&lt;br /&gt;
&lt;br /&gt;
===Support Version===&lt;br /&gt;
&lt;br /&gt;
*Support Ver: https://pastebin.com/heMFS9Hm&lt;br /&gt;
&lt;br /&gt;
==Devil Hybrid==&lt;br /&gt;
&lt;br /&gt;
Demonized humans who have achieved control of themselves. Effectively, you're playing as a demon with all the perks and weaknesses. When creating a Devil hybrid, you pick your resistances (which you are forced to pick weaknesses, but can pick many resistances in return.). Also, much like the Adapt and Expert, you can pick two sub-classes (or in this case, your demon race) that gives you access to some rather powerful skills and sub-talents (But you're still limited to the 20pt limit, much like adapt/expert).&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Stats are treated as a Demon&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Free to do different builds through MAG Enhancement&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Character does not consume MAG when exploring a dungeon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Only [Item KnowledgeLv3] is obtained, [Gunslinger] and [SummonerLv] are excluded.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Unable to use Equipment&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Affinities must be changed through MAG Enhancement or Plug-ins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default Skills learned for Devil Hybrid: https://pastebin.com/A4pcUi7w&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devil Hunter==&lt;br /&gt;
&lt;br /&gt;
Featuring Protagonist from the EraMegaten series! This class is one of the most powerful combat classes available to you, however it requires at least 5 good endings and you must have defeated Dante in the colosseum (who is roughly lv80!) to unlock it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- A unique set of skills that can be learned that no other class can access.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Potent early-game resistances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Considerable Unlock conditions&amp;lt;br /&amp;gt;&lt;br /&gt;
:- The Player is a Half-Demon, meaning they are required to have at least three weaknesses that cannot be changed with equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dante version===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vergil version===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dante ver. - https://ghostbin.com/paste/30qRH&lt;br /&gt;
*Vergil ver. (EN-MOD only &amp;amp; Named as Dark Slayer) - https://ghostbin.com/paste/JSdA9&lt;br /&gt;
&lt;br /&gt;
==Tourist==&lt;br /&gt;
&lt;br /&gt;
The Tourist is pretty much what you would be in real life in a EraMegaten situation. It is a class built for a challenge as it has no features, only downsides.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- They start with some sexual ability and [Submitted]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Start with all stats at 1!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Fool==&lt;br /&gt;
&lt;br /&gt;
If the tourist isn't hardcore enough for you then this is for you. This class is pretty much suicide...&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS?'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- NONE, YOU'RE A IDIOT!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Start with all stats at 1!&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Receive 5x damage from all sources!&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Cannot wear equipment!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Megaten]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes&amp;diff=41371</id>
		<title>EraMegaten/Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes&amp;diff=41371"/>
		<updated>2023-11-03T09:30:40Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Classes=&lt;br /&gt;
These are the classes you're able to choose from when you create your character.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==[https://wiki.eragames.rip/index.php/EraMegaten/Classes/Devil_Summoner]==&lt;br /&gt;
&lt;br /&gt;
==[https://wiki.eragames.rip/index.php/EraMegaten/Classes/Adept Adept]==&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
More powerful versions of 10 first adept jobs. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Higher stats at level 1&amp;lt;br&amp;gt;&lt;br /&gt;
:- Access to powerful skills that are typically found on end-game bosses or are exclusive to them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Unable to use MAG to enhance their skills&amp;lt;br&amp;gt; &lt;br /&gt;
:- Unable to learn new skills.&amp;lt;br&amp;gt;&lt;br /&gt;
:- Have Good ending requirements (some require ALOT)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arhat===&lt;br /&gt;
&lt;br /&gt;
===Sword Saint===&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
&lt;br /&gt;
===Adept===&lt;br /&gt;
&lt;br /&gt;
===PSY Master===&lt;br /&gt;
&lt;br /&gt;
===Apostle===&lt;br /&gt;
&lt;br /&gt;
===Onmyoji===&lt;br /&gt;
&lt;br /&gt;
===Golden Hair===&lt;br /&gt;
&lt;br /&gt;
===Diva===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Arhat:       https://pastebin.com/cW3cBs18, Martial Artist+ - 1GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Sword Saint: https://pastebin.com/KPBWnbfe, Swordsman+ - 2GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Dragoon:     https://pastebin.com/6a1Kqf6J, Gunslinger+ - 3GE&amp;lt;br /&amp;gt;&lt;br /&gt;
Adept:       https://pastebin.com/eeq2YFT2, Magician+ - 4GE&amp;lt;br /&amp;gt;&lt;br /&gt;
PSY Master:  https://pastebin.com/DbLgTqbt, Psychic+ - 5GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Apostle:     https://pastebin.com/ZhvQY7gG, Miko+ - 6GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Onmyoji:     https://pastebin.com/mt1ZcfET, Shaman+ - 7GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Golden Hair: https://pastebin.com/cc5L0r5a, Witch+ - 8GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Empress:     https://pastebin.com/BwQi0zQd, Queen+ - 9GE &amp;lt;br /&amp;gt;&lt;br /&gt;
Diva:        https://pastebin.com/eZfRkZr1, Idol+ - 10GE &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Persona User==&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can P-CHANGE into multiple personas and use their skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can have up to 24 skill slots.&amp;lt;br /&amp;gt;&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- It takes a bit to unlock the Velvet room (necessary for Persona users), also demons must be sacrificed if you want new personas. &amp;lt;br&amp;gt;&lt;br /&gt;
:- Persona-Users can only change one elemental weakness at a time, and under special circumstances, change their resistance to status effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Initial Starting Personas===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Haurvatat====&lt;br /&gt;
&lt;br /&gt;
Haurvatat (Light/Law) - https://pastebin.com/TvUKD48j &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Nuadha====&lt;br /&gt;
&lt;br /&gt;
Nuadha (Light/Neutral) - https://pastebin.com/9cKB6nYb &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Usas====&lt;br /&gt;
&lt;br /&gt;
Usas (Light/Chaos) - https://pastebin.com/Spk230e7 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Manannan====&lt;br /&gt;
&lt;br /&gt;
Manannan (Neutral/Law) - https://pastebin.com/GCwdDMH8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gan Jiang====&lt;br /&gt;
&lt;br /&gt;
Gan Jiang (Neutral/Neutral) - https://pastebin.com/rs2VEnyG &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gozu====&lt;br /&gt;
&lt;br /&gt;
Gozu (Neutral/Chaos) - https://pastebin.com/bqSG4gC9 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Naga-Raja====&lt;br /&gt;
&lt;br /&gt;
Naga-Raja (Dark/Law) - https://pastebin.com/L5uPvZzV &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Volvo====&lt;br /&gt;
&lt;br /&gt;
Volvo (Dark/Neutral) - https://pastebin.com/t4bcqEPu &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Jelly Man====&lt;br /&gt;
&lt;br /&gt;
Jelly Man (Dark/Law) - https://pastebin.com/jy6sB0As &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Sarasvati====&lt;br /&gt;
&lt;br /&gt;
Sarasvati (Light/Law) - https://pastebin.com/TvVb5f6U &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Scathach====&lt;br /&gt;
&lt;br /&gt;
Scathach (Light/Neutral) - https://pastebin.com/cRq09U0S &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Kikuri-Hime====&lt;br /&gt;
&lt;br /&gt;
Kikuri-Hime (Light/Chaos) - https://pastebin.com/0ZXYnC8H &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Angel====&lt;br /&gt;
&lt;br /&gt;
Angel (Neutral/Law) - https://pastebin.com/YQvGRqu1 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Jack Frost====&lt;br /&gt;
&lt;br /&gt;
Jack Frost (Neutral/Neutral) - https://pastebin.com/Jhck7WpS &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Mokoi====&lt;br /&gt;
&lt;br /&gt;
Mokoi (Neutral/Chaos) - https://pastebin.com/ci9TUcRr &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lilim====&lt;br /&gt;
&lt;br /&gt;
Lilim (Neutral/Chaos) - https://pastebin.com/SsW3N3E7 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Moh Shuvuu====&lt;br /&gt;
&lt;br /&gt;
Moh Shuvuu (Dark/Law) - https://pastebin.com/xbg9zhsR &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Zombie-san====&lt;br /&gt;
&lt;br /&gt;
Zombie-san (Dark/Neutral) - https://pastebin.com/wAUHk9v4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Man-Eater====&lt;br /&gt;
&lt;br /&gt;
Man-Eater (Dark/Chaos) - https://pastebin.com/XyhJc1yN &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Devil Shifter==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can change into demon form for higher stats and skill usage&lt;br /&gt;
:- Can change transformation without sacrificing demon&lt;br /&gt;
:- Human Equipment-skills also apply to Transformation. (Ex. A sword that gives Advice for example will give Advice when the user uses TRANCE and fights).&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Only into one at a time&lt;br /&gt;
:- Skills are set&lt;br /&gt;
:- Can change only 1 weakness&lt;br /&gt;
:- You don't receive starting transformation to your team.&lt;br /&gt;
:- Transformation stats can only be increased manually with MAG Enhancement.&lt;br /&gt;
&lt;br /&gt;
===Demon forms, transformation and Stat Proportion===&lt;br /&gt;
&lt;br /&gt;
What is Stat Proportion? Stat Proportion is how a Transformation form's stats are distributed from the user's stat total. All Transformation forms have it, even Companions! This separates a human's stats from their transformation.&lt;br /&gt;
&lt;br /&gt;
For example, if you were to build a physical-focused Human, dumping stats into Ag and St, the transformation will still inevitably end up with points in In and Ma! How much is dependant on the Linked-Demon's Stat Proportion. A low Ma score such as 10 would mean that your Ma would increase when transforming, but not by a lot while a score of 30 would mean that the form has a preference and will distribute points towards it! Only the Initial Starting Linked-Demons for the Player will have their Stat Proportion revealed while other Devil Shifters require some guessing and training to see what they become.&lt;br /&gt;
&lt;br /&gt;
===Initial Starting Linked-Demons===&lt;br /&gt;
&lt;br /&gt;
===(Male Only)===&lt;br /&gt;
&lt;br /&gt;
====Thanatos====&lt;br /&gt;
&lt;br /&gt;
Thanatos (Male Only) - https://pastebin.com/nXc6PgJ3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kresnik====&lt;br /&gt;
&lt;br /&gt;
Kresnik (Male Only) - https://pastebin.com/KbFNYcuB &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kurama Tengu====&lt;br /&gt;
&lt;br /&gt;
Kurama Tengu (Male Only) - https://pastebin.com/an03vjzC &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Incubus====&lt;br /&gt;
&lt;br /&gt;
Incubus (Male Only) - https://pastebin.com/j4Xs8H46 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pyro Jack====&lt;br /&gt;
&lt;br /&gt;
Pyro Jack (Male Only) - https://pastebin.com/m7v1gmKn &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kukunochi====&lt;br /&gt;
&lt;br /&gt;
Kukunochi (Male Only) - https://pastebin.com/hC4Uw1hP &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rakshasha====&lt;br /&gt;
&lt;br /&gt;
Rakshasha (Male Only) - https://pastebin.com/xXaVZ2US &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Phoenix====&lt;br /&gt;
&lt;br /&gt;
Phoenix (Male Only) - https://pastebin.com/YEZuXQQr &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===(Female Only)===&lt;br /&gt;
&lt;br /&gt;
====Kushinada-Hime====&lt;br /&gt;
&lt;br /&gt;
Kushinada-Hime (Female Only) - https://pastebin.com/FFJCZXFB &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Fortuna====&lt;br /&gt;
&lt;br /&gt;
Fortuna (Female Only) - https://pastebin.com/GfBHgkjk &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pallas Athena====&lt;br /&gt;
&lt;br /&gt;
Pallas Athena (Female Only) - https://pastebin.com/zDpgdkLk &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Dullahan====&lt;br /&gt;
&lt;br /&gt;
Dullahan (Female Only) - https://pastebin.com/y5Z0XDY9 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Succubus====&lt;br /&gt;
&lt;br /&gt;
Succubus (Female Only) - https://pastebin.com/1rPhwg1v &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Lorelei====&lt;br /&gt;
&lt;br /&gt;
Lorelei (Female Only) - https://pastebin.com/n9TF28hg &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Yuki Jyorou====&lt;br /&gt;
&lt;br /&gt;
Yuki Jyorou (Female Only) - https://pastebin.com/7ZM3DGUg &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Black Widow====&lt;br /&gt;
&lt;br /&gt;
Black Widow (Female Only) - https://pastebin.com/v5r83uCn &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===(Both)===&lt;br /&gt;
&lt;br /&gt;
====Oni====&lt;br /&gt;
&lt;br /&gt;
Oni (Both) - https://pastebin.com/3jN5jMC1 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
====Momunofu====&lt;br /&gt;
&lt;br /&gt;
Momunofu (Both) - https://pastebin.com/ZDK8e1F7 &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outsider==&lt;br /&gt;
&lt;br /&gt;
==Avatar Tuner==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Can learn Mantra (skills) on their own (and set/store any skill previously learned).&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can TRANCE into a demon-form for stat changes/boosts and skill usage. (They can also use a COMP in battle and load ranged weapons with special ammo.)&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Player Character is capable of reforming the Party from the Dungeon Terminal when using this class.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Mantra Grid progress for each character carries over to NG+ (unless they are not taken).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Slow learning of higher-level mantras&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Half MAG earned&amp;lt;br /&amp;gt;&lt;br /&gt;
:- TRANCE is available only with one demon chosen at the start and can be lacking in skills without Mantra assistance.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Characters do not learn a Mantra's skills until mastered. Switching Mantras cost MAG if not mastered.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Avatar tuner forms===&lt;br /&gt;
&lt;br /&gt;
===Male Only===&lt;br /&gt;
====Baal====&lt;br /&gt;
&lt;br /&gt;
Baal     (male only):     https://pastebin.com/GUbSQ1y8&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sraosha====&lt;br /&gt;
&lt;br /&gt;
Sraosha  (male only):     https://pastebin.com/cmNaZWJw&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Amon====&lt;br /&gt;
&lt;br /&gt;
Amon     (male only):     https://pastebin.com/F23F6xpR&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Female Only===&lt;br /&gt;
====Ishtar====&lt;br /&gt;
&lt;br /&gt;
Ishtar   (female only):   https://pastebin.com/nxVfurzD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Valkyrie====&lt;br /&gt;
&lt;br /&gt;
Valkyrie (female only):  https://pastebin.com/D76SRkca&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Siren====&lt;br /&gt;
&lt;br /&gt;
Siren    (female only):  https://pastebin.com/JWBCBheD&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Both===&lt;br /&gt;
====Mara====&lt;br /&gt;
&lt;br /&gt;
Mara     (both genders!): https://pastebin.com/Hf7gqqw7&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mantra Grid===&lt;br /&gt;
&lt;br /&gt;
Refer to this Grid for the complete collection of all skills Avatar Tuners can learn from Mantras:[[Mantra Grid]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Half Demon==&lt;br /&gt;
&lt;br /&gt;
Acts as the in-between for Devil Hybrid and Devil Hunter. They are able to customize their resistances to a certain degree and can utilize Half-Demon only skills found on weapons. This class requires a Good Ending to Unlock.&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Able to freely customize resistances to a degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Can use Half-Demon Only skills from weapons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Equipment cannot change Resistances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Version===&lt;br /&gt;
&lt;br /&gt;
*Physical Ver: https://pastebin.com/DJuirNNW&lt;br /&gt;
&lt;br /&gt;
===Magical Version===&lt;br /&gt;
&lt;br /&gt;
*Magical Ver: https://pastebin.com/QyepMpWW&lt;br /&gt;
&lt;br /&gt;
===Support Version===&lt;br /&gt;
&lt;br /&gt;
*Support Ver: https://pastebin.com/heMFS9Hm&lt;br /&gt;
&lt;br /&gt;
==Devil Hybrid==&lt;br /&gt;
&lt;br /&gt;
Demonized humans who have achieved control of themselves. Effectively, you're playing as a demon with all the perks and weaknesses. When creating a Devil hybrid, you pick your resistances (which you are forced to pick weaknesses, but can pick many resistances in return.). Also, much like the Adapt and Expert, you can pick two sub-classes (or in this case, your demon race) that gives you access to some rather powerful skills and sub-talents (But you're still limited to the 20pt limit, much like adapt/expert).&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Stats are treated as a Demon&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Free to do different builds through MAG Enhancement&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Character does not consume MAG when exploring a dungeon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Only [Item KnowledgeLv3] is obtained, [Gunslinger] and [SummonerLv] are excluded.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Unable to use Equipment&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Affinities must be changed through MAG Enhancement or Plug-ins.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Default Skills learned for Devil Hybrid: https://pastebin.com/A4pcUi7w&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Devil Hunter==&lt;br /&gt;
&lt;br /&gt;
Featuring Protagonist from the EraMegaten series! This class is one of the most powerful combat classes available to you, however it requires at least 5 good endings and you must have defeated Dante in the colosseum (who is roughly lv80!) to unlock it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- A unique set of skills that can be learned that no other class can access.&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Potent early-game resistances.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Considerable Unlock conditions&amp;lt;br /&amp;gt;&lt;br /&gt;
:- The Player is a Half-Demon, meaning they are required to have at least three weaknesses that cannot be changed with equipment.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dante version===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vergil version===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Dante ver. - https://ghostbin.com/paste/30qRH&lt;br /&gt;
*Vergil ver. (EN-MOD only &amp;amp; Named as Dark Slayer) - https://ghostbin.com/paste/JSdA9&lt;br /&gt;
&lt;br /&gt;
==Tourist==&lt;br /&gt;
&lt;br /&gt;
The Tourist is pretty much what you would be in real life in a EraMegaten situation. It is a class built for a challenge as it has no features, only downsides.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- They start with some sexual ability and [Submitted]. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Start with all stats at 1!&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Fool==&lt;br /&gt;
&lt;br /&gt;
If the tourist isn't hardcore enough for you then this is for you. This class is pretty much suicide...&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS?'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- NONE, YOU'RE A IDIOT!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt;&lt;br /&gt;
:- Start with all stats at 1!&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Receive 5x damage from all sources!&amp;lt;br /&amp;gt;&lt;br /&gt;
:- Cannot wear equipment!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Megaten]]&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41370</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41370"/>
		<updated>2023-11-02T14:13:37Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Tentacle User */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]&lt;br /&gt;
&lt;br /&gt;
Stagnant Sigh → Stagnant Air&lt;br /&gt;
&lt;br /&gt;
Sub-Talent List&lt;br /&gt;
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&lt;br /&gt;
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41369</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41369"/>
		<updated>2023-11-02T13:45:28Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ninja==&lt;br /&gt;
&lt;br /&gt;
==Warrior==&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tentacle User==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dilettante==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gunman==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Armchair Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Detective==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necromancer==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Werewolf==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
&lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt; (UPDATED)&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41368</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41368"/>
		<updated>2023-11-02T13:41:42Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Boxer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pressure Needle&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| High chance to instantly kill one enemy. Strike-attribute.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Restores 10 MP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Multi-Hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 2 to 7 times randomly.&amp;lt;br&amp;gt; Speed and enemy amount above 5 influences the number of attacks.&amp;lt;br&amp;gt; If there is more than 7 max attacks, the minimum amount rises accordingly.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Negate the Strike resistance of one enemy for 3 turns.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Fist of Anger &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 32MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boxer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tentacle User====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dilettante====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gunman====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armchair Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Werewolf====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards.&lt;br /&gt;
Cons: Can only have 1 talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adept jobs and their skills:&amp;lt;br /&amp;gt;&lt;br /&gt;
Every adept has Sabbatma but can learn only 1 talent between:&amp;lt;br /&amp;gt;&lt;br /&gt;
Summoner:     use COMP in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Item Knowhow: use items in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:   can load ranged weapons with special bullets and use Gun Linkage skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Successor:    can equip demon-fused weapons from the Cathedral of Shadows&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt;&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt;&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41367</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41367"/>
		<updated>2023-11-02T13:31:26Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Magician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Magician&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Agi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agilao&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Agidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragi&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragilaon&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Maragidyne&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Agi [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Frei&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freila&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Freidyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Frei [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Dormina&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|→ Lullaby&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Dormina [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Pulinpadyne&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Dekaja [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Tentarafoo&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Pulinpa [27]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Azure Cessation&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Crimson Sublation [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Megido&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidola&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Megidolaon&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Megido [37]'''&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Marakarn [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skilled Caster&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Skill costs are lowered by 10%(additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 13pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 17pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage dealt is increased by 10% (Additional 10% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Calm&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Magician Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agilao&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 235&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Agidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 330&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to one enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragion&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Maragidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 305&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Fire damage to a row of enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Frei&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freila&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Medium Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Freidyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Nuclear&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Nuclear damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Dormina &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP on a single enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lullaby&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Inflicts SLEEP to one enemy row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpa&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 75&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Mind damage to one enemy row + chance of PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Pulinpadyne&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 18MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Mind damage + chance to PANIC to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Tentarafoo &lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Mind&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 175&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 16MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage all enemies and inflict PANIC.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Crimson Sublation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Azure Cessation&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Fire&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2~2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megido&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 220&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 20MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Light Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidola&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 295&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 35MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Heavy Almighty damage to all enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Megidolaon&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Magic&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Severe Almighty damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boxer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tentacle User====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dilettante====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gunman====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armchair Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Werewolf====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards.&lt;br /&gt;
Cons: Can only have 1 talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adept jobs and their skills:&amp;lt;br /&amp;gt;&lt;br /&gt;
Every adept has Sabbatma but can learn only 1 talent between:&amp;lt;br /&amp;gt;&lt;br /&gt;
Summoner:     use COMP in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Item Knowhow: use items in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:   can load ranged weapons with special bullets and use Gun Linkage skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Successor:    can equip demon-fused weapons from the Cathedral of Shadows&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt;&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt;&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41366</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41366"/>
		<updated>2023-11-02T13:07:58Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Gang Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
Plenty of offensive spells, including access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Agi [0]''', '''Mana Bonus [7]''', Maragi [13], '''Dormina [17]''', Dekaja [23], '''Pulinpa [27]''', '''Crimson Sublation [33]''', '''Megido [37]''', Marakarn [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Agi → Agilao → Agidyne&amp;lt;br&amp;gt;&lt;br /&gt;
::→ Maragi → Maragilaon → Maragidyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Dormina (Single target) → Dormina (All foes)&amp;lt;br&amp;gt;&lt;br /&gt;
:Pulinpa → Tentarafoo OR PulinpaDyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Crimson Sublation → Azure Cessation&amp;lt;br&amp;gt;&lt;br /&gt;
:Megido → Megidola → Megidolaon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Mastery Lv1 (10pt, +10% damage dealt)&amp;lt;br&amp;gt;&lt;br /&gt;
Calm (Personality trait - Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boxer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tentacle User====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dilettante====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gunman====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armchair Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Werewolf====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards.&lt;br /&gt;
Cons: Can only have 1 talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adept jobs and their skills:&amp;lt;br /&amp;gt;&lt;br /&gt;
Every adept has Sabbatma but can learn only 1 talent between:&amp;lt;br /&amp;gt;&lt;br /&gt;
Summoner:     use COMP in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Item Knowhow: use items in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:   can load ranged weapons with special bullets and use Gun Linkage skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Successor:    can equip demon-fused weapons from the Cathedral of Shadows&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt;&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt;&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41365</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41365"/>
		<updated>2023-11-02T12:56:08Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Gang Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask Lv1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
Plenty of offensive spells, including access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Agi [0]''', '''Mana Bonus [7]''', Maragi [13], '''Dormina [17]''', Dekaja [23], '''Pulinpa [27]''', '''Crimson Sublation [33]''', '''Megido [37]''', Marakarn [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Agi → Agilao → Agidyne&amp;lt;br&amp;gt;&lt;br /&gt;
::→ Maragi → Maragilaon → Maragidyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Dormina (Single target) → Dormina (All foes)&amp;lt;br&amp;gt;&lt;br /&gt;
:Pulinpa → Tentarafoo OR PulinpaDyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Crimson Sublation → Azure Cessation&amp;lt;br&amp;gt;&lt;br /&gt;
:Megido → Megidola → Megidolaon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Mastery Lv1 (10pt, +10% damage dealt)&amp;lt;br&amp;gt;&lt;br /&gt;
Calm (Personality trait - Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boxer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tentacle User====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dilettante====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gunman====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armchair Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Werewolf====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards.&lt;br /&gt;
Cons: Can only have 1 talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adept jobs and their skills:&amp;lt;br /&amp;gt;&lt;br /&gt;
Every adept has Sabbatma but can learn only 1 talent between:&amp;lt;br /&amp;gt;&lt;br /&gt;
Summoner:     use COMP in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Item Knowhow: use items in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:   can load ranged weapons with special bullets and use Gun Linkage skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Successor:    can equip demon-fused weapons from the Cathedral of Shadows&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt;&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt;&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41364</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41364"/>
		<updated>2023-11-02T12:55:42Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Swordmaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask Lv1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
Plenty of offensive spells, including access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Agi [0]''', '''Mana Bonus [7]''', Maragi [13], '''Dormina [17]''', Dekaja [23], '''Pulinpa [27]''', '''Crimson Sublation [33]''', '''Megido [37]''', Marakarn [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Agi → Agilao → Agidyne&amp;lt;br&amp;gt;&lt;br /&gt;
::→ Maragi → Maragilaon → Maragidyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Dormina (Single target) → Dormina (All foes)&amp;lt;br&amp;gt;&lt;br /&gt;
:Pulinpa → Tentarafoo OR PulinpaDyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Crimson Sublation → Azure Cessation&amp;lt;br&amp;gt;&lt;br /&gt;
:Megido → Megidola → Megidolaon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Mastery Lv1 (10pt, +10% damage dealt)&amp;lt;br&amp;gt;&lt;br /&gt;
Calm (Personality trait - Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boxer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tentacle User====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dilettante====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gunman====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armchair Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Werewolf====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards.&lt;br /&gt;
Cons: Can only have 1 talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adept jobs and their skills:&amp;lt;br /&amp;gt;&lt;br /&gt;
Every adept has Sabbatma but can learn only 1 talent between:&amp;lt;br /&amp;gt;&lt;br /&gt;
Summoner:     use COMP in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Item Knowhow: use items in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:   can load ranged weapons with special bullets and use Gun Linkage skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Successor:    can equip demon-fused weapons from the Cathedral of Shadows&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt;&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt;&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41363</id>
		<title>EraMegaten/Classes/Adept</title>
		<link rel="alternate" type="text/html" href="https://wiki.eragames.rip/index.php?title=EraMegaten/Classes/Adept&amp;diff=41363"/>
		<updated>2023-11-02T12:55:06Z</updated>

		<summary type="html">&lt;p&gt;Amtarus: /* Gang Leader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Adept=&lt;br /&gt;
&lt;br /&gt;
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''PROS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Good flexibility in terms of skill/ability setup.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Can use skill cards to add/swap skills you like/dislike.&amp;lt;br&amp;gt; &lt;br /&gt;
:- Different base stats allows for better min/maxing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''CONS'''&amp;lt;br&amp;gt; &lt;br /&gt;
:- Limited sub-talent count.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Adept, Capacity points and you!==&lt;br /&gt;
&lt;br /&gt;
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Adept Sub-Classes=&lt;br /&gt;
&lt;br /&gt;
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Special thanks to Metatronn for the original skill lists for the adept!&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Martial Artist==&lt;br /&gt;
&lt;br /&gt;
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Martial Artist&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Short Jab&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Sonic Punch&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Gigantic Fist&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Short Jab [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Weak kill&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Meteor Fist&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Dying blow&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Fist of Anger&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deadly Fist&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Roundhouse kick[13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| → Last Hit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Defense Kuzushi [17]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Life Bonus  &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Swift Strike [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Defense Yaburi &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Defense Kuzushi&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Roundhouse kick&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Somersault&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Law of the Hunt [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Thunder Queen Kick&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Yaburi [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deadly Fist [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Attack Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% Damage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strong will&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Martial Artist Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Short Jab&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Sonic Punch&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Accuracy is better than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Gigantic Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 320&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Weak Kill&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 180&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals extreme strike damage to one foe under a status element.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Dying Blow&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 6MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium strike damage to one foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Meteor Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1 Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 130&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light strike damage 3 to 5 times to random foes in a row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fist of Anger&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 13MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Last hit&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 300&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 25MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy strike damage to a foe. Power increases as HP decreases.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Kuzushi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Defense Yaburi&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 150&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Roundhouse kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| A kick that deals light Strike damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Somersault&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 210&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 85&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strong kick at one enemy. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Thunder Queen kick&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 410&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 38MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Strike damage to all foes with a kick. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Swift Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3~5&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Law of the Hunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto：Increase the power of ＤＥＶＩＬ ＣＯ−ＯＰ this character participates in.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Fang Breaker&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 240&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attacks one enemy with medium Havoc damage and lowers its attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Swordmaster==&lt;br /&gt;
&lt;br /&gt;
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Swordmaster&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Mist Slash&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Deathbound &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|Ichimoji Slash [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Rigid Cutting&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Brave Zapper&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Wolf Fang&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Triple Slice&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mist Slash [13]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Blade of Fury [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mighty Swing[23]'''&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Inazuma Strike [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Deathbound [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Mince Master [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Wolf Fang [45]'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Successor&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Able to equip and use weapons created from demons.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv1&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 20pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Wild&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Swordmaster Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Ichimoji Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Solo&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 3MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light slash damage to an enemy. Increased hit rate and critical chance.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mist Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deal light Slash damage to the enemy front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Deathbound&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 290&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 17MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Blade of Fury&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 115&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 8MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack all foes with the equipped weapon, dealing light Slash damage.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mighty Swing&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 230&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 90&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 4MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Brave Zapper&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 550&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 30MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Extreme Slash damage to an enemy.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Inazuma Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 225&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 7MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mince Master&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 335&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 110&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 26MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to all foes.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Wolf Fang&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 375&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 14MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals heavy Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Triple Slice&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 480&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 22MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Slash damage to one foe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gang Leader==&lt;br /&gt;
&lt;br /&gt;
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Gang Leader&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:lime; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| Lunge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→  Berserk&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|Life Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Life surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;|'''Lunge [0]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Life Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Taunt [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Berserk [17]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Roar [23]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Chi Blast [27]&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Power Charge [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Full Power Strike [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self-Destruct [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery Lv1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Abyssal Mask Lv1&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| -30% chance to receive ailment (Additional -20% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 5pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defiant&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Gang Leader Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Lunge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 95&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 125&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 2MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage to one foe. Can be used in the back row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Berserk&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 80&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 120&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals light Strike damage 3 to 5 time randomly in the front row.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 10%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 20%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Max HP increased by 30%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Taunt&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 40MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Lowers enemy defense and magical effect while increasing their attack and magical power.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Roar&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Debuff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Slash&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 100&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 48MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Greatly lowers enemy offense.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Chi Blast&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Row&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 200&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 12MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;|Power Charge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Buff&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Self&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 15MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| The power of the next physical attack is raised to 250%.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Full-power Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Havoc&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Single&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 60&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 420&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 9MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deals severe Havoc damage to one foe. Accuracy is poor.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Self-Destruct&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Attack&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Almighty&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| All&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 140&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 500&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 1~1&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| 5MP&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Physical&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Kill self to do extreme Almighty elemental damage to all enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magician==&lt;br /&gt;
&lt;br /&gt;
Plenty of offensive spells, including access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Agi [0]''', '''Mana Bonus [7]''', Maragi [13], '''Dormina [17]''', Dekaja [23], '''Pulinpa [27]''', '''Crimson Sublation [33]''', '''Megido [37]''', Marakarn [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Agi → Agilao → Agidyne&amp;lt;br&amp;gt;&lt;br /&gt;
::→ Maragi → Maragilaon → Maragidyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Dormina (Single target) → Dormina (All foes)&amp;lt;br&amp;gt;&lt;br /&gt;
:Pulinpa → Tentarafoo OR PulinpaDyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Crimson Sublation → Azure Cessation&amp;lt;br&amp;gt;&lt;br /&gt;
:Megido → Megidola → Megidolaon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Mastery Lv1 (10pt, +10% damage dealt)&amp;lt;br&amp;gt;&lt;br /&gt;
Calm (Personality trait - Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Psychic==&lt;br /&gt;
&lt;br /&gt;
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', Mazan [13], '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]&lt;br /&gt;
&lt;br /&gt;
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazan → Mazanma → Mazandyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Paral Eyes → Paral Web&amp;lt;br&amp;gt;&lt;br /&gt;
:Eastern Impact → Western Blow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Miko==&lt;br /&gt;
&lt;br /&gt;
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Hama [0]''', '''Mana Bonus [7]''', Light Wall [13], '''Mahama [17]''', Judgement Light [23], Lightoma [27], Power Breath [33], Dark Breath [37], Recarmdra [45] &lt;br /&gt;
&lt;br /&gt;
:Hama → Hamaon (Hama can be upgraded to Mahama, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mahama → Mahamaon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Shaman==&lt;br /&gt;
&lt;br /&gt;
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Mudo [0]''', '''Mana Bonus [7]''', Damudo [13], '''Mamudo [17]''', Domudi [23], Riberama [27], Demon's Intimidation [33], Dark Judge [37], '''Wicked Curse [45]'''&lt;br /&gt;
&lt;br /&gt;
:Mudo → Mudoon (Mudo can be upgraded to Mamudo, but you learn it naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mamudo → Mamudoon&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Wicked Curse → Thousand Curses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
N/A!&lt;br /&gt;
&lt;br /&gt;
==Witch==&lt;br /&gt;
&lt;br /&gt;
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Dia [0]''', '''Mana Bonus [7]''', Penpatra [13], Prayer of Affection [17], '''Recarm [23]''', '''Diarahan [27]''', '''Amrita [33]''', '''Samerecarm [37]''', '''Healing Wave [45]''' &lt;br /&gt;
&lt;br /&gt;
:Dia →Media/Diarama → Mediarama/Diarahan → Diarahan (You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)&amp;lt;br&amp;gt;&lt;br /&gt;
::Media → Mediarama → Mediarahan &amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus → Mana gain  → Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Recarm →Samarecarm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:Treatment (Auto-Added, Increased stamina recovery when assigned as an assistant.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Queen==&lt;br /&gt;
&lt;br /&gt;
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)&amp;lt;br&amp;gt;&lt;br /&gt;
:Mazio→Mazionga→Maziodyne&amp;lt;br&amp;gt;&lt;br /&gt;
:Mana Bonus→Mana gain→Mana surge&amp;lt;br&amp;gt;&lt;br /&gt;
:Love Whip→Infinite Spiral→Moon Shatterer&amp;lt;br&amp;gt;&lt;br /&gt;
:Scattered Thunder→Collected Lightning&amp;lt;br&amp;gt;&lt;br /&gt;
:Brutal Hit→Hades Blast&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Attack Mastery lv1 (10pt, +10% Damage)&amp;lt;br&amp;gt;&lt;br /&gt;
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)&amp;lt;br&amp;gt;&lt;br /&gt;
:High Pride (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Idol==&lt;br /&gt;
&lt;br /&gt;
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Happy Step→Valiant Dance &lt;br /&gt;
&lt;br /&gt;
;'''Sub-Talent List'''&amp;lt;br&amp;gt;&lt;br /&gt;
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)&amp;lt;br&amp;gt;&lt;br /&gt;
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)&amp;lt;br&amp;gt;&lt;br /&gt;
:Charming (Personality Sub-talent – Auto-Added)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Boxer==&lt;br /&gt;
&lt;br /&gt;
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;11&amp;quot;| Boxer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; colspan=&amp;quot;7&amp;quot;| '''Upgradable Skills'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;color:red; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:green; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;color:orange; text-align:center;&amp;quot; scope=&amp;quot;col&amp;quot; | 2&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|Mana Bonus&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Gain&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|→ Mana Surge&lt;br /&gt;
| style=text-align:Left; scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Skill List&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Regeneration (Small) [0]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| '''Mana Bonus [7]'''&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Pressure Needle [13]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Invigorate (Large) [23]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| &lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Multi-Hit [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fang Breaker [27]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Strike Break [33]&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Fist of Anger [37]&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Holy Strike [45]&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Sub-Talent List&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Trained Body&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| +10% HP per level&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Defense Mastery&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Damage received is lowered by 10% (additional 5% per lv)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv1&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv2&lt;br /&gt;
! style=&amp;quot;color:green;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv3&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv4&lt;br /&gt;
! style=&amp;quot;color:red;&amp;quot; scope=&amp;quot;col&amp;quot;| Lv5&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| Max Natural Level - Lv3&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 3pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 7pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 10pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 12pt&lt;br /&gt;
| scope=&amp;quot;col&amp;quot;| 15pt&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;6&amp;quot;| Self Control&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;5&amp;quot;| (Personality trait – Auto-Added)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;13&amp;quot;| Boxer Skill Details&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Name&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Affinity&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Range&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Power&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Hit&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Atk No.&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Cost&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Damage Type&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;| Description&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Regeneration (Small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto:Restore 3% HP every turn, MAG is consumed.&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Bonus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 10%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Gain&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 20%&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;4&amp;quot;| Mana Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| N/A&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Auto: Max MP increased by 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ninja====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Warrior====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Boxer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tentacle User====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dilettante====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gunman====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armchair Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Detective====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Necromancer====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Werewolf====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(OLD ADAPT ENTRY, PLEASE IGNORE)&lt;br /&gt;
Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards.&lt;br /&gt;
Cons: Can only have 1 talent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adept jobs and their skills:&amp;lt;br /&amp;gt;&lt;br /&gt;
Every adept has Sabbatma but can learn only 1 talent between:&amp;lt;br /&amp;gt;&lt;br /&gt;
Summoner:     use COMP in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Item Knowhow: use items in battle&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:   can load ranged weapons with special bullets and use Gun Linkage skills.&amp;lt;br /&amp;gt;&lt;br /&gt;
Successor:    can equip demon-fused weapons from the Cathedral of Shadows&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Job list:&amp;lt;br /&amp;gt;&lt;br /&gt;
Martial Artist:     https://pastebin.com/WXB3Fy8a&amp;lt;br /&amp;gt;&lt;br /&gt;
Swordsman:          https://pastebin.com/6t2nvtbz&amp;lt;br /&amp;gt;&lt;br /&gt;
Gang Leader:        https://pastebin.com/Lz3QwbRV&amp;lt;br /&amp;gt;&lt;br /&gt;
Magician:           https://pastebin.com/h3cgSSHf&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychic:            https://pastebin.com/u4nhBDhT&amp;lt;br /&amp;gt;&lt;br /&gt;
Miko:               https://pastebin.com/VerqE6YX&amp;lt;br /&amp;gt;&lt;br /&gt;
Shaman:             https://pastebin.com/wSdataqn&amp;lt;br /&amp;gt;&lt;br /&gt;
Witch:              https://pastebin.com/CPh8d601&amp;lt;br /&amp;gt;&lt;br /&gt;
Queen:              https://pastebin.com/vVASvk0C&amp;lt;br /&amp;gt;&lt;br /&gt;
Idol:               https://pastebin.com/5w6sEpfn&amp;lt;br /&amp;gt;&lt;br /&gt;
Ninja:              https://pastebin.com/Y3UDtEtU&amp;lt;br /&amp;gt;&lt;br /&gt;
Warrior:            https://pastebin.com/Yd1DgcFe&amp;lt;br /&amp;gt;&lt;br /&gt;
Boxer:              https://pastebin.com/iiMxPN5B&amp;lt;br /&amp;gt;&lt;br /&gt;
Tentacle User:      https://pastebin.com/kxtDGL8W&amp;lt;br /&amp;gt;&lt;br /&gt;
Dilettante:         https://pastebin.com/MZ9w2hiN&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunslinger:         https://pastebin.com/Cx5jCeSx&amp;lt;br /&amp;gt;&lt;br /&gt;
Armchair Detective: https://pastebin.com/f9qSqGvm&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective:          https://pastebin.com/14qn7hiT&amp;lt;br /&amp;gt;&lt;br /&gt;
Necromancer:        https://pastebin.com/nTLKW6DS&amp;lt;br /&amp;gt;&lt;br /&gt;
Werewolf:           https://pastebin.com/BPsVY0QK&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Recommendations and build ideas=&lt;br /&gt;
&lt;br /&gt;
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When checking out which stats to focus on, consider the following: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(X) = Primary Focus: Always put points into these skills. &amp;lt;br&amp;gt;&lt;br /&gt;
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. &amp;lt;br&amp;gt;&lt;br /&gt;
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Eternal Fighter (Martial Artist + Boxer)==&lt;br /&gt;
&lt;br /&gt;
;PROS&lt;br /&gt;
:- Solid early to mid game&lt;br /&gt;
:- Very quick&lt;br /&gt;
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)&lt;br /&gt;
:- Simple to play&lt;br /&gt;
:- Access to almighty damage!&lt;br /&gt;
&lt;br /&gt;
;CONS&lt;br /&gt;
:- Weak summoner level (only lv1)&lt;br /&gt;
:- No access to battle items early game.&lt;br /&gt;
:- Somewhat weak to magic&lt;br /&gt;
:- Somewhat weak late game&lt;br /&gt;
:- Relies on others to buff and heal&lt;br /&gt;
&lt;br /&gt;
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Skill setup&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Sub-Talents&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;7&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Deadly Fist&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Regeneration (small)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Summoner Lv1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| ST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| IN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| MA&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| EN&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| AG&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| LU&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Life Surge&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Invigorate (Large)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| Trained HP Lv5&lt;br /&gt;
! style=text-align:center; scope=&amp;quot;col&amp;quot;|Base&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|6&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|4&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|7&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|8&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Any&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Focus&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| -&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| X&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| *&lt;br /&gt;
|-&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Strike Break&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;| Holy Strike&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot;| -&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Lv50&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|5(+15)&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|2&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|35&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|30&lt;br /&gt;
| style=text-align:center; scope=&amp;quot;col&amp;quot;|3(+10)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amtarus</name></author>
		
	</entry>
</feed>