Difference between revisions of "EraTohoPM"

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(initial PM wiki page (far from finished))
 
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= Gameplay =
 
= Gameplay =
''[[eraTohoPM Commands]]''
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The following sections will go further into the nuances of PM's gameplay, ranging from explanations of the different type of commands to endings and the conditions the player has to meet.
  
''[[eraTohoPM Events]]''
 
 
==Time System==
 
==Time System==
 
eraTohoPM has a time based system. The player has five years to raise Kaguya and reach an ending, not counting any sudden bad ends stemming from events or the player's decisions. Most actions will <br/>
 
eraTohoPM has a time based system. The player has five years to raise Kaguya and reach an ending, not counting any sudden bad ends stemming from events or the player's decisions. Most actions will <br/>
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==Game Flow==
 
==Game Flow==
 
Gameplay in PM can be broken down into different "Phases".
 
Gameplay in PM can be broken down into different "Phases".
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==Commands==
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''[[eraTohoPM Commands]]''
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''[[eraTohoPM Combat]]''
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==Parameters & Stats==
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==Skills==
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==Events==
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==Endings==
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''[[eraTohoPM List of endings]]''

Revision as of 11:13, 4 October 2018

eraTohoPM
Genre: Life Simulation/Trainer
Developer(s): toroiya
Current Version: 2.21
Translation Status: Active
[Contributors]
Repository link
Japanese Uploads

Synopsis

eraTohoPM is a life simulation game where the player is mysteriously appointed as Kaguya Houraisan's educator by the current monarch of the Lunar Capital. This monarch has a reputation for being a tyrant, and has many dark rumors surrounding him.
The goal of the player is for them to raise Kaguya to become fully independent in five years time. How they choose to do this is up to them however, there are many dark influences on the moon that have their own agendas and would like nothing more than to have Kaguya succumb to them.

Gameplay

The following sections will go further into the nuances of PM's gameplay, ranging from explanations of the different type of commands to endings and the conditions the player has to meet.

Time System

eraTohoPM has a time based system. The player has five years to raise Kaguya and reach an ending, not counting any sudden bad ends stemming from events or the player's decisions. Most actions will


Game Flow

Gameplay in PM can be broken down into different "Phases".

Commands

eraTohoPM Commands

eraTohoPM Combat

Parameters & Stats

Skills

Events

Endings

eraTohoPM List of endings