Difference between revisions of "Mantra Grid"

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(Save Mark #2, Physical Skills)
(Save Mark #3, Majority of Magic)
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||100||Goddess||Pierce||Five Ultimate Feathers - Deals light Pierce damage 6 to 8 time to one foe.<br \>Heaven's Bow - Deals severe Pierce damage to all foes.<br \>Supernova - Deals extreme Pierce damage to one foe. ...However, the hit rate is awful.<br \>Tetrakarn - For 1 turn, sets up a barrier around all allies to reflect physical attacks.<br \>Enduring Soul - Auto:If HP would become 0 then fully restore HP once per battle.<br \>Hyper Counter - 20% chance of reflecting Pierce and Strike attacks.|| Ag +2
 
||100||Goddess||Pierce||Five Ultimate Feathers - Deals light Pierce damage 6 to 8 time to one foe.<br \>Heaven's Bow - Deals severe Pierce damage to all foes.<br \>Supernova - Deals extreme Pierce damage to one foe. ...However, the hit rate is awful.<br \>Tetrakarn - For 1 turn, sets up a barrier around all allies to reflect physical attacks.<br \>Enduring Soul - Auto:If HP would become 0 then fully restore HP once per battle.<br \>Hyper Counter - 20% chance of reflecting Pierce and Strike attacks.|| Ag +2
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||110||Light God||Pierce & Support||Pandemonium - Supreme bullet that go through everything, deals extreme Pierce damage to one foe.<br \>Stiti - Restores an ally to full HP and cures all ailments.|| En +2
 
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||21||Demon Beast||Havoc & Hunt||Mega Claw - Deal two medium physical scratches on one foe.<br \>Assault Dive - Attack one enemy by striking from the sky, dealing Havoc damage. Can be used from the back row.<br \>Swift Strike - Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.<br \>Charm Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict CHARM.<br \>Rend Asunder - Medium Almig element single target hunting attack.<br \>Havoc Hunt - For one turn, Hunt skills become Havoc-typed.<br \>Power Wall - Create a barrier to protect all allies from one Havoc attack each. <br \>Counter Attack - 50% chance to retaliate with light damage against physical attacks. Element depends on own normal attack|| St +1
 
||21||Demon Beast||Havoc & Hunt||Mega Claw - Deal two medium physical scratches on one foe.<br \>Assault Dive - Attack one enemy by striking from the sky, dealing Havoc damage. Can be used from the back row.<br \>Swift Strike - Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.<br \>Charm Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict CHARM.<br \>Rend Asunder - Medium Almig element single target hunting attack.<br \>Havoc Hunt - For one turn, Hunt skills become Havoc-typed.<br \>Power Wall - Create a barrier to protect all allies from one Havoc attack each. <br \>Counter Attack - 50% chance to retaliate with light damage against physical attacks. Element depends on own normal attack|| St +1
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||63||Overlord||Havoc & Hunt||Iron Claw - Scratch one enemy, dealing high Havoc damage.<br \>Eat Whole - Causes heavy Havoc damage by attempting to swallow all enemies. Can be used from the back row.<br \>Gate of Hell - Deals severe Havoc damage + chance to STONE to all foes.<br \>Godslayer - Deals extreme Havoc damage to one foe. Very poor Accuracy, very high crit rate.<br \>Skull Cleave - Deals medium Havoc damage + lowers magical power to one foe.<br \>Last Meal - Instant death hunting attack against all foes (high chance).<br \>Death Counter - 50% chance to retaliate with heavy damage against physical attacks. Element depends on own normal attack.|| St +1
 
||63||Overlord||Havoc & Hunt||Iron Claw - Scratch one enemy, dealing high Havoc damage.<br \>Eat Whole - Causes heavy Havoc damage by attempting to swallow all enemies. Can be used from the back row.<br \>Gate of Hell - Deals severe Havoc damage + chance to STONE to all foes.<br \>Godslayer - Deals extreme Havoc damage to one foe. Very poor Accuracy, very high crit rate.<br \>Skull Cleave - Deals medium Havoc damage + lowers magical power to one foe.<br \>Last Meal - Instant death hunting attack against all foes (high chance).<br \>Death Counter - 50% chance to retaliate with heavy damage against physical attacks. Element depends on own normal attack.|| St +1
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||36||Karmic Demon||Support||Tarukaja - Raises all allies' attack power.<br \>Tarunda - Lowers attack of all enemies.<br \>Sukukaja - Raises all allies' accuracy and evasion.<br \>Sukunda - Lowers accuracy and evasion of all foes.<br \>Mana Bonus - Auto: Max MP increased by 10%.|| Ag +1
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||60||Night||Support||Makakaja - Raises all allies magical power.<br \>Rakukaja - Raises all allies' defense.<br \>Samakaja - Increases the Magic effect of all allies.<br \>Makanda - Lowers all enemies magic power.<br \>Rakunda - Lowers defense of all foes.</br \>Samanda - Lowers the magic effect stat of all foes.|| Ag +1
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||73||Haunt||Support||Auto-Tarukaja - Auto:Gain the effects of Tarukaja at the beginning of every battle.<br \>Auto-Sukukaja - Auto:Gain the effects of Sukukaja at the beginning of every battle.<br \>Rebellion - Raises the crit rate of both allies and enemies. The effect fades over time.<br \>Yuufun Dance - Raises the attack and magical power of all allies.<br \>Dark Breath - Increases magic power and defense of all allies.</br \>Demon's Intimidation - Lower the magic effect stat of all enemies.|| Ag +1
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||74||Enigma||Support||Auto-Makakaja - Auto:Gain the effects of Makakaja at the beginning of every battle.<br \>Auto-Rakukaja - Auto:Gain the effects of Rakukaja at the beginning of every battle.<br \>Revolution - Greatly raises the crit rate of both allies and enemies. The effect fades over time.<br \>Mana Gain - Auto: Max MP increased by 20%.<br \>Acid Breath - Greatly lowers enemy defense.|| Ag +1
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||75||Genma||Support||Power Breath - Raises the attack, accuracy and evasion of all allies.<br \>Fog Breath - Significantly lowers enemy accuracy and evasion.<br \>Roar - Greatly lowers enemy offense.<br \>Demon Teeth Grind - Lower the enemies magic power significantly.<br \>Celestial Dance - Increases Magic Power and Magic Effect of all allies.<br \>Auto-Samakaja - Auto:Gain the effects of Samakaja at the beginning of every battle.|| Ag +2
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||99||Vile||Support||Dekaja - Lowers the raised abilities of all foes.<br \>Dekunda - Restores the lowered abilities of all allies'.<br \>Heat Riser - Raises all stats of one ally.<br \>Mana Surge - Auto: Max MP increased by 30%.|| Ag +2
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||5||Protection||Recovery||Dia - Recovers some HP for 1 ally.<br \>Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for one ally.|| In +1
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||15||Fallen Hero||Recovery||Media - Recovers some HP for all party members.<br \>Posumudi - Cures one ally of POISON.<br \>Dormina - Inflict Sleep on a row of enemies.|| En +1
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||30||Mighty Spirit||Recovery||Diarama - Recovers a lot of HP for 1 ally.<br \>Paraladi - Cures one ally of PALYZE.<br \>Pen Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for all allies.|| In +1
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||52||Hades||Recovery||Recarm - Revives a dying ally with some HP.<br \>Baisudi - Cures CLOSE, POISON, PARALYZE, and CHARM for one ally.|| En +1
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||53||Harmonious||Recovery||Prayer of Affection - Recovers HP for all allies.<br \>Closedi - Cures CLOSE for one ally.<br \>Dormina - Inflict Sleep on a row of enemies.|| En +1
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||69||Six Realms||Recovery||Samarecarm - Revives a dying ally with full health.<br \>Tetraja - Creates a shield to protect all allies from one light or dark instant death attack.<br \>Mabaisudi - Cures CLOSE, POISON, PALYZE, CHARM for all allies.|| En +2
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||90||Calm Spirit||Recovery||Mediarama - Recovers a lot HP for all party members.<br \>Petradi - Cures STONE for one ally.<br \>Charmdi - Cures CHARM for one ally.<br \>Cursedi - Cures STONE, CURSE, and BRAND for one ally.|| In +2
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||91||Death Spirit||Recovery||Diarahan - Fully recovers an ally's HP.<br \>Patradi - Cures all ailments other than DYING for a single ally.|| In +1 En +1
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||112||Deity||Recovery||Mediarahan - Fully recovers HP for all party members.<br \>Amrita - Cures all ailments except DYING, FLY, ORGY, and HEAT.<br \>Sristi - Revives all allies, including dead allies in COMP.<br \>Liftoma - Do not receive damage from trap floors until the next new moon. Can't be used during the new moon.|| In +2
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||68||Three Worlds||Defense & Support||Recarmdra - User sacrifices their life to revive all allies to full health and cure all ailments.<br \>Psycho Barrier - Create a barrier to protect all allies from one Mind attack each.<br \>Pentawall - Create a wall to protect all allies from one Nerve attack each.<br \>Frilly Wall - Create a wall to protect all allies from one ailment attack each.|| In +2
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||13||Fire Spirit||Fire & Nuclear||Agi - Light Fire damage to one enemy.<br \>Void Fire - Negates Fire attacks for 1 turn.<br \>Void Nuclear - For 1 turn, nullify enemy Nuclear attacks.<br \>Giga - Light Nuclear damage to one enemy.|| Ma +1
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||29||Fire Demon||Fire & Nuclear||Maragi - Light Fire damage to a row of enemies.<br \>Fire Breath - Breathe flames on a target dealing light Fire damage to the target and adjacent allies.<br \>Magiga - Light Nuclear damage to a row of enemies.<br \>Fire Hunt - For one turn, Hunt skills become Fire-typed.<br \>Nuclear Hunt - For one turn, Hunt skills become Nuclear-typed.|| St +1
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||50||Fire Leader||Fire & Nuclear||Agilao - Medium Fire damage to one enemy.<br \>Fire Storm - Attack all enemies with flames. Medium Fire damage.<br \>Fire Wall - Create a barrier to protect all allies from one Ice attack each.<br \>Repel Fire - Reflect Fire elemental attacks for one turn.</br \>Repel Nuclear - Reflect Nuclear elemental attacks for one turn.<br \>Gigaon - Medium Nuclr damage to one enemy.<br \>Frei - Light Nuclr damage to all enemies.|| Ma +1
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||49||Fire Lord||Fire & Nuclear||Maragion - Medium Fire damage to a row of enemies.<br \>Crimson Sublation - Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.<br \>Drain Fire - Absorb Fire attacks for 1 turn.<br \>Exploding Claw - Scratch a foe with a flaming claw, dealing heavy Fire damge + BOMB effect.</br \>Magigaon - Medium Nuclr damage to a row of enemies.<br \>Flash Bomb - Does Nuclear damage and reduces accuracy and evasion of the first enemy row. Can be used from the back row.<br \>Drain Nuclear - Absorb Nuclear attacks for 1 turn.|| St +1
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||88||Fire Emperor||Fire & Nuclear||Agidyne - Heavy Fire damage to one enemy.<br \>Fire Dance - Deals light Fire damage multiple times to random foes.<br \>Fire Break - Negate the Fire resistance of one enemy for 3 turns.<br \>Nuclr Break - Negate the Nuclear resistance of one enemy for 3 turns.</br \>Gigarion - Heavy Nuclr damage to one enemy.<br \>Magigarion - Deals heavy Nuclear damage to one row.<br \>Freila - Medium Nuclr damage to all enemies.|| St +2
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||89||Fire God||Fire & Nuclear||Maragidyne - Heavy Fire damage to a row of enemies.<br \>Hellfire - Unleash 1-5 light Fire attacks against random foes.<br \>Azure Cessation - Summon pillars of flames that deals heavy Fire damage to the target and light Fire damage to its nearby allies.<br \>Burning Ring - Causes one enemy to take heavy Fire damage + chance of FLAME.</br \>Freidyne - Heavy Nuclr damage to all enemies.<br \>Nuclear Missile - Severe nuclear damage to a single enemy.<br \>Atomic Flare - Severe Nuclear damage to all enemies.|| St +2
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||109||Fire King||Fire & Nuclear||Deadly Burn - Deal severe Fire damage to all enemies.<br \>Inferno - Deal extreme Fire damage to one enemy.<br \>Ruiner Flame - Deals heavy Fire damage to one enemy row + chance of FLAME.<br \>Cosmic Flare - Deals severe Nuclear damage to all foes.</br \>Heat Kaiser - Very Heavy Nuclear damage to one enemy row.<br \>Ragnarok (Fire) - Deals extreme Fire damage to one foe.|| St +1 Ma +1
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||4||Ice Spirit||Ice & Water||Bufu - Light Ice damage to one enemy. Can cause FREEZE.<br \>Void Ice - Negates Ice attacks for 1 turn.<br \>Aqua - Light Water damage to one enemy.<br \>Void Water - Negates Water attacks for 1 turn.|| Ma +1
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||12||Ice Demon||Ice & Water||Mabufu - Light Ice damage to a row of enemies.<br \>Ice Breath - Deals light Ice damage + chance to FREEZE to the target and it's nearby allies.<br \>Malaqua - Light Water damage to a row of enemies.<br \>Ice Hunt - For one turn, Hunt skills become Ice-typed.<br \>Water Hunt - For one turn, Hunt skills become Water-typed.|| Ma +1
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||26||Ice Leader||Ice & Water||Bufula - Medium Ice damage to one enemy. Can cause FREEZE.<br \>Ice Wall - Create a barrier to protect all allies from one Wind attack.<br \>Aeon Rain - Calls forth cryogenic rain dealing light Ice damage to all foes.<br \>Ice Reflect - Reflect Ice damage for one turn.</br \>Aques - Medium Water damage to one enemy.<br \>Water Wall - Create a barrier to protect all allies from one Fire attack.<br \>Repel Water - Reflect Water damage for one turn.<br \>Crystal Wall - Create a barrier to protect all allies from one Nuclear attack each.|| Ma +1
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||46||Ice Wolf||Ice & Water||Mabufula - Medium Ice damage to a row of enemies.<br \>Drain Ice - Absorb Ice attacks for 1 turn.<br \>Malaques - Medium Water damage to a row of enemies.<br \>Strong Wave - Deals medium Water damage to the target and less damage to its nearby allies. May FREEZE.</br \>Drain Water - Absorb Water attacks for 1 turn.<br \>Acid Rain - Deals light Water damage to all enemies with corrosive rain.|| Lu +1
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||66||Ice Master||Ice & Water||Bufudyne - Heavy Ice damage to one enemy. Can cause FREEZE.<br \>Ice Dance - Deals 2 to 8 time light Ice damage + chance to FREEZE to one row.<br \>Absolute Zero - Blows glacial air that deals severe Ice damage to one row.<br \>Aquadyne - Heavy Water damage to one enemy.</br \>Mizukiri - Deals medium physical Water damage to a row of foes.<br \>Ice Break - Negate the Ice resistance of one enemy for 3 turns.<br \>Water Break - Negate the Water resistance of one enemy for 3 turns.|| Lu +2
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||85||Ice God||Ice & Water||Mabufudyne - Heavy Ice damage to a row of enemies.<br \>Ice Crash - Crush all foes that are under the FREEZE status element, killing them instantly.<br \>Malaquadyne - Heavy Water damage to a row of enemies.<br \>Soft Wave - A stream of Water deals 1-2 medium damage to the target and its nearby allies. May FREEZE.</br \>Fear Torrent - Deals heavy Water damage to all enemies + low chance of Freeze.<br \>Bloody Rain - Deals medium Water damage to an enemy row and lowers magical defense.|| Lu +2
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||107||Ice King||Ice & Water||Cold World - A glacial air that randomly deals 1 to 16 times light Ice damage + a chance to FREEZE.<br \>Cocytus - Deals severe Ice damage + chance to FREEZE to one foe.<br \>Extreme Cold - Extreme glacial air that deals severe Ice damage to all enemies + chance to CLOSE.<br \>Aquary Tide - Deals severe Water damage to all foes.</br \>Splash Ray - Deals extreme Water damage to one foe.|| Ma +1 Lu +1
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||16||Bolt Spirit||Electricity||Zio - Light Elec damage to one enemy. May SHOCK.<br \>Void Elec - Negates Elec attacks for 1 turn.|| Ma +1
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||32||Bolt Lord||Electricity||Mazio - Light Elec damage to a row of enemies.<br \>Elect Discharge - Deals physical Elect damage to a target and its adjacent allies. May cause SHOCK.<br \>Elec Hunt - For one turn, Hunt skills become Electric-typed.|| In +1
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||54||Lightning||Electricity||Zionga - Medium Elec damage to one enemy. May SHOCK.<br \>Shock - Unleash 1-5 light Electric attacks. Can cause SHOCK.<br \>Spark Bolt - Deals light Electric damage to one foe + chance of SHOCK. Can be used from the back row.<br \>Thunder Wall - Create a barrier to protect all allies from one Water attack each.</br \>Repel Elec - Reflect Elec elemental attacks for one turn.|| Ma +1
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||70||Bolt Emperor||Electricity||Mazionga - Medium Elec damage to a row of enemies.<br \>Thunder Dance - Do 2 to 8 light electric attacks on random enemies.<br \>Lightning of Destruction - Light Electric attack on enemy front row, chance of instant death.<br \>Drain Elec - Absorbs Elect attacks for 1 turn.|| In +1
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||92||Bolt Master||Electricity||Ziodyne - Heavy Elec damage to one enemy. May SHOCK.<br \>Scattered Thunder - Medium single target Electric attack with splash damage.<br \>Elec Break - Negate the Elec resistance of one enemy for 3 turns.<br \>Blitz Rain - Deals medium Electric damage to all foes + chance of SHOCK. Can be used from the back row.|| In +2
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||93||Bolt God||Electricity||Maziodyne - Heavy Elect damage to a row of enemies.<br \>Lightning Strike - Heavy Electric attack with splash damage. May strike twice.<br \>Thunder Baptism - Medium Electric attack on all enemies.<br \>Thor's Hammer - Heavy single target Electric attack. can cause SHOCK. Can be used from back row. (Physical)|| In +2
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||113||Bolt King||Electricity||Narukami - Unleash a severe Electric attack on all foes, can cause shock.<br \>Nice Short - Instantly kill all enemies that have SHOCK.<br \>Lightning of Truth - Severe lightning damage to one enemy. Can cause SHOCK.<br \>Charming Bolt - Heavy Electric damage to all enemies. Can cause CHARM.|| In +1 Ma +1
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||3||Dragon||Force & Wind||Zan - Light Force damage to one enemy.<br \>Void Force - Negates Force attacks for 1 turn.<br \>Garu - Light Wind damage to one enemy.<br \>Void Wind - Negates Wind attacks for 1 turn.|| Ma +1
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||11||Dragon Lord||Force & Wind||Mazan - Light Force damage to a row of enemies.<br \>Demon Yell - A thundering cry full of magical power, deals light Force damage to one foe. Splash damage.<br \>Magaru - Light Wind damage to a row of enemies.<br \>Force Hunt - For one turn, Hunt skills become Force-typed.<br \>Wind Hunt - For one turn, Hunt skills become Wind-typed.|| Ag +1
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||24||Hiten||Force & Wind||Zanma - Medium Force damage to one enemy.<br \>Grav Wall - Create a barrier to protect all allies from one Grav attack each.<br \>Repel Force - Reflect Force elemental attacks for one turn.<br \>Garula - Medium Wind damage to one enemy.</br \>Wind Wall - Create a barrier to protect all allies from one Earth attack each.<br \>Repel Wind - Reflect Wind attacks for one turn.|| Ma +1
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||44||Sky Dragon||Force & Wind||Mazanma - Medium Force damage to a row of enemies.<br \>Eastern Impact - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies.<br \>Drain Force - Absorb Force attacks for 1 turn.<br \>Magarula - Medium Wind damage to a row of enemies.</br \>Heavenly Cyclone - Summon a cyclone dealing medium Wind damage to the target and light Wind damage to it's nearby allies.<br \>Drain Wind - Absorb Wind attacks for 1 turn.|| Ag +1
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||65||Sky Wizard||Force & Wind||Zandyne - Heavy Force damage to one enemy.<br \>Tornado - Invokes a tornado, deals medium Force damage 2 to 5 times to random foes.<br \>Force Dance - Attack with shockwaves, deals light Force damage 2 to 8 times to random foes.<br \>Garudyne - Heavy Wind damage to one enemy.</br \>Force Break - Negate the Force resistance of one enemy for 3 turns.<br \>Wind Break - Negate the Wind resistance of one enemy for 3 turns.|| Ag +2
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||82||Wind God||Force & Wind||Mazandyne - Heavy Force damage to a row of enemies.<br \>Western Blow - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies.<br \>Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range.<br \>Magarudyne - Heavy Wind damage to a row of enemies.</br \>Earthly Vortex - Conjure winds that can make even the ground shake. Deals medium Wind damage twice to the target and its surroundings.|| Ag +2
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||105||Wind King||Force & Wind||Rimudora - Severe Force damage to one enemy.<br \>Rimudoraon - Severe Force damage to all enemies. Shockwave that destroys all.<br \>Sonic Mover - Physical Force damage to front row. Usable from back.<br \>Whirlwind - Deals heavy Wind damage to all foes.</br \>Panta Rhei - Deals severe Wind damage to one foe.|| Ma +1 Ag +1
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||7||Element||Status Effects + Mind||Makajam - Inflicts CLOSE on a single enemy.<br \>Hapilma - Inflicts Happy ailment to one enemy.<br \>Happy Step - Inflicts Happy on a row of enemies.<br \>Devilish Dance Deals 25% of current HP to random enemies 2 to 5 times. (up to 250 damage)|| Ag +1
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||27||Spirit||Mind & Nerve||Pulinpa - Deals light damage to one enemy row + chance of PANIC.<br \>Shibaboo - Inflict bind on one enemy.<br \>Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range.<br \>Marin Karin - Inflict CHARM on a single enemy.</br \>Poisma - Deal light Nerve damage and poisons the enemy.<br \>Mite - Inflicts BOMB on one enemy. When attacked, unleashes an explosion that does Nuclear and Fire damage to surrounding enemies.<br \>Stagnant Sigh - Raises the rate at which one enemy get afflicted with status effects. The effect fades over time.<br \>Void Mind - Negates Mind attacks for 1 turn.<br \>Void Nerve - Negates Nerve attacks for 1 turn.|| Ma +1
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||48||Luck Omen||Mind & Nerve||Lullaby - Inflicts sleep to one enemy row.<br \>Strength Song - Inflicts HAPPY on one enemy with high probability.<br \>Stagnant Air - Greatly raises the rate at which everyone gets status effects. Effect fades over time.<br \>Paral Eyes - Paralyze the enemy front row.</br \>Poison Breath - Spray poisonous gas to a target and their surroundings, dealing physical Nerve damage. Has a chance to inflict POISON as well.<br \>Mite Breath - Inflict light nerve element damage and BOMB on enemy front row. It can be used from the back row.<br \>Mind Hunt - For one turn, Hunt skills become Mind-typed.<br \>Nerve Hunt - For one turn, Hunt skills become Nerve-typed.|| In +1
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||67||Wise King||Mind & Nerve||Sexy Dance - A lewd dance the inflicts CHARM on one enemy row.<br \>Panic Voice - Makes one enemy row panic.<br \>Valiant Dance - Inflict HAPPY on all enemies.<br \>Binding Cry - Inflict bind on one enemy row.</br \>Paral Web - Inflict light damage+paralysis on enemy front row.<br \>Mitoma - Inflict BOMB on one enemy row setting them up to explode in a Fire/Nuclr explosion damaging surrounding targets.<br \>Repel Mind - Reflect Mind elemental attacks for one turn.<br \>Repel Nerve - Reflect Nerve elemental attacks for one turn.|| Lu +1
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||86||Patron||Mind & Nerve||Tentarafoo - Damage all enemies and inflict PANIC.<br \>Candy Voice - Use your sweet voice on enemy row, to make them your slaves. Chance to CHARM.<br \>Arachno Wire - Deals medium Nerve damage to a single enemy and inflicts PARALYZE.<br \>Neural Shock - Inflict light damage+PARALYZE on all foes.</br \>Eternal Rest - Instakill foes that are under SLEEP.<br \>Bite the Dust - Inflict light nerve element damage and BOMB on the enemy front row.<br \>Mind Break - Negate the Mind resistance of one enemy for 3 turns.<br \>Nerve Break - Negate the Nerve resistance of one enemy for 3 turns.|| In +1 Lu + 1
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||87||Enlightened||Mind & Nerve||Frolic - High chances to CHARM all foes.<br \>Fog of Temptation - Wrap all foes in a fog and make them slaves. High chance to CHARM.<br \>Dormina - Chance to SLEEP on all foes.<br \>Melody of the Expanse - Deals medium Nerve damage + chance to CLOSE to all foes.</br \>Turbid Mist - Chance to POISON all enemies.<br \>Drain Mind - Absorb Mind attacks for 1 turn.<br \>Drain Nerve - Absorb Nerve attacks for 1 turn.<br \>Brain Burst - Deals medium Mind damage + chance to BIND to all foes.|| Lu + 2
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||108||Achromatic||Mind & Nerve||Vanity - Almig element skill that inflicts a random ailment on all enemies.<br \>Mega Strike - Charge assisted by willpower. Severe physical Mind damage. Spreads to surrounding enemies if user is inflicted with an ailment.<br \>Shuffler - Inflict BOMB status on all enemies. Signature technique of Kyouji Kuzunoha.<br \>Peerless Body - Displays charming, flawless body to a row of enemies. Large mind damage + CHARM.</br \>Nervous Edge - Magic that projects unpleasant nature. Severe nerve damage, may BIND.|| In +1 Lu+1
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||33||Angel||Light||Hama - Single target light element instant death attack (low odds).<br \>Kouha - Deals light Light damage to one foe.<br \>Exorcism - Inflicts BRAND on one enemy.<br \>Void Light - For 1 turn, prevent enemies from using light elemental attacks.|| In +1
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||57||Herald||Light||Mahama - Light element instant death attack targeting 1 row (low odds).<br \>Hamaon - Deals Light based OHKO with high probability.<br \>Makouha - Deals light Light damage to all foes.<br \>Heaven's Door - Inflicts BRAND on enemy row.<br \>Light of Ruin - Deals Light damage to an enemy and inflicts BRAND.<br \>Light Wall - Create a barrier to protect all allies from one Dark attack each.<br \>Light Hunt - For one turn, Hunt skills become Light-typed.|| In +1
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||95||Throne||Light||Mahamaon - Deals Light-based OHKO to an enemy row with high probability.<br \>Mahakouha - Deals medium Light damage to all foes.<br \>Kougaon - Deals Heavy Light damage to target and surroundings.<br \>Violet Flash - Light element instant death targeting all foes.<br \>Judgment - Halves HP of all foes (deals up to 1000 damage). Cannot kill enemy.<br \>Light Break - Negate the Light resistance of one enemy for 3 turns.<br \>Repel Light -  For 1 turn, reflect Light attacks.|| In +1
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||96||Cherubim||Light||Untainted Majesty - Deals Light-based OHKO to all enemies with high probability.<br \>Judgment Light - Heavy light element damage to one row, chance of instant death.<br \>Delta Force - Deals severe Light damage + chance to SLEEP.<br \>God's Hand - Deals medium physical Light damage to all foes.<br \>Drain Light - Absorb Light attacks for 1 turn.<br \>Damnation - Inflicts BRAND on all enemies.|| In +1 Lu +1
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||115||Seraphim||Light & Instant Kills & Almighty||Dekaja - Lowers the raised abilities of all foes.<br \>Alpha Blaster - Cut all foes' HP in half at the end of each turn with light element.<br \>Omega Cluster - Kills enemies in a fixed order. Can be guarded. (Dark Element)<br \>Great Logos - Severe Almighty damage to all enemies.<br \>Xanadu - Severe Light magical damage to all enemies.|| In +2
 
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[[Category:Megaten]]
 
[[Category:Megaten]]

Revision as of 02:26, 11 August 2021

MantraGrid.png

Organized by Type of Skills Learned After 1. Devourer.

No. Name Specialization Skills Learned Bonus Stat Change When Mastered
1 Devourer Havoc + Physical Devour - Light Almig element damage single-target hunting skill
Scratch - Do two light physical scratch attacks on a foe.
Feral Bite - Attack one enemy by biting, dealing Havoc damage.
99 Needles - Fire endless needles at a foe dealing light Pierce damage.
Toxic Sting - Fire a poisoned needle dealing light Pierce damage + chance to POISON to one foe.
St +1
6 Earth Spirit Earth & Gravity Magna - Light Earth damage to one enemy.
Void Earth - For 1 turn, nullify enemy Earth attacks
Gry - Light Gravity damage to one enemy.
Void Grav - For 1 turn, nullify enemy Grav attacks.
Ma +1
17 Earth Shrine Earth & Gravity Mamagna - Light Earth damage to an enemy row.
Earth Hunt - For one turn, Hunt skills become Earth-typed.
Magry - Light Gravity damage to a row of enemies.
Grav Hunt - For one turn, Hunt skills become Gravity-typed.
En +1
35 Earth Temple Earth & Gravity Magnara - Medium Earth damage to one enemy.
Earth Wall - Erects a wall of earth that protects the party from one electric hit each.
Repel Earth - For one turn, reflect earth attacks.
Gryva - Medium Gravity damage to one enemy.
Gravity Wall - Create a barrier to protect all allies from one Force attack each.
Repel Grav - For one turn, reflect gravity attacks.
Ma +1
58 Earth King Earth & Gravity Mamagnara - Medium Earth damage to an enemy row.
Hell Drop - Drops a large rock, dealing earth damage to target and surroundings.
Drain Earth - Absorb Earth attacks for 1 turn.
Magryva - Medium Gravity damage to a row of enemies.
Drain Grav - Absorb Gravity attacks for 1 turn.
En +1
72 Earth Lord Earth & Gravity Magnadyne - Heavy Earth damage to one enemy.
Grydyne - Heavy Gravity damage to one enemy.
Gravity Mine - Deals heavy physical Gravity damage in two hits to one row. Low accuracy.
Earth Break - Negate the Earth resistance of one enemy for 3 turns.
Grav Break - Negate the Grav resistance of one enemy for 3 turns.
En +2
97 Lady Earth & Gravity Mamagnadyne - Heavy Earth damage to an enemy row.
Heaven Drop - Drops a giant rock that damages target and surroundings twice. Earth damage.
Earthbreak - Sharpened rocks are driven into an enemy, dealing physical earth damage and reducing defense.
Magrydyne - Heavy Gravity damage to an enemy row.
Damudoraon - A breath-taking explosion of stars, deals heavy Gravity damage + chance to SHOCK to all foes.
Super Gloom - Medium gravity damage to an enemy row. Lowers magic.
En +2
98 Earth God Earth & Gravity Earth Anger - Drops a large boulder onto the enemy party, dealing heavy earth damage.
Titanomachia - Severe earth damage to a single enemy.
Gaiabreak - The ground explodes below enemy party, dealing physical earth damage and lowering defense. Can be used from back.
Magne Storm - Severe Gravity damage to all enemies.
7 Shooting Stars - Deals severe Gravity damage to one foe.
Ma +1 En +1
2 Shura Slash & Strike Mighty Gust - Use the currently held weapon to deliver a light Slash attack to a single target.
Ichimoji Slash - Deals light Slash damage to an enemy. Increased hit rate and critical chance.
Tackle - Deals light Strike damage to on foe.
Lunge - Deals light Strike damage to one foe. Can be used in the back row.
Thunder Kick - Deals light Strike damage + chance to SHOCK to one foe.
Short Jab - Deals light Strike damage to one foe.
Feeding Frenzy - Light Almig element hunting skill that in which 2~5 attacks are made on a random enemy in the front row。
Cut Off - The next physical attack is guaranteed to hit and has a high crit chance.
En +1
9 Sramana Slash & Strike Mist Slash - Deal light Slash damage to the enemy front row.
Rigid Cutting - Deals medium Slash damage to one foe.
Love Whip - Deals light Slash damage + chance to BIND to a row. Can be used in the back row.
Destruction Smash - Deal heavy Slash damage to one foe. Poor accuracy.
Raving Slash - Deals light Slash damage + chance to PANIC to one foe.
Berserk - Deals light Strike damage 3 to 5 time randomly in the front row.
Roundhouse - A kick that deals light Strike damage to the front row.
Defense Kuzushi - Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.
En +1
23 Karmic Ogre Slash Inazuma Strike - Deals medium Slash damage to one enemy. May SHOCK. usable from back.
Blade of Fury - Attack all foes with the equipped weapon, dealing light Slash damage.
Arm Chopper - Deal 1-3 light Slash attacks on a foe in the front row.
Double Pierce - Attacks an enemy twice, dealing light Slash damage. Can be used in the back row.
Heat Wave - Slash down an enemy front row to deal medium Slash damage.
Slash Hunt - For one turn, Hunt skills become Slash-typed.
Life Bonus - Auto: Max HP increased by 10%.
Tatami Flip - Create a barrier to protect all allies from one Slash attack each.
En +1
64 Battle Demon Slash Twin Slash - Deal light Slash damage twice to an enemy.
Spiral Dragon Fang - Strikes at the target and surrounding enemies twice, dealing light Slash damage. Can be used from back.
Spin Slash - Medium Slash damage to all enemies.
Blight - Deals medium Slash damage + chance to POISON to the front row.
Void Slash - Negates Slash attacks for 1 turn.
Double Slash - Deals light Slash damage 2 to 8 times randomly in a row.
St +1 En +1
80 Brute Slash Bamboo Slice - Extreme Slash damage to one foe. Low hit rate.
Wolf Fang - Deal heavy Slash damage to one foe.
Deathbound - Deals heavy Slash damage to the front row.
Dark Sword - Noiseless light Slash attack to one enemy row. Can inflict the CLOSE ailment.
Repel Slash - Reflect Slash attacks for 1 turn.
Life Gain - Auto: Max HP increased by 20%.
St +1 Ag +1
81 Oni King Slash Mince Master - Deals heavy Slash damge to all foes.
Infinite Spiral - Deals heavy Slash damage + chance to BIND to a row. Can be used in the back row.
Burning Spear - Deal heavy Slash damage to the target and a little less to all other foes.
Moon Shatterer - Deal severe Slash damage to one row and BIND them. Can be used from back.
Sneak Attack - Stealthy Slash attack on one enemy. Strongest at new moon, weakest at full moon. At new moon, will attack 4 times.
Drain Slash - Absorb Slash attacks for 1 turn.
St +1 En +1
104 Kishin Slash Empty Wave - Extreme Slash damage to all foes.
Triple Slice - Deal severe Slash damage to one foe.
Earth Slicer - Deal extreme Slash damage to one foe. Low Accuracy.
Occult Flash - Deals heavy Slash damage + chance to instakill to one row.
Pierce Armor - Penetrates slash resistance and deals medium Slash damage to one foe.
Life Surge - Auto: Max HP increased by 30%.
St +1 Ag +1
102 Acala Slash Pralaya - A sword-dance of destruction, used by Shiva. Deals severe damage to all foes + high chance to instakill. Can be used in the back row.
Third Eye - Auto:Increase the amount of enemy information visible.
St +2
42 Arhat Strike Sonic Punch - Deals medium Strike damage to one foe. Accuracy better than average.
Somersault - Strong kick at one enemy. Usable from back.
Multi-Hit - Deals light Strike damage 2 to 7 times randomly. Speed influence the number of attacks.
Squash - Deals medium Strike damage by landing on an enemy. Seldom causes the enemy to fall.
Brain Shake - Deals medium Strike damage + chance to PANIC to one foe.
Weak Kill - Deals extreme Strike damage to one foe under a status element.
Strike Hunt - For one turn, Hunt skills become Strike-typed.
Regeneration (Small) - Auto:Restore 3% HP every turn, MAG is consumed.
En +1
41 General Strike Mow Down - Deals medium Strike damage to all foes.
Brutal Hit - Deals heavy Strike damage to one foe.
Gigantic Fist - Deals Heavy Strike damage to one enemy. The accuracy is slightly lower than normal.
Fist of Anger - Deals heavy Strike damage to one foe. Power increase as user HP decrease.
Void Strike - Negates Strike attacks for 1 turn.
Steel Wall - Create a barrier to protect all allies from one Strike attack each.
Brain Shake - Deals medium Strike damage + chance to PANIC to one foe.
St +1 En +1
72 Shura-O Strike Defense Yaburi - Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.
Akasha Arts - Release a secret technique cutting the air with a fist, deals heavy Strike damage to a row.
Multi-Strike - Deals light Strike damage 2 to 7 times randomly to a row. Speed influence the number of attacks.
Purple Smoke - Randomly attacks the enemy front row 2 to 5 times. May cause confusion. Strike-attribute.
Dream Fist - Deals medium Strike damage to a single enemy + chance to cause SLEEP.
Repel Strike - Reflect Strike damage for one turn.
Regeneration (Medium) - Auto:Restore 5% HP every turn, MAG is consumed。
St +1 En +1
79 Amatsu Strike Megaton Press - Crush all foes, deals heavy Strike damage.
Hades Blast - Deals heavy Strike damage to all foes.
Meteor Fist - Deals light Strike damage 3 to 5 times to random foes in a row.
Pressure Needle - High chance to instantly kill one enemy. Strike-attribute.
Deadly Fist - Deals heavy Strike damage to all foes.
Drain Strike - Absorb Strike attacks for 1 turn.
St +1 En +1
103 Omega Strike & Almighty Thunder Queen Kick - Deals severe Strike damage to all foes with a kick. Can be used in the back row.
Lightning Kick - Deals severe Strike damage to target and surroundings. Can be used in the back row.
Last Hit - Deals heavy Strike damage to a foe. Power increases as HP decreases.
Mortal Jihad - Megaton grade punch that blows off enemies, deals severe Strike damage to one foe.
Holy Strike - Strike a blow infused with God's flame at one foes through all protections. Severe almight damage. Relies on physical stats, can be used from back row.
Ragnarok - Heavy Almig damage to enemy front row that relies on physical stats, reduces defense.
Regeneration (Large) - Auto:Recover 10% HP every turn、MAG is consumed.
St +1 En +1
19 Bhikkhuni Pierce & Havoc Stun Needle - Deals light Pierce damage + chance to PARALYSE to one foe.
Single Shot - Attack a foe with the equipped ranged weapon, deals light Pierce damage.
Poison Scratch - Scratches one enemy, with a chance to inflict POISON.
Paralyzing Scratch - Scratches one enemy, with a chance to inflict PARALYZE.
Venom Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict POISON.
Paralysis Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict PARALYZE.
Coaching - Auto:Critical chance decreases.
En +1
20 Maiden Pierce Shrapnel - Deals light Pierce damage to a row.
Angel Arrow - Fire a love arrow at the target. Deals light Pierce damage + chance to CHARM.
Pierce Hunter - For one turn, Hunt skills become Pierce-typed.
Advice - Auto: Critical rate increases.
Vivid Gust - Create a barrier to protect all allies from one Pierce attack each.
En +1
61 Nymph Pierce Middle Shot - Deals light Pierce damage to all foes.
Autofire - Deals light Pierce damage 2 to 4 times to random foes.
Happy Trigger - Deals light Pierce damage 3 to 6 times to all foes. Low accuracy.
Void Pierce - Negates Pierce attacks for 1 turn.
Intimidate - Reduce Attack/Magic Power and increase Defense/Magic Effect drastically to all foes.
St +1 Ag +1
76 Valkyrie Pierce Arid Needle - Deals medium Pierce damage + chance to STONE to one foe.
Dream Needle - Deals medium Pierce damage + chance to SLEEP to one foe.
Amaha Dance - Shoot feathers, Deals medium Pierce damage + chance to PARALYZE to all foes.
Triple Down - Deals severe Pierce damage in 3 shot to one foe.
Repel Pierce - Reflect Pierce attacks for one turn.
Endure - Auto:If HP would be reduced to 0 then make HP1 once per battle.
Power Charge - The power of the next physical attack is raised by 250%.
Ag +2
77 Princess Pierce Darkness Nail - Deals heavy Pierce damage + chance to PARALYZE to all foes.
Annihilation Arrows - Deals heavy Pierce damage to a row + Poison.
Myriad Arrows - Deals light Pierce damage 3 to 8 times to random foes.
Drain Pierce - Absorb Pierce attacks for 1 turn.
Provocation - Lowers enemy defense and magical effect while increasing their attack and magical power.
Grand Tack - Deals severe Pierce damage to one foe.
Snipe - Aim for a foe's weak spot, high chance to kill in one shot.
Ag +2
100 Goddess Pierce Five Ultimate Feathers - Deals light Pierce damage 6 to 8 time to one foe.
Heaven's Bow - Deals severe Pierce damage to all foes.
Supernova - Deals extreme Pierce damage to one foe. ...However, the hit rate is awful.
Tetrakarn - For 1 turn, sets up a barrier around all allies to reflect physical attacks.
Enduring Soul - Auto:If HP would become 0 then fully restore HP once per battle.
Hyper Counter - 20% chance of reflecting Pierce and Strike attacks.
Ag +2
110 Light God Pierce & Support Pandemonium - Supreme bullet that go through everything, deals extreme Pierce damage to one foe.
Stiti - Restores an ally to full HP and cures all ailments.
En +2
21 Demon Beast Havoc & Hunt Mega Claw - Deal two medium physical scratches on one foe.
Assault Dive - Attack one enemy by striking from the sky, dealing Havoc damage. Can be used from the back row.
Swift Strike - Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.
Charm Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict CHARM.
Rend Asunder - Medium Almig element single target hunting attack.
Havoc Hunt - For one turn, Hunt skills become Havoc-typed.
Power Wall - Create a barrier to protect all allies from one Havoc attack each.
Counter Attack - 50% chance to retaliate with light damage against physical attacks. Element depends on own normal attack
St +1
38 Holy Beast Havoc & Hunt Axel Claw - Scratch attack on one enemy row.
Stone Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict STONE.
Chi Blast - Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.
Devil Feast - Single target instant death hunting skill (low chance).
Void Havoc - Negates Havoc attacks for 1 turn.
St +1
40 Aragami Havoc & Hunt Spike Claw - Scratch a foe two times, dealing heavy Havoc damage in two hits to one foe.
Sakura Rage - Deals light Havoc damage + chance to CHARM 2 to 8 times to random foes. Can only hit the same target 3 times.
Mind Scream - Deals medium Havoc damage + chance to PARALYZE to a row.
Insatiable - Medium Almig hunting attack to enemy front row.
Critical Wave - Deals medium Havoc damage to all enemies. Has a high critical rate, but low accuracy.
Repel Havoc - Reflect Havoc attacks for one turn.
Counter Offensive - 50% chance to retaliate with medium damage against physical attacks. Element depends on own normal attack.
St +1
62 Avatar Havoc & Hunt Full-Power Strike - Deals severe Havoc damage to one foe. Accuracy is poor.
Revelation - Deals heavy Havoc damage + chance to CLOSE to all foes.
Fang Breaker - Attacks one enemy with Havoc damage and lowers its attack.
Innocent Attack - Deals significantly more damage to enemies that are weak to Havoc.
Great Feast - Instant death hunting attack against enemy front row (low chance). Can be used from back row.
Drain Havoc - Absorb Havoc attacks for 1 turn.
St +1
63 Overlord Havoc & Hunt Iron Claw - Scratch one enemy, dealing high Havoc damage.
Eat Whole - Causes heavy Havoc damage by attempting to swallow all enemies. Can be used from the back row.
Gate of Hell - Deals severe Havoc damage + chance to STONE to all foes.
Godslayer - Deals extreme Havoc damage to one foe. Very poor Accuracy, very high crit rate.
Skull Cleave - Deals medium Havoc damage + lowers magical power to one foe.
Last Meal - Instant death hunting attack against all foes (high chance).
Death Counter - 50% chance to retaliate with heavy damage against physical attacks. Element depends on own normal attack.
St +1
36 Karmic Demon Support Tarukaja - Raises all allies' attack power.
Tarunda - Lowers attack of all enemies.
Sukukaja - Raises all allies' accuracy and evasion.
Sukunda - Lowers accuracy and evasion of all foes.
Mana Bonus - Auto: Max MP increased by 10%.
Ag +1
60 Night Support Makakaja - Raises all allies magical power.
Rakukaja - Raises all allies' defense.
Samakaja - Increases the Magic effect of all allies.
Makanda - Lowers all enemies magic power.
Rakunda - Lowers defense of all foes.
Samanda - Lowers the magic effect stat of all foes.
Ag +1
73 Haunt Support Auto-Tarukaja - Auto:Gain the effects of Tarukaja at the beginning of every battle.
Auto-Sukukaja - Auto:Gain the effects of Sukukaja at the beginning of every battle.
Rebellion - Raises the crit rate of both allies and enemies. The effect fades over time.
Yuufun Dance - Raises the attack and magical power of all allies.
Dark Breath - Increases magic power and defense of all allies.
Demon's Intimidation - Lower the magic effect stat of all enemies.
Ag +1
74 Enigma Support Auto-Makakaja - Auto:Gain the effects of Makakaja at the beginning of every battle.
Auto-Rakukaja - Auto:Gain the effects of Rakukaja at the beginning of every battle.
Revolution - Greatly raises the crit rate of both allies and enemies. The effect fades over time.
Mana Gain - Auto: Max MP increased by 20%.
Acid Breath - Greatly lowers enemy defense.
Ag +1
75 Genma Support Power Breath - Raises the attack, accuracy and evasion of all allies.
Fog Breath - Significantly lowers enemy accuracy and evasion.
Roar - Greatly lowers enemy offense.
Demon Teeth Grind - Lower the enemies magic power significantly.
Celestial Dance - Increases Magic Power and Magic Effect of all allies.
Auto-Samakaja - Auto:Gain the effects of Samakaja at the beginning of every battle.
Ag +2
99 Vile Support Dekaja - Lowers the raised abilities of all foes.
Dekunda - Restores the lowered abilities of all allies'.
Heat Riser - Raises all stats of one ally.
Mana Surge - Auto: Max MP increased by 30%.
Ag +2
5 Protection Recovery Dia - Recovers some HP for 1 ally.
Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for one ally.
In +1
15 Fallen Hero Recovery Media - Recovers some HP for all party members.
Posumudi - Cures one ally of POISON.
Dormina - Inflict Sleep on a row of enemies.
En +1
30 Mighty Spirit Recovery Diarama - Recovers a lot of HP for 1 ally.
Paraladi - Cures one ally of PALYZE.
Pen Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for all allies.
In +1
52 Hades Recovery Recarm - Revives a dying ally with some HP.
Baisudi - Cures CLOSE, POISON, PARALYZE, and CHARM for one ally.
En +1
53 Harmonious Recovery Prayer of Affection - Recovers HP for all allies.
Closedi - Cures CLOSE for one ally.
Dormina - Inflict Sleep on a row of enemies.
En +1
69 Six Realms Recovery Samarecarm - Revives a dying ally with full health.
Tetraja - Creates a shield to protect all allies from one light or dark instant death attack.
Mabaisudi - Cures CLOSE, POISON, PALYZE, CHARM for all allies.
En +2
90 Calm Spirit Recovery Mediarama - Recovers a lot HP for all party members.
Petradi - Cures STONE for one ally.
Charmdi - Cures CHARM for one ally.
Cursedi - Cures STONE, CURSE, and BRAND for one ally.
In +2
91 Death Spirit Recovery Diarahan - Fully recovers an ally's HP.
Patradi - Cures all ailments other than DYING for a single ally.
In +1 En +1
112 Deity Recovery Mediarahan - Fully recovers HP for all party members.
Amrita - Cures all ailments except DYING, FLY, ORGY, and HEAT.
Sristi - Revives all allies, including dead allies in COMP.
Liftoma - Do not receive damage from trap floors until the next new moon. Can't be used during the new moon.
In +2
68 Three Worlds Defense & Support Recarmdra - User sacrifices their life to revive all allies to full health and cure all ailments.
Psycho Barrier - Create a barrier to protect all allies from one Mind attack each.
Pentawall - Create a wall to protect all allies from one Nerve attack each.
Frilly Wall - Create a wall to protect all allies from one ailment attack each.
In +2
13 Fire Spirit Fire & Nuclear Agi - Light Fire damage to one enemy.
Void Fire - Negates Fire attacks for 1 turn.
Void Nuclear - For 1 turn, nullify enemy Nuclear attacks.
Giga - Light Nuclear damage to one enemy.
Ma +1
29 Fire Demon Fire & Nuclear Maragi - Light Fire damage to a row of enemies.
Fire Breath - Breathe flames on a target dealing light Fire damage to the target and adjacent allies.
Magiga - Light Nuclear damage to a row of enemies.
Fire Hunt - For one turn, Hunt skills become Fire-typed.
Nuclear Hunt - For one turn, Hunt skills become Nuclear-typed.
St +1
50 Fire Leader Fire & Nuclear Agilao - Medium Fire damage to one enemy.
Fire Storm - Attack all enemies with flames. Medium Fire damage.
Fire Wall - Create a barrier to protect all allies from one Ice attack each.
Repel Fire - Reflect Fire elemental attacks for one turn.
Repel Nuclear - Reflect Nuclear elemental attacks for one turn.
Gigaon - Medium Nuclr damage to one enemy.
Frei - Light Nuclr damage to all enemies.
Ma +1
49 Fire Lord Fire & Nuclear Maragion - Medium Fire damage to a row of enemies.
Crimson Sublation - Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.
Drain Fire - Absorb Fire attacks for 1 turn.
Exploding Claw - Scratch a foe with a flaming claw, dealing heavy Fire damge + BOMB effect.
Magigaon - Medium Nuclr damage to a row of enemies.
Flash Bomb - Does Nuclear damage and reduces accuracy and evasion of the first enemy row. Can be used from the back row.
Drain Nuclear - Absorb Nuclear attacks for 1 turn.
St +1
88 Fire Emperor Fire & Nuclear Agidyne - Heavy Fire damage to one enemy.
Fire Dance - Deals light Fire damage multiple times to random foes.
Fire Break - Negate the Fire resistance of one enemy for 3 turns.
Nuclr Break - Negate the Nuclear resistance of one enemy for 3 turns.
Gigarion - Heavy Nuclr damage to one enemy.
Magigarion - Deals heavy Nuclear damage to one row.
Freila - Medium Nuclr damage to all enemies.
St +2
89 Fire God Fire & Nuclear Maragidyne - Heavy Fire damage to a row of enemies.
Hellfire - Unleash 1-5 light Fire attacks against random foes.
Azure Cessation - Summon pillars of flames that deals heavy Fire damage to the target and light Fire damage to its nearby allies.
Burning Ring - Causes one enemy to take heavy Fire damage + chance of FLAME.
Freidyne - Heavy Nuclr damage to all enemies.
Nuclear Missile - Severe nuclear damage to a single enemy.
Atomic Flare - Severe Nuclear damage to all enemies.
St +2
109 Fire King Fire & Nuclear Deadly Burn - Deal severe Fire damage to all enemies.
Inferno - Deal extreme Fire damage to one enemy.
Ruiner Flame - Deals heavy Fire damage to one enemy row + chance of FLAME.
Cosmic Flare - Deals severe Nuclear damage to all foes.
Heat Kaiser - Very Heavy Nuclear damage to one enemy row.
Ragnarok (Fire) - Deals extreme Fire damage to one foe.
St +1 Ma +1
4 Ice Spirit Ice & Water Bufu - Light Ice damage to one enemy. Can cause FREEZE.
Void Ice - Negates Ice attacks for 1 turn.
Aqua - Light Water damage to one enemy.
Void Water - Negates Water attacks for 1 turn.
Ma +1
12 Ice Demon Ice & Water Mabufu - Light Ice damage to a row of enemies.
Ice Breath - Deals light Ice damage + chance to FREEZE to the target and it's nearby allies.
Malaqua - Light Water damage to a row of enemies.
Ice Hunt - For one turn, Hunt skills become Ice-typed.
Water Hunt - For one turn, Hunt skills become Water-typed.
Ma +1
26 Ice Leader Ice & Water Bufula - Medium Ice damage to one enemy. Can cause FREEZE.
Ice Wall - Create a barrier to protect all allies from one Wind attack.
Aeon Rain - Calls forth cryogenic rain dealing light Ice damage to all foes.
Ice Reflect - Reflect Ice damage for one turn.
Aques - Medium Water damage to one enemy.
Water Wall - Create a barrier to protect all allies from one Fire attack.
Repel Water - Reflect Water damage for one turn.
Crystal Wall - Create a barrier to protect all allies from one Nuclear attack each.
Ma +1
46 Ice Wolf Ice & Water Mabufula - Medium Ice damage to a row of enemies.
Drain Ice - Absorb Ice attacks for 1 turn.
Malaques - Medium Water damage to a row of enemies.
Strong Wave - Deals medium Water damage to the target and less damage to its nearby allies. May FREEZE.
Drain Water - Absorb Water attacks for 1 turn.
Acid Rain - Deals light Water damage to all enemies with corrosive rain.
Lu +1
66 Ice Master Ice & Water Bufudyne - Heavy Ice damage to one enemy. Can cause FREEZE.
Ice Dance - Deals 2 to 8 time light Ice damage + chance to FREEZE to one row.
Absolute Zero - Blows glacial air that deals severe Ice damage to one row.
Aquadyne - Heavy Water damage to one enemy.
Mizukiri - Deals medium physical Water damage to a row of foes.
Ice Break - Negate the Ice resistance of one enemy for 3 turns.
Water Break - Negate the Water resistance of one enemy for 3 turns.
Lu +2
85 Ice God Ice & Water Mabufudyne - Heavy Ice damage to a row of enemies.
Ice Crash - Crush all foes that are under the FREEZE status element, killing them instantly.
Malaquadyne - Heavy Water damage to a row of enemies.
Soft Wave - A stream of Water deals 1-2 medium damage to the target and its nearby allies. May FREEZE.
Fear Torrent - Deals heavy Water damage to all enemies + low chance of Freeze.
Bloody Rain - Deals medium Water damage to an enemy row and lowers magical defense.
Lu +2
107 Ice King Ice & Water Cold World - A glacial air that randomly deals 1 to 16 times light Ice damage + a chance to FREEZE.
Cocytus - Deals severe Ice damage + chance to FREEZE to one foe.
Extreme Cold - Extreme glacial air that deals severe Ice damage to all enemies + chance to CLOSE.
Aquary Tide - Deals severe Water damage to all foes.
Splash Ray - Deals extreme Water damage to one foe.
Ma +1 Lu +1
16 Bolt Spirit Electricity Zio - Light Elec damage to one enemy. May SHOCK.
Void Elec - Negates Elec attacks for 1 turn.
Ma +1
32 Bolt Lord Electricity Mazio - Light Elec damage to a row of enemies.
Elect Discharge - Deals physical Elect damage to a target and its adjacent allies. May cause SHOCK.
Elec Hunt - For one turn, Hunt skills become Electric-typed.
In +1
54 Lightning Electricity Zionga - Medium Elec damage to one enemy. May SHOCK.
Shock - Unleash 1-5 light Electric attacks. Can cause SHOCK.
Spark Bolt - Deals light Electric damage to one foe + chance of SHOCK. Can be used from the back row.
Thunder Wall - Create a barrier to protect all allies from one Water attack each.
Repel Elec - Reflect Elec elemental attacks for one turn.
Ma +1
70 Bolt Emperor Electricity Mazionga - Medium Elec damage to a row of enemies.
Thunder Dance - Do 2 to 8 light electric attacks on random enemies.
Lightning of Destruction - Light Electric attack on enemy front row, chance of instant death.
Drain Elec - Absorbs Elect attacks for 1 turn.
In +1
92 Bolt Master Electricity Ziodyne - Heavy Elec damage to one enemy. May SHOCK.
Scattered Thunder - Medium single target Electric attack with splash damage.
Elec Break - Negate the Elec resistance of one enemy for 3 turns.
Blitz Rain - Deals medium Electric damage to all foes + chance of SHOCK. Can be used from the back row.
In +2
93 Bolt God Electricity Maziodyne - Heavy Elect damage to a row of enemies.
Lightning Strike - Heavy Electric attack with splash damage. May strike twice.
Thunder Baptism - Medium Electric attack on all enemies.
Thor's Hammer - Heavy single target Electric attack. can cause SHOCK. Can be used from back row. (Physical)
In +2
113 Bolt King Electricity Narukami - Unleash a severe Electric attack on all foes, can cause shock.
Nice Short - Instantly kill all enemies that have SHOCK.
Lightning of Truth - Severe lightning damage to one enemy. Can cause SHOCK.
Charming Bolt - Heavy Electric damage to all enemies. Can cause CHARM.
In +1 Ma +1
3 Dragon Force & Wind Zan - Light Force damage to one enemy.
Void Force - Negates Force attacks for 1 turn.
Garu - Light Wind damage to one enemy.
Void Wind - Negates Wind attacks for 1 turn.
Ma +1
11 Dragon Lord Force & Wind Mazan - Light Force damage to a row of enemies.
Demon Yell - A thundering cry full of magical power, deals light Force damage to one foe. Splash damage.
Magaru - Light Wind damage to a row of enemies.
Force Hunt - For one turn, Hunt skills become Force-typed.
Wind Hunt - For one turn, Hunt skills become Wind-typed.
Ag +1
24 Hiten Force & Wind Zanma - Medium Force damage to one enemy.
Grav Wall - Create a barrier to protect all allies from one Grav attack each.
Repel Force - Reflect Force elemental attacks for one turn.
Garula - Medium Wind damage to one enemy.
Wind Wall - Create a barrier to protect all allies from one Earth attack each.
Repel Wind - Reflect Wind attacks for one turn.
Ma +1
44 Sky Dragon Force & Wind Mazanma - Medium Force damage to a row of enemies.
Eastern Impact - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies.
Drain Force - Absorb Force attacks for 1 turn.
Magarula - Medium Wind damage to a row of enemies.
Heavenly Cyclone - Summon a cyclone dealing medium Wind damage to the target and light Wind damage to it's nearby allies.
Drain Wind - Absorb Wind attacks for 1 turn.
Ag +1
65 Sky Wizard Force & Wind Zandyne - Heavy Force damage to one enemy.
Tornado - Invokes a tornado, deals medium Force damage 2 to 5 times to random foes.
Force Dance - Attack with shockwaves, deals light Force damage 2 to 8 times to random foes.
Garudyne - Heavy Wind damage to one enemy.
Force Break - Negate the Force resistance of one enemy for 3 turns.
Wind Break - Negate the Wind resistance of one enemy for 3 turns.
Ag +2
82 Wind God Force & Wind Mazandyne - Heavy Force damage to a row of enemies.
Western Blow - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies.
Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range.
Magarudyne - Heavy Wind damage to a row of enemies.
Earthly Vortex - Conjure winds that can make even the ground shake. Deals medium Wind damage twice to the target and its surroundings.
Ag +2
105 Wind King Force & Wind Rimudora - Severe Force damage to one enemy.
Rimudoraon - Severe Force damage to all enemies. Shockwave that destroys all.
Sonic Mover - Physical Force damage to front row. Usable from back.
Whirlwind - Deals heavy Wind damage to all foes.
Panta Rhei - Deals severe Wind damage to one foe.
Ma +1 Ag +1
7 Element Status Effects + Mind Makajam - Inflicts CLOSE on a single enemy.
Hapilma - Inflicts Happy ailment to one enemy.
Happy Step - Inflicts Happy on a row of enemies.
Devilish Dance Deals 25% of current HP to random enemies 2 to 5 times. (up to 250 damage)
Ag +1
27 Spirit Mind & Nerve Pulinpa - Deals light damage to one enemy row + chance of PANIC.
Shibaboo - Inflict bind on one enemy.
Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range.
Marin Karin - Inflict CHARM on a single enemy.
Poisma - Deal light Nerve damage and poisons the enemy.
Mite - Inflicts BOMB on one enemy. When attacked, unleashes an explosion that does Nuclear and Fire damage to surrounding enemies.
Stagnant Sigh - Raises the rate at which one enemy get afflicted with status effects. The effect fades over time.
Void Mind - Negates Mind attacks for 1 turn.
Void Nerve - Negates Nerve attacks for 1 turn.
Ma +1
48 Luck Omen Mind & Nerve Lullaby - Inflicts sleep to one enemy row.
Strength Song - Inflicts HAPPY on one enemy with high probability.
Stagnant Air - Greatly raises the rate at which everyone gets status effects. Effect fades over time.
Paral Eyes - Paralyze the enemy front row.
Poison Breath - Spray poisonous gas to a target and their surroundings, dealing physical Nerve damage. Has a chance to inflict POISON as well.
Mite Breath - Inflict light nerve element damage and BOMB on enemy front row. It can be used from the back row.
Mind Hunt - For one turn, Hunt skills become Mind-typed.
Nerve Hunt - For one turn, Hunt skills become Nerve-typed.
In +1
67 Wise King Mind & Nerve Sexy Dance - A lewd dance the inflicts CHARM on one enemy row.
Panic Voice - Makes one enemy row panic.
Valiant Dance - Inflict HAPPY on all enemies.
Binding Cry - Inflict bind on one enemy row.
Paral Web - Inflict light damage+paralysis on enemy front row.
Mitoma - Inflict BOMB on one enemy row setting them up to explode in a Fire/Nuclr explosion damaging surrounding targets.
Repel Mind - Reflect Mind elemental attacks for one turn.
Repel Nerve - Reflect Nerve elemental attacks for one turn.
Lu +1
86 Patron Mind & Nerve Tentarafoo - Damage all enemies and inflict PANIC.
Candy Voice - Use your sweet voice on enemy row, to make them your slaves. Chance to CHARM.
Arachno Wire - Deals medium Nerve damage to a single enemy and inflicts PARALYZE.
Neural Shock - Inflict light damage+PARALYZE on all foes.
Eternal Rest - Instakill foes that are under SLEEP.
Bite the Dust - Inflict light nerve element damage and BOMB on the enemy front row.
Mind Break - Negate the Mind resistance of one enemy for 3 turns.
Nerve Break - Negate the Nerve resistance of one enemy for 3 turns.
In +1 Lu + 1
87 Enlightened Mind & Nerve Frolic - High chances to CHARM all foes.
Fog of Temptation - Wrap all foes in a fog and make them slaves. High chance to CHARM.
Dormina - Chance to SLEEP on all foes.
Melody of the Expanse - Deals medium Nerve damage + chance to CLOSE to all foes.
Turbid Mist - Chance to POISON all enemies.
Drain Mind - Absorb Mind attacks for 1 turn.
Drain Nerve - Absorb Nerve attacks for 1 turn.
Brain Burst - Deals medium Mind damage + chance to BIND to all foes.
Lu + 2
108 Achromatic Mind & Nerve Vanity - Almig element skill that inflicts a random ailment on all enemies.
Mega Strike - Charge assisted by willpower. Severe physical Mind damage. Spreads to surrounding enemies if user is inflicted with an ailment.
Shuffler - Inflict BOMB status on all enemies. Signature technique of Kyouji Kuzunoha.
Peerless Body - Displays charming, flawless body to a row of enemies. Large mind damage + CHARM.
Nervous Edge - Magic that projects unpleasant nature. Severe nerve damage, may BIND.
In +1 Lu+1
33 Angel Light Hama - Single target light element instant death attack (low odds).
Kouha - Deals light Light damage to one foe.
Exorcism - Inflicts BRAND on one enemy.
Void Light - For 1 turn, prevent enemies from using light elemental attacks.
In +1
57 Herald Light Mahama - Light element instant death attack targeting 1 row (low odds).
Hamaon - Deals Light based OHKO with high probability.
Makouha - Deals light Light damage to all foes.
Heaven's Door - Inflicts BRAND on enemy row.
Light of Ruin - Deals Light damage to an enemy and inflicts BRAND.
Light Wall - Create a barrier to protect all allies from one Dark attack each.
Light Hunt - For one turn, Hunt skills become Light-typed.
In +1
95 Throne Light Mahamaon - Deals Light-based OHKO to an enemy row with high probability.
Mahakouha - Deals medium Light damage to all foes.
Kougaon - Deals Heavy Light damage to target and surroundings.
Violet Flash - Light element instant death targeting all foes.
Judgment - Halves HP of all foes (deals up to 1000 damage). Cannot kill enemy.
Light Break - Negate the Light resistance of one enemy for 3 turns.
Repel Light - For 1 turn, reflect Light attacks.
In +1
96 Cherubim Light Untainted Majesty - Deals Light-based OHKO to all enemies with high probability.
Judgment Light - Heavy light element damage to one row, chance of instant death.
Delta Force - Deals severe Light damage + chance to SLEEP.
God's Hand - Deals medium physical Light damage to all foes.
Drain Light - Absorb Light attacks for 1 turn.
Damnation - Inflicts BRAND on all enemies.
In +1 Lu +1
115 Seraphim Light & Instant Kills & Almighty Dekaja - Lowers the raised abilities of all foes.
Alpha Blaster - Cut all foes' HP in half at the end of each turn with light element.
Omega Cluster - Kills enemies in a fixed order. Can be guarded. (Dark Element)
Great Logos - Severe Almighty damage to all enemies.
Xanadu - Severe Light magical damage to all enemies.
In +2