Difference between revisions of "EraTohoReverse"

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= Synopsis =
 
= Synopsis =
  
Your (new) master wants to train you because she found out vigor from your sexual activity can be turned into mana (well that's what one trainer said. I don't know about the others).
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Your Trainer wants to train you because she found out you release something called vigor when you do sexual stuff and vigor can be turned into mana.
  
  
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* (Character Creation) Pick gender, physique, etc., etc., some personality test (determines your starting stats)  
 
* (Character Creation) Pick gender, physique, etc., etc., some personality test (determines your starting stats)  
 
* Pick your new master.
 
* Pick your new master.
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* Note: in Sandbox mode, you have option to pick from a preexisting Touhou character instead of going through character creation.
  
 
Training:  
 
Training:  

Revision as of 04:21, 8 March 2020

Era Toho Reverse title.png

eratohoЯeverse

Genre: (reverse) Slave Trainer
Developer(s): Reverse Developers team (ReverseDev)
Current Version: 1.2.14
Translation Version: 1.004
Translation Status: Finished???
[Contributors]
Repository link (old)
Repository link (new)
Latest release build.

"Slave trainer with touhous, but this time they are training you instead."

Has a very nice interface with text sliding everywhere and disappearing/appearing.

Unique dialogue for each Trainer.

Synopsis

Your Trainer wants to train you because she found out you release something called vigor when you do sexual stuff and vigor can be turned into mana.


Gameplay

Note: open "Eruma-Anchor.exe" to start the game, not "eramidi.exe".

Start:

  • (Character Creation) Pick gender, physique, etc., etc., some personality test (determines your starting stats)
  • Pick your new master.
  • Note: in Sandbox mode, you have option to pick from a preexisting Touhou character instead of going through character creation.

Training:

  • Choices are a bit like a visual novel with you picking how you react to your trainer's actions.
  • A nice n' colorful little bar graph is generated at the end of each turn showing pleasure/wetness levels etc.
  • Your choices in the beginning will be reactions that reject your trainer's advances; will change as you gather marks and gain experience.
  • Each choice costs a certain amount of energy, shown in the bar next to the choices.
    • If the energy required is greater than the amount you have, the excessive cost is colored red in the bar.
    • Once your energy reaches 0 the only thing you can do is " Resist pleasure".

Shop:

  • Use mana obtained from your training to buy tools, increase skills, etc.