Difference between revisions of "EraTohoPM"
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= Gameplay = | = Gameplay = | ||
| − | ' | + | The following sections will go further into the nuances of PM's gameplay, ranging from explanations of the different type of commands to endings and the conditions the player has to meet. |
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==Time System== | ==Time System== | ||
eraTohoPM has a time based system. The player has five years to raise Kaguya and reach an ending, not counting any sudden bad ends stemming from events or the player's decisions. Most actions will <br/> | eraTohoPM has a time based system. The player has five years to raise Kaguya and reach an ending, not counting any sudden bad ends stemming from events or the player's decisions. Most actions will <br/> | ||
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==Game Flow== | ==Game Flow== | ||
Gameplay in PM can be broken down into different "Phases". | Gameplay in PM can be broken down into different "Phases". | ||
| + | |||
| + | ==Commands== | ||
| + | |||
| + | ''[[eraTohoPM Commands]]'' | ||
| + | |||
| + | ''[[eraTohoPM Combat]]'' | ||
| + | |||
| + | ==Parameters & Stats== | ||
| + | |||
| + | ==Skills== | ||
| + | |||
| + | ==Events== | ||
| + | |||
| + | ==Endings== | ||
| + | ''[[eraTohoPM List of endings]]'' | ||
Revision as of 11:13, 4 October 2018
| eraTohoPM |
|---|
| Genre: Life Simulation/Trainer |
| Developer(s): toroiya |
| Current Version: 2.21 |
| Translation Status: Active |
| [Contributors] |
| Repository link |
| Japanese Uploads |
Contents
Synopsis
eraTohoPM is a life simulation game where the player is mysteriously appointed as Kaguya Houraisan's educator by the current monarch of the Lunar Capital. This monarch has a reputation for being a tyrant, and has many dark rumors surrounding him.
The goal of the player is for them to raise Kaguya to become fully independent in five years time. How they choose to do this is up to them however, there are many dark influences on the moon that have their own agendas and would like nothing more than to have Kaguya succumb to them.
Gameplay
The following sections will go further into the nuances of PM's gameplay, ranging from explanations of the different type of commands to endings and the conditions the player has to meet.
Time System
eraTohoPM has a time based system. The player has five years to raise Kaguya and reach an ending, not counting any sudden bad ends stemming from events or the player's decisions. Most actions will
Game Flow
Gameplay in PM can be broken down into different "Phases".