Difference between revisions of "Mantra Grid"
(Save Mark #2, Physical Skills) |
(Save Mark #3, Majority of Magic) |
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||100||Goddess||Pierce||Five Ultimate Feathers - Deals light Pierce damage 6 to 8 time to one foe.<br \>Heaven's Bow - Deals severe Pierce damage to all foes.<br \>Supernova - Deals extreme Pierce damage to one foe. ...However, the hit rate is awful.<br \>Tetrakarn - For 1 turn, sets up a barrier around all allies to reflect physical attacks.<br \>Enduring Soul - Auto:If HP would become 0 then fully restore HP once per battle.<br \>Hyper Counter - 20% chance of reflecting Pierce and Strike attacks.|| Ag +2 | ||100||Goddess||Pierce||Five Ultimate Feathers - Deals light Pierce damage 6 to 8 time to one foe.<br \>Heaven's Bow - Deals severe Pierce damage to all foes.<br \>Supernova - Deals extreme Pierce damage to one foe. ...However, the hit rate is awful.<br \>Tetrakarn - For 1 turn, sets up a barrier around all allies to reflect physical attacks.<br \>Enduring Soul - Auto:If HP would become 0 then fully restore HP once per battle.<br \>Hyper Counter - 20% chance of reflecting Pierce and Strike attacks.|| Ag +2 | ||
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| + | ||110||Light God||Pierce & Support||Pandemonium - Supreme bullet that go through everything, deals extreme Pierce damage to one foe.<br \>Stiti - Restores an ally to full HP and cures all ailments.|| En +2 | ||
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||21||Demon Beast||Havoc & Hunt||Mega Claw - Deal two medium physical scratches on one foe.<br \>Assault Dive - Attack one enemy by striking from the sky, dealing Havoc damage. Can be used from the back row.<br \>Swift Strike - Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.<br \>Charm Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict CHARM.<br \>Rend Asunder - Medium Almig element single target hunting attack.<br \>Havoc Hunt - For one turn, Hunt skills become Havoc-typed.<br \>Power Wall - Create a barrier to protect all allies from one Havoc attack each. <br \>Counter Attack - 50% chance to retaliate with light damage against physical attacks. Element depends on own normal attack|| St +1 | ||21||Demon Beast||Havoc & Hunt||Mega Claw - Deal two medium physical scratches on one foe.<br \>Assault Dive - Attack one enemy by striking from the sky, dealing Havoc damage. Can be used from the back row.<br \>Swift Strike - Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.<br \>Charm Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict CHARM.<br \>Rend Asunder - Medium Almig element single target hunting attack.<br \>Havoc Hunt - For one turn, Hunt skills become Havoc-typed.<br \>Power Wall - Create a barrier to protect all allies from one Havoc attack each. <br \>Counter Attack - 50% chance to retaliate with light damage against physical attacks. Element depends on own normal attack|| St +1 | ||
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||63||Overlord||Havoc & Hunt||Iron Claw - Scratch one enemy, dealing high Havoc damage.<br \>Eat Whole - Causes heavy Havoc damage by attempting to swallow all enemies. Can be used from the back row.<br \>Gate of Hell - Deals severe Havoc damage + chance to STONE to all foes.<br \>Godslayer - Deals extreme Havoc damage to one foe. Very poor Accuracy, very high crit rate.<br \>Skull Cleave - Deals medium Havoc damage + lowers magical power to one foe.<br \>Last Meal - Instant death hunting attack against all foes (high chance).<br \>Death Counter - 50% chance to retaliate with heavy damage against physical attacks. Element depends on own normal attack.|| St +1 | ||63||Overlord||Havoc & Hunt||Iron Claw - Scratch one enemy, dealing high Havoc damage.<br \>Eat Whole - Causes heavy Havoc damage by attempting to swallow all enemies. Can be used from the back row.<br \>Gate of Hell - Deals severe Havoc damage + chance to STONE to all foes.<br \>Godslayer - Deals extreme Havoc damage to one foe. Very poor Accuracy, very high crit rate.<br \>Skull Cleave - Deals medium Havoc damage + lowers magical power to one foe.<br \>Last Meal - Instant death hunting attack against all foes (high chance).<br \>Death Counter - 50% chance to retaliate with heavy damage against physical attacks. Element depends on own normal attack.|| St +1 | ||
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| + | ||36||Karmic Demon||Support||Tarukaja - Raises all allies' attack power.<br \>Tarunda - Lowers attack of all enemies.<br \>Sukukaja - Raises all allies' accuracy and evasion.<br \>Sukunda - Lowers accuracy and evasion of all foes.<br \>Mana Bonus - Auto: Max MP increased by 10%.|| Ag +1 | ||
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| + | ||60||Night||Support||Makakaja - Raises all allies magical power.<br \>Rakukaja - Raises all allies' defense.<br \>Samakaja - Increases the Magic effect of all allies.<br \>Makanda - Lowers all enemies magic power.<br \>Rakunda - Lowers defense of all foes.</br \>Samanda - Lowers the magic effect stat of all foes.|| Ag +1 | ||
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| + | ||73||Haunt||Support||Auto-Tarukaja - Auto:Gain the effects of Tarukaja at the beginning of every battle.<br \>Auto-Sukukaja - Auto:Gain the effects of Sukukaja at the beginning of every battle.<br \>Rebellion - Raises the crit rate of both allies and enemies. The effect fades over time.<br \>Yuufun Dance - Raises the attack and magical power of all allies.<br \>Dark Breath - Increases magic power and defense of all allies.</br \>Demon's Intimidation - Lower the magic effect stat of all enemies.|| Ag +1 | ||
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| + | ||74||Enigma||Support||Auto-Makakaja - Auto:Gain the effects of Makakaja at the beginning of every battle.<br \>Auto-Rakukaja - Auto:Gain the effects of Rakukaja at the beginning of every battle.<br \>Revolution - Greatly raises the crit rate of both allies and enemies. The effect fades over time.<br \>Mana Gain - Auto: Max MP increased by 20%.<br \>Acid Breath - Greatly lowers enemy defense.|| Ag +1 | ||
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| + | ||75||Genma||Support||Power Breath - Raises the attack, accuracy and evasion of all allies.<br \>Fog Breath - Significantly lowers enemy accuracy and evasion.<br \>Roar - Greatly lowers enemy offense.<br \>Demon Teeth Grind - Lower the enemies magic power significantly.<br \>Celestial Dance - Increases Magic Power and Magic Effect of all allies.<br \>Auto-Samakaja - Auto:Gain the effects of Samakaja at the beginning of every battle.|| Ag +2 | ||
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| + | ||99||Vile||Support||Dekaja - Lowers the raised abilities of all foes.<br \>Dekunda - Restores the lowered abilities of all allies'.<br \>Heat Riser - Raises all stats of one ally.<br \>Mana Surge - Auto: Max MP increased by 30%.|| Ag +2 | ||
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| + | ||5||Protection||Recovery||Dia - Recovers some HP for 1 ally.<br \>Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for one ally.|| In +1 | ||
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| + | ||15||Fallen Hero||Recovery||Media - Recovers some HP for all party members.<br \>Posumudi - Cures one ally of POISON.<br \>Dormina - Inflict Sleep on a row of enemies.|| En +1 | ||
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| + | ||30||Mighty Spirit||Recovery||Diarama - Recovers a lot of HP for 1 ally.<br \>Paraladi - Cures one ally of PALYZE.<br \>Pen Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for all allies.|| In +1 | ||
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| + | ||52||Hades||Recovery||Recarm - Revives a dying ally with some HP.<br \>Baisudi - Cures CLOSE, POISON, PARALYZE, and CHARM for one ally.|| En +1 | ||
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| + | ||53||Harmonious||Recovery||Prayer of Affection - Recovers HP for all allies.<br \>Closedi - Cures CLOSE for one ally.<br \>Dormina - Inflict Sleep on a row of enemies.|| En +1 | ||
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| + | ||69||Six Realms||Recovery||Samarecarm - Revives a dying ally with full health.<br \>Tetraja - Creates a shield to protect all allies from one light or dark instant death attack.<br \>Mabaisudi - Cures CLOSE, POISON, PALYZE, CHARM for all allies.|| En +2 | ||
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| + | ||90||Calm Spirit||Recovery||Mediarama - Recovers a lot HP for all party members.<br \>Petradi - Cures STONE for one ally.<br \>Charmdi - Cures CHARM for one ally.<br \>Cursedi - Cures STONE, CURSE, and BRAND for one ally.|| In +2 | ||
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| + | ||91||Death Spirit||Recovery||Diarahan - Fully recovers an ally's HP.<br \>Patradi - Cures all ailments other than DYING for a single ally.|| In +1 En +1 | ||
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| + | ||112||Deity||Recovery||Mediarahan - Fully recovers HP for all party members.<br \>Amrita - Cures all ailments except DYING, FLY, ORGY, and HEAT.<br \>Sristi - Revives all allies, including dead allies in COMP.<br \>Liftoma - Do not receive damage from trap floors until the next new moon. Can't be used during the new moon.|| In +2 | ||
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| + | ||68||Three Worlds||Defense & Support||Recarmdra - User sacrifices their life to revive all allies to full health and cure all ailments.<br \>Psycho Barrier - Create a barrier to protect all allies from one Mind attack each.<br \>Pentawall - Create a wall to protect all allies from one Nerve attack each.<br \>Frilly Wall - Create a wall to protect all allies from one ailment attack each.|| In +2 | ||
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| + | ||13||Fire Spirit||Fire & Nuclear||Agi - Light Fire damage to one enemy.<br \>Void Fire - Negates Fire attacks for 1 turn.<br \>Void Nuclear - For 1 turn, nullify enemy Nuclear attacks.<br \>Giga - Light Nuclear damage to one enemy.|| Ma +1 | ||
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| + | ||29||Fire Demon||Fire & Nuclear||Maragi - Light Fire damage to a row of enemies.<br \>Fire Breath - Breathe flames on a target dealing light Fire damage to the target and adjacent allies.<br \>Magiga - Light Nuclear damage to a row of enemies.<br \>Fire Hunt - For one turn, Hunt skills become Fire-typed.<br \>Nuclear Hunt - For one turn, Hunt skills become Nuclear-typed.|| St +1 | ||
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| + | ||50||Fire Leader||Fire & Nuclear||Agilao - Medium Fire damage to one enemy.<br \>Fire Storm - Attack all enemies with flames. Medium Fire damage.<br \>Fire Wall - Create a barrier to protect all allies from one Ice attack each.<br \>Repel Fire - Reflect Fire elemental attacks for one turn.</br \>Repel Nuclear - Reflect Nuclear elemental attacks for one turn.<br \>Gigaon - Medium Nuclr damage to one enemy.<br \>Frei - Light Nuclr damage to all enemies.|| Ma +1 | ||
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| + | ||49||Fire Lord||Fire & Nuclear||Maragion - Medium Fire damage to a row of enemies.<br \>Crimson Sublation - Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.<br \>Drain Fire - Absorb Fire attacks for 1 turn.<br \>Exploding Claw - Scratch a foe with a flaming claw, dealing heavy Fire damge + BOMB effect.</br \>Magigaon - Medium Nuclr damage to a row of enemies.<br \>Flash Bomb - Does Nuclear damage and reduces accuracy and evasion of the first enemy row. Can be used from the back row.<br \>Drain Nuclear - Absorb Nuclear attacks for 1 turn.|| St +1 | ||
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| + | ||88||Fire Emperor||Fire & Nuclear||Agidyne - Heavy Fire damage to one enemy.<br \>Fire Dance - Deals light Fire damage multiple times to random foes.<br \>Fire Break - Negate the Fire resistance of one enemy for 3 turns.<br \>Nuclr Break - Negate the Nuclear resistance of one enemy for 3 turns.</br \>Gigarion - Heavy Nuclr damage to one enemy.<br \>Magigarion - Deals heavy Nuclear damage to one row.<br \>Freila - Medium Nuclr damage to all enemies.|| St +2 | ||
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| + | ||89||Fire God||Fire & Nuclear||Maragidyne - Heavy Fire damage to a row of enemies.<br \>Hellfire - Unleash 1-5 light Fire attacks against random foes.<br \>Azure Cessation - Summon pillars of flames that deals heavy Fire damage to the target and light Fire damage to its nearby allies.<br \>Burning Ring - Causes one enemy to take heavy Fire damage + chance of FLAME.</br \>Freidyne - Heavy Nuclr damage to all enemies.<br \>Nuclear Missile - Severe nuclear damage to a single enemy.<br \>Atomic Flare - Severe Nuclear damage to all enemies.|| St +2 | ||
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| + | ||109||Fire King||Fire & Nuclear||Deadly Burn - Deal severe Fire damage to all enemies.<br \>Inferno - Deal extreme Fire damage to one enemy.<br \>Ruiner Flame - Deals heavy Fire damage to one enemy row + chance of FLAME.<br \>Cosmic Flare - Deals severe Nuclear damage to all foes.</br \>Heat Kaiser - Very Heavy Nuclear damage to one enemy row.<br \>Ragnarok (Fire) - Deals extreme Fire damage to one foe.|| St +1 Ma +1 | ||
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| + | ||4||Ice Spirit||Ice & Water||Bufu - Light Ice damage to one enemy. Can cause FREEZE.<br \>Void Ice - Negates Ice attacks for 1 turn.<br \>Aqua - Light Water damage to one enemy.<br \>Void Water - Negates Water attacks for 1 turn.|| Ma +1 | ||
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| + | ||12||Ice Demon||Ice & Water||Mabufu - Light Ice damage to a row of enemies.<br \>Ice Breath - Deals light Ice damage + chance to FREEZE to the target and it's nearby allies.<br \>Malaqua - Light Water damage to a row of enemies.<br \>Ice Hunt - For one turn, Hunt skills become Ice-typed.<br \>Water Hunt - For one turn, Hunt skills become Water-typed.|| Ma +1 | ||
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| + | ||26||Ice Leader||Ice & Water||Bufula - Medium Ice damage to one enemy. Can cause FREEZE.<br \>Ice Wall - Create a barrier to protect all allies from one Wind attack.<br \>Aeon Rain - Calls forth cryogenic rain dealing light Ice damage to all foes.<br \>Ice Reflect - Reflect Ice damage for one turn.</br \>Aques - Medium Water damage to one enemy.<br \>Water Wall - Create a barrier to protect all allies from one Fire attack.<br \>Repel Water - Reflect Water damage for one turn.<br \>Crystal Wall - Create a barrier to protect all allies from one Nuclear attack each.|| Ma +1 | ||
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| + | ||46||Ice Wolf||Ice & Water||Mabufula - Medium Ice damage to a row of enemies.<br \>Drain Ice - Absorb Ice attacks for 1 turn.<br \>Malaques - Medium Water damage to a row of enemies.<br \>Strong Wave - Deals medium Water damage to the target and less damage to its nearby allies. May FREEZE.</br \>Drain Water - Absorb Water attacks for 1 turn.<br \>Acid Rain - Deals light Water damage to all enemies with corrosive rain.|| Lu +1 | ||
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| + | ||66||Ice Master||Ice & Water||Bufudyne - Heavy Ice damage to one enemy. Can cause FREEZE.<br \>Ice Dance - Deals 2 to 8 time light Ice damage + chance to FREEZE to one row.<br \>Absolute Zero - Blows glacial air that deals severe Ice damage to one row.<br \>Aquadyne - Heavy Water damage to one enemy.</br \>Mizukiri - Deals medium physical Water damage to a row of foes.<br \>Ice Break - Negate the Ice resistance of one enemy for 3 turns.<br \>Water Break - Negate the Water resistance of one enemy for 3 turns.|| Lu +2 | ||
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| + | ||85||Ice God||Ice & Water||Mabufudyne - Heavy Ice damage to a row of enemies.<br \>Ice Crash - Crush all foes that are under the FREEZE status element, killing them instantly.<br \>Malaquadyne - Heavy Water damage to a row of enemies.<br \>Soft Wave - A stream of Water deals 1-2 medium damage to the target and its nearby allies. May FREEZE.</br \>Fear Torrent - Deals heavy Water damage to all enemies + low chance of Freeze.<br \>Bloody Rain - Deals medium Water damage to an enemy row and lowers magical defense.|| Lu +2 | ||
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| + | ||107||Ice King||Ice & Water||Cold World - A glacial air that randomly deals 1 to 16 times light Ice damage + a chance to FREEZE.<br \>Cocytus - Deals severe Ice damage + chance to FREEZE to one foe.<br \>Extreme Cold - Extreme glacial air that deals severe Ice damage to all enemies + chance to CLOSE.<br \>Aquary Tide - Deals severe Water damage to all foes.</br \>Splash Ray - Deals extreme Water damage to one foe.|| Ma +1 Lu +1 | ||
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| + | ||16||Bolt Spirit||Electricity||Zio - Light Elec damage to one enemy. May SHOCK.<br \>Void Elec - Negates Elec attacks for 1 turn.|| Ma +1 | ||
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| + | ||32||Bolt Lord||Electricity||Mazio - Light Elec damage to a row of enemies.<br \>Elect Discharge - Deals physical Elect damage to a target and its adjacent allies. May cause SHOCK.<br \>Elec Hunt - For one turn, Hunt skills become Electric-typed.|| In +1 | ||
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| + | ||54||Lightning||Electricity||Zionga - Medium Elec damage to one enemy. May SHOCK.<br \>Shock - Unleash 1-5 light Electric attacks. Can cause SHOCK.<br \>Spark Bolt - Deals light Electric damage to one foe + chance of SHOCK. Can be used from the back row.<br \>Thunder Wall - Create a barrier to protect all allies from one Water attack each.</br \>Repel Elec - Reflect Elec elemental attacks for one turn.|| Ma +1 | ||
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| + | ||70||Bolt Emperor||Electricity||Mazionga - Medium Elec damage to a row of enemies.<br \>Thunder Dance - Do 2 to 8 light electric attacks on random enemies.<br \>Lightning of Destruction - Light Electric attack on enemy front row, chance of instant death.<br \>Drain Elec - Absorbs Elect attacks for 1 turn.|| In +1 | ||
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| + | ||92||Bolt Master||Electricity||Ziodyne - Heavy Elec damage to one enemy. May SHOCK.<br \>Scattered Thunder - Medium single target Electric attack with splash damage.<br \>Elec Break - Negate the Elec resistance of one enemy for 3 turns.<br \>Blitz Rain - Deals medium Electric damage to all foes + chance of SHOCK. Can be used from the back row.|| In +2 | ||
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| + | ||93||Bolt God||Electricity||Maziodyne - Heavy Elect damage to a row of enemies.<br \>Lightning Strike - Heavy Electric attack with splash damage. May strike twice.<br \>Thunder Baptism - Medium Electric attack on all enemies.<br \>Thor's Hammer - Heavy single target Electric attack. can cause SHOCK. Can be used from back row. (Physical)|| In +2 | ||
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| + | ||113||Bolt King||Electricity||Narukami - Unleash a severe Electric attack on all foes, can cause shock.<br \>Nice Short - Instantly kill all enemies that have SHOCK.<br \>Lightning of Truth - Severe lightning damage to one enemy. Can cause SHOCK.<br \>Charming Bolt - Heavy Electric damage to all enemies. Can cause CHARM.|| In +1 Ma +1 | ||
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| + | ||3||Dragon||Force & Wind||Zan - Light Force damage to one enemy.<br \>Void Force - Negates Force attacks for 1 turn.<br \>Garu - Light Wind damage to one enemy.<br \>Void Wind - Negates Wind attacks for 1 turn.|| Ma +1 | ||
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| + | ||11||Dragon Lord||Force & Wind||Mazan - Light Force damage to a row of enemies.<br \>Demon Yell - A thundering cry full of magical power, deals light Force damage to one foe. Splash damage.<br \>Magaru - Light Wind damage to a row of enemies.<br \>Force Hunt - For one turn, Hunt skills become Force-typed.<br \>Wind Hunt - For one turn, Hunt skills become Wind-typed.|| Ag +1 | ||
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| + | ||24||Hiten||Force & Wind||Zanma - Medium Force damage to one enemy.<br \>Grav Wall - Create a barrier to protect all allies from one Grav attack each.<br \>Repel Force - Reflect Force elemental attacks for one turn.<br \>Garula - Medium Wind damage to one enemy.</br \>Wind Wall - Create a barrier to protect all allies from one Earth attack each.<br \>Repel Wind - Reflect Wind attacks for one turn.|| Ma +1 | ||
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| + | ||44||Sky Dragon||Force & Wind||Mazanma - Medium Force damage to a row of enemies.<br \>Eastern Impact - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies.<br \>Drain Force - Absorb Force attacks for 1 turn.<br \>Magarula - Medium Wind damage to a row of enemies.</br \>Heavenly Cyclone - Summon a cyclone dealing medium Wind damage to the target and light Wind damage to it's nearby allies.<br \>Drain Wind - Absorb Wind attacks for 1 turn.|| Ag +1 | ||
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| + | ||65||Sky Wizard||Force & Wind||Zandyne - Heavy Force damage to one enemy.<br \>Tornado - Invokes a tornado, deals medium Force damage 2 to 5 times to random foes.<br \>Force Dance - Attack with shockwaves, deals light Force damage 2 to 8 times to random foes.<br \>Garudyne - Heavy Wind damage to one enemy.</br \>Force Break - Negate the Force resistance of one enemy for 3 turns.<br \>Wind Break - Negate the Wind resistance of one enemy for 3 turns.|| Ag +2 | ||
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| + | ||82||Wind God||Force & Wind||Mazandyne - Heavy Force damage to a row of enemies.<br \>Western Blow - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies.<br \>Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range.<br \>Magarudyne - Heavy Wind damage to a row of enemies.</br \>Earthly Vortex - Conjure winds that can make even the ground shake. Deals medium Wind damage twice to the target and its surroundings.|| Ag +2 | ||
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| + | ||105||Wind King||Force & Wind||Rimudora - Severe Force damage to one enemy.<br \>Rimudoraon - Severe Force damage to all enemies. Shockwave that destroys all.<br \>Sonic Mover - Physical Force damage to front row. Usable from back.<br \>Whirlwind - Deals heavy Wind damage to all foes.</br \>Panta Rhei - Deals severe Wind damage to one foe.|| Ma +1 Ag +1 | ||
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| + | ||7||Element||Status Effects + Mind||Makajam - Inflicts CLOSE on a single enemy.<br \>Hapilma - Inflicts Happy ailment to one enemy.<br \>Happy Step - Inflicts Happy on a row of enemies.<br \>Devilish Dance Deals 25% of current HP to random enemies 2 to 5 times. (up to 250 damage)|| Ag +1 | ||
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| + | ||27||Spirit||Mind & Nerve||Pulinpa - Deals light damage to one enemy row + chance of PANIC.<br \>Shibaboo - Inflict bind on one enemy.<br \>Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range.<br \>Marin Karin - Inflict CHARM on a single enemy.</br \>Poisma - Deal light Nerve damage and poisons the enemy.<br \>Mite - Inflicts BOMB on one enemy. When attacked, unleashes an explosion that does Nuclear and Fire damage to surrounding enemies.<br \>Stagnant Sigh - Raises the rate at which one enemy get afflicted with status effects. The effect fades over time.<br \>Void Mind - Negates Mind attacks for 1 turn.<br \>Void Nerve - Negates Nerve attacks for 1 turn.|| Ma +1 | ||
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| + | ||48||Luck Omen||Mind & Nerve||Lullaby - Inflicts sleep to one enemy row.<br \>Strength Song - Inflicts HAPPY on one enemy with high probability.<br \>Stagnant Air - Greatly raises the rate at which everyone gets status effects. Effect fades over time.<br \>Paral Eyes - Paralyze the enemy front row.</br \>Poison Breath - Spray poisonous gas to a target and their surroundings, dealing physical Nerve damage. Has a chance to inflict POISON as well.<br \>Mite Breath - Inflict light nerve element damage and BOMB on enemy front row. It can be used from the back row.<br \>Mind Hunt - For one turn, Hunt skills become Mind-typed.<br \>Nerve Hunt - For one turn, Hunt skills become Nerve-typed.|| In +1 | ||
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| + | ||67||Wise King||Mind & Nerve||Sexy Dance - A lewd dance the inflicts CHARM on one enemy row.<br \>Panic Voice - Makes one enemy row panic.<br \>Valiant Dance - Inflict HAPPY on all enemies.<br \>Binding Cry - Inflict bind on one enemy row.</br \>Paral Web - Inflict light damage+paralysis on enemy front row.<br \>Mitoma - Inflict BOMB on one enemy row setting them up to explode in a Fire/Nuclr explosion damaging surrounding targets.<br \>Repel Mind - Reflect Mind elemental attacks for one turn.<br \>Repel Nerve - Reflect Nerve elemental attacks for one turn.|| Lu +1 | ||
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| + | ||86||Patron||Mind & Nerve||Tentarafoo - Damage all enemies and inflict PANIC.<br \>Candy Voice - Use your sweet voice on enemy row, to make them your slaves. Chance to CHARM.<br \>Arachno Wire - Deals medium Nerve damage to a single enemy and inflicts PARALYZE.<br \>Neural Shock - Inflict light damage+PARALYZE on all foes.</br \>Eternal Rest - Instakill foes that are under SLEEP.<br \>Bite the Dust - Inflict light nerve element damage and BOMB on the enemy front row.<br \>Mind Break - Negate the Mind resistance of one enemy for 3 turns.<br \>Nerve Break - Negate the Nerve resistance of one enemy for 3 turns.|| In +1 Lu + 1 | ||
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| + | ||87||Enlightened||Mind & Nerve||Frolic - High chances to CHARM all foes.<br \>Fog of Temptation - Wrap all foes in a fog and make them slaves. High chance to CHARM.<br \>Dormina - Chance to SLEEP on all foes.<br \>Melody of the Expanse - Deals medium Nerve damage + chance to CLOSE to all foes.</br \>Turbid Mist - Chance to POISON all enemies.<br \>Drain Mind - Absorb Mind attacks for 1 turn.<br \>Drain Nerve - Absorb Nerve attacks for 1 turn.<br \>Brain Burst - Deals medium Mind damage + chance to BIND to all foes.|| Lu + 2 | ||
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| + | ||108||Achromatic||Mind & Nerve||Vanity - Almig element skill that inflicts a random ailment on all enemies.<br \>Mega Strike - Charge assisted by willpower. Severe physical Mind damage. Spreads to surrounding enemies if user is inflicted with an ailment.<br \>Shuffler - Inflict BOMB status on all enemies. Signature technique of Kyouji Kuzunoha.<br \>Peerless Body - Displays charming, flawless body to a row of enemies. Large mind damage + CHARM.</br \>Nervous Edge - Magic that projects unpleasant nature. Severe nerve damage, may BIND.|| In +1 Lu+1 | ||
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| + | ||33||Angel||Light||Hama - Single target light element instant death attack (low odds).<br \>Kouha - Deals light Light damage to one foe.<br \>Exorcism - Inflicts BRAND on one enemy.<br \>Void Light - For 1 turn, prevent enemies from using light elemental attacks.|| In +1 | ||
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| + | ||57||Herald||Light||Mahama - Light element instant death attack targeting 1 row (low odds).<br \>Hamaon - Deals Light based OHKO with high probability.<br \>Makouha - Deals light Light damage to all foes.<br \>Heaven's Door - Inflicts BRAND on enemy row.<br \>Light of Ruin - Deals Light damage to an enemy and inflicts BRAND.<br \>Light Wall - Create a barrier to protect all allies from one Dark attack each.<br \>Light Hunt - For one turn, Hunt skills become Light-typed.|| In +1 | ||
| + | |- | ||
| + | ||95||Throne||Light||Mahamaon - Deals Light-based OHKO to an enemy row with high probability.<br \>Mahakouha - Deals medium Light damage to all foes.<br \>Kougaon - Deals Heavy Light damage to target and surroundings.<br \>Violet Flash - Light element instant death targeting all foes.<br \>Judgment - Halves HP of all foes (deals up to 1000 damage). Cannot kill enemy.<br \>Light Break - Negate the Light resistance of one enemy for 3 turns.<br \>Repel Light - For 1 turn, reflect Light attacks.|| In +1 | ||
| + | |- | ||
| + | ||96||Cherubim||Light||Untainted Majesty - Deals Light-based OHKO to all enemies with high probability.<br \>Judgment Light - Heavy light element damage to one row, chance of instant death.<br \>Delta Force - Deals severe Light damage + chance to SLEEP.<br \>God's Hand - Deals medium physical Light damage to all foes.<br \>Drain Light - Absorb Light attacks for 1 turn.<br \>Damnation - Inflicts BRAND on all enemies.|| In +1 Lu +1 | ||
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| + | ||115||Seraphim||Light & Instant Kills & Almighty||Dekaja - Lowers the raised abilities of all foes.<br \>Alpha Blaster - Cut all foes' HP in half at the end of each turn with light element.<br \>Omega Cluster - Kills enemies in a fixed order. Can be guarded. (Dark Element)<br \>Great Logos - Severe Almighty damage to all enemies.<br \>Xanadu - Severe Light magical damage to all enemies.|| In +2 | ||
|} | |} | ||
[[Category:Megaten]] | [[Category:Megaten]] | ||
Revision as of 02:26, 11 August 2021
Organized by Type of Skills Learned After 1. Devourer.
| No. | Name | Specialization | Skills Learned | Bonus Stat Change When Mastered |
|---|---|---|---|---|
| 1 | Devourer | Havoc + Physical | Devour - Light Almig element damage single-target hunting skill Scratch - Do two light physical scratch attacks on a foe. Feral Bite - Attack one enemy by biting, dealing Havoc damage. 99 Needles - Fire endless needles at a foe dealing light Pierce damage. Toxic Sting - Fire a poisoned needle dealing light Pierce damage + chance to POISON to one foe. |
St +1 |
| 6 | Earth Spirit | Earth & Gravity | Magna - Light Earth damage to one enemy. Void Earth - For 1 turn, nullify enemy Earth attacks Gry - Light Gravity damage to one enemy. Void Grav - For 1 turn, nullify enemy Grav attacks. |
Ma +1 |
| 17 | Earth Shrine | Earth & Gravity | Mamagna - Light Earth damage to an enemy row. Earth Hunt - For one turn, Hunt skills become Earth-typed. Magry - Light Gravity damage to a row of enemies. Grav Hunt - For one turn, Hunt skills become Gravity-typed. |
En +1 |
| 35 | Earth Temple | Earth & Gravity | Magnara - Medium Earth damage to one enemy. Earth Wall - Erects a wall of earth that protects the party from one electric hit each. Repel Earth - For one turn, reflect earth attacks. Gryva - Medium Gravity damage to one enemy. Gravity Wall - Create a barrier to protect all allies from one Force attack each. Repel Grav - For one turn, reflect gravity attacks. |
Ma +1 |
| 58 | Earth King | Earth & Gravity | Mamagnara - Medium Earth damage to an enemy row. Hell Drop - Drops a large rock, dealing earth damage to target and surroundings. Drain Earth - Absorb Earth attacks for 1 turn. Magryva - Medium Gravity damage to a row of enemies. Drain Grav - Absorb Gravity attacks for 1 turn. |
En +1 |
| 72 | Earth Lord | Earth & Gravity | Magnadyne - Heavy Earth damage to one enemy. Grydyne - Heavy Gravity damage to one enemy. Gravity Mine - Deals heavy physical Gravity damage in two hits to one row. Low accuracy. Earth Break - Negate the Earth resistance of one enemy for 3 turns. Grav Break - Negate the Grav resistance of one enemy for 3 turns. |
En +2 |
| 97 | Lady | Earth & Gravity | Mamagnadyne - Heavy Earth damage to an enemy row. Heaven Drop - Drops a giant rock that damages target and surroundings twice. Earth damage. Earthbreak - Sharpened rocks are driven into an enemy, dealing physical earth damage and reducing defense. Magrydyne - Heavy Gravity damage to an enemy row. Damudoraon - A breath-taking explosion of stars, deals heavy Gravity damage + chance to SHOCK to all foes. Super Gloom - Medium gravity damage to an enemy row. Lowers magic. |
En +2 |
| 98 | Earth God | Earth & Gravity | Earth Anger - Drops a large boulder onto the enemy party, dealing heavy earth damage. Titanomachia - Severe earth damage to a single enemy. Gaiabreak - The ground explodes below enemy party, dealing physical earth damage and lowering defense. Can be used from back. Magne Storm - Severe Gravity damage to all enemies. 7 Shooting Stars - Deals severe Gravity damage to one foe. |
Ma +1 En +1 |
| 2 | Shura | Slash & Strike | Mighty Gust - Use the currently held weapon to deliver a light Slash attack to a single target. Ichimoji Slash - Deals light Slash damage to an enemy. Increased hit rate and critical chance. Tackle - Deals light Strike damage to on foe. Lunge - Deals light Strike damage to one foe. Can be used in the back row. Thunder Kick - Deals light Strike damage + chance to SHOCK to one foe. Short Jab - Deals light Strike damage to one foe. Feeding Frenzy - Light Almig element hunting skill that in which 2~5 attacks are made on a random enemy in the front row。 Cut Off - The next physical attack is guaranteed to hit and has a high crit chance. |
En +1 |
| 9 | Sramana | Slash & Strike | Mist Slash - Deal light Slash damage to the enemy front row. Rigid Cutting - Deals medium Slash damage to one foe. Love Whip - Deals light Slash damage + chance to BIND to a row. Can be used in the back row. Destruction Smash - Deal heavy Slash damage to one foe. Poor accuracy. Raving Slash - Deals light Slash damage + chance to PANIC to one foe. Berserk - Deals light Strike damage 3 to 5 time randomly in the front row. Roundhouse - A kick that deals light Strike damage to the front row. Defense Kuzushi - Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row. |
En +1 |
| 23 | Karmic Ogre | Slash | Inazuma Strike - Deals medium Slash damage to one enemy. May SHOCK. usable from back. Blade of Fury - Attack all foes with the equipped weapon, dealing light Slash damage. Arm Chopper - Deal 1-3 light Slash attacks on a foe in the front row. Double Pierce - Attacks an enemy twice, dealing light Slash damage. Can be used in the back row. Heat Wave - Slash down an enemy front row to deal medium Slash damage. Slash Hunt - For one turn, Hunt skills become Slash-typed. Life Bonus - Auto: Max HP increased by 10%. Tatami Flip - Create a barrier to protect all allies from one Slash attack each. |
En +1 |
| 64 | Battle Demon | Slash | Twin Slash - Deal light Slash damage twice to an enemy. Spiral Dragon Fang - Strikes at the target and surrounding enemies twice, dealing light Slash damage. Can be used from back. Spin Slash - Medium Slash damage to all enemies. Blight - Deals medium Slash damage + chance to POISON to the front row. Void Slash - Negates Slash attacks for 1 turn. Double Slash - Deals light Slash damage 2 to 8 times randomly in a row. |
St +1 En +1 |
| 80 | Brute | Slash | Bamboo Slice - Extreme Slash damage to one foe. Low hit rate. Wolf Fang - Deal heavy Slash damage to one foe. Deathbound - Deals heavy Slash damage to the front row. Dark Sword - Noiseless light Slash attack to one enemy row. Can inflict the CLOSE ailment. Repel Slash - Reflect Slash attacks for 1 turn. Life Gain - Auto: Max HP increased by 20%. |
St +1 Ag +1 |
| 81 | Oni King | Slash | Mince Master - Deals heavy Slash damge to all foes. Infinite Spiral - Deals heavy Slash damage + chance to BIND to a row. Can be used in the back row. Burning Spear - Deal heavy Slash damage to the target and a little less to all other foes. Moon Shatterer - Deal severe Slash damage to one row and BIND them. Can be used from back. Sneak Attack - Stealthy Slash attack on one enemy. Strongest at new moon, weakest at full moon. At new moon, will attack 4 times. Drain Slash - Absorb Slash attacks for 1 turn. |
St +1 En +1 |
| 104 | Kishin | Slash | Empty Wave - Extreme Slash damage to all foes. Triple Slice - Deal severe Slash damage to one foe. Earth Slicer - Deal extreme Slash damage to one foe. Low Accuracy. Occult Flash - Deals heavy Slash damage + chance to instakill to one row. Pierce Armor - Penetrates slash resistance and deals medium Slash damage to one foe. Life Surge - Auto: Max HP increased by 30%. |
St +1 Ag +1 |
| 102 | Acala | Slash | Pralaya - A sword-dance of destruction, used by Shiva. Deals severe damage to all foes + high chance to instakill. Can be used in the back row. Third Eye - Auto:Increase the amount of enemy information visible. |
St +2 |
| 42 | Arhat | Strike | Sonic Punch - Deals medium Strike damage to one foe. Accuracy better than average. Somersault - Strong kick at one enemy. Usable from back. Multi-Hit - Deals light Strike damage 2 to 7 times randomly. Speed influence the number of attacks. Squash - Deals medium Strike damage by landing on an enemy. Seldom causes the enemy to fall. Brain Shake - Deals medium Strike damage + chance to PANIC to one foe. Weak Kill - Deals extreme Strike damage to one foe under a status element. Strike Hunt - For one turn, Hunt skills become Strike-typed. Regeneration (Small) - Auto:Restore 3% HP every turn, MAG is consumed. |
En +1 |
| 41 | General | Strike | Mow Down - Deals medium Strike damage to all foes. Brutal Hit - Deals heavy Strike damage to one foe. Gigantic Fist - Deals Heavy Strike damage to one enemy. The accuracy is slightly lower than normal. Fist of Anger - Deals heavy Strike damage to one foe. Power increase as user HP decrease. Void Strike - Negates Strike attacks for 1 turn. Steel Wall - Create a barrier to protect all allies from one Strike attack each. Brain Shake - Deals medium Strike damage + chance to PANIC to one foe. |
St +1 En +1 |
| 72 | Shura-O | Strike | Defense Yaburi - Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row. Akasha Arts - Release a secret technique cutting the air with a fist, deals heavy Strike damage to a row. Multi-Strike - Deals light Strike damage 2 to 7 times randomly to a row. Speed influence the number of attacks. Purple Smoke - Randomly attacks the enemy front row 2 to 5 times. May cause confusion. Strike-attribute. Dream Fist - Deals medium Strike damage to a single enemy + chance to cause SLEEP. Repel Strike - Reflect Strike damage for one turn. Regeneration (Medium) - Auto:Restore 5% HP every turn, MAG is consumed。 |
St +1 En +1 |
| 79 | Amatsu | Strike | Megaton Press - Crush all foes, deals heavy Strike damage. Hades Blast - Deals heavy Strike damage to all foes. Meteor Fist - Deals light Strike damage 3 to 5 times to random foes in a row. Pressure Needle - High chance to instantly kill one enemy. Strike-attribute. Deadly Fist - Deals heavy Strike damage to all foes. Drain Strike - Absorb Strike attacks for 1 turn. |
St +1 En +1 |
| 103 | Omega | Strike & Almighty | Thunder Queen Kick - Deals severe Strike damage to all foes with a kick. Can be used in the back row. Lightning Kick - Deals severe Strike damage to target and surroundings. Can be used in the back row. Last Hit - Deals heavy Strike damage to a foe. Power increases as HP decreases. Mortal Jihad - Megaton grade punch that blows off enemies, deals severe Strike damage to one foe. Holy Strike - Strike a blow infused with God's flame at one foes through all protections. Severe almight damage. Relies on physical stats, can be used from back row. Ragnarok - Heavy Almig damage to enemy front row that relies on physical stats, reduces defense. Regeneration (Large) - Auto:Recover 10% HP every turn、MAG is consumed. |
St +1 En +1 |
| 19 | Bhikkhuni | Pierce & Havoc | Stun Needle - Deals light Pierce damage + chance to PARALYSE to one foe. Single Shot - Attack a foe with the equipped ranged weapon, deals light Pierce damage. Poison Scratch - Scratches one enemy, with a chance to inflict POISON. Paralyzing Scratch - Scratches one enemy, with a chance to inflict PARALYZE. Venom Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict POISON. Paralysis Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict PARALYZE. Coaching - Auto:Critical chance decreases. |
En +1 |
| 20 | Maiden | Pierce | Shrapnel - Deals light Pierce damage to a row. Angel Arrow - Fire a love arrow at the target. Deals light Pierce damage + chance to CHARM. Pierce Hunter - For one turn, Hunt skills become Pierce-typed. Advice - Auto: Critical rate increases. Vivid Gust - Create a barrier to protect all allies from one Pierce attack each. |
En +1 |
| 61 | Nymph | Pierce | Middle Shot - Deals light Pierce damage to all foes. Autofire - Deals light Pierce damage 2 to 4 times to random foes. Happy Trigger - Deals light Pierce damage 3 to 6 times to all foes. Low accuracy. Void Pierce - Negates Pierce attacks for 1 turn. Intimidate - Reduce Attack/Magic Power and increase Defense/Magic Effect drastically to all foes. |
St +1 Ag +1 |
| 76 | Valkyrie | Pierce | Arid Needle - Deals medium Pierce damage + chance to STONE to one foe. Dream Needle - Deals medium Pierce damage + chance to SLEEP to one foe. Amaha Dance - Shoot feathers, Deals medium Pierce damage + chance to PARALYZE to all foes. Triple Down - Deals severe Pierce damage in 3 shot to one foe. Repel Pierce - Reflect Pierce attacks for one turn. Endure - Auto:If HP would be reduced to 0 then make HP1 once per battle. Power Charge - The power of the next physical attack is raised by 250%. |
Ag +2 |
| 77 | Princess | Pierce | Darkness Nail - Deals heavy Pierce damage + chance to PARALYZE to all foes. Annihilation Arrows - Deals heavy Pierce damage to a row + Poison. Myriad Arrows - Deals light Pierce damage 3 to 8 times to random foes. Drain Pierce - Absorb Pierce attacks for 1 turn. Provocation - Lowers enemy defense and magical effect while increasing their attack and magical power. Grand Tack - Deals severe Pierce damage to one foe. Snipe - Aim for a foe's weak spot, high chance to kill in one shot. |
Ag +2 |
| 100 | Goddess | Pierce | Five Ultimate Feathers - Deals light Pierce damage 6 to 8 time to one foe. Heaven's Bow - Deals severe Pierce damage to all foes. Supernova - Deals extreme Pierce damage to one foe. ...However, the hit rate is awful. Tetrakarn - For 1 turn, sets up a barrier around all allies to reflect physical attacks. Enduring Soul - Auto:If HP would become 0 then fully restore HP once per battle. Hyper Counter - 20% chance of reflecting Pierce and Strike attacks. |
Ag +2 |
| 110 | Light God | Pierce & Support | Pandemonium - Supreme bullet that go through everything, deals extreme Pierce damage to one foe. Stiti - Restores an ally to full HP and cures all ailments. |
En +2 |
| 21 | Demon Beast | Havoc & Hunt | Mega Claw - Deal two medium physical scratches on one foe. Assault Dive - Attack one enemy by striking from the sky, dealing Havoc damage. Can be used from the back row. Swift Strike - Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes. Charm Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict CHARM. Rend Asunder - Medium Almig element single target hunting attack. Havoc Hunt - For one turn, Hunt skills become Havoc-typed. Power Wall - Create a barrier to protect all allies from one Havoc attack each. Counter Attack - 50% chance to retaliate with light damage against physical attacks. Element depends on own normal attack |
St +1 |
| 38 | Holy Beast | Havoc & Hunt | Axel Claw - Scratch attack on one enemy row. Stone Bite - Attack one enemy by biting, dealing Havoc damage with a chance to inflict STONE. Chi Blast - Deals medium Havoc damage to a row. Poor accuracy, very high crit rate. Devil Feast - Single target instant death hunting skill (low chance). Void Havoc - Negates Havoc attacks for 1 turn. |
St +1 |
| 40 | Aragami | Havoc & Hunt | Spike Claw - Scratch a foe two times, dealing heavy Havoc damage in two hits to one foe. Sakura Rage - Deals light Havoc damage + chance to CHARM 2 to 8 times to random foes. Can only hit the same target 3 times. Mind Scream - Deals medium Havoc damage + chance to PARALYZE to a row. Insatiable - Medium Almig hunting attack to enemy front row. Critical Wave - Deals medium Havoc damage to all enemies. Has a high critical rate, but low accuracy. Repel Havoc - Reflect Havoc attacks for one turn. Counter Offensive - 50% chance to retaliate with medium damage against physical attacks. Element depends on own normal attack. |
St +1 |
| 62 | Avatar | Havoc & Hunt | Full-Power Strike - Deals severe Havoc damage to one foe. Accuracy is poor. Revelation - Deals heavy Havoc damage + chance to CLOSE to all foes. Fang Breaker - Attacks one enemy with Havoc damage and lowers its attack. Innocent Attack - Deals significantly more damage to enemies that are weak to Havoc. Great Feast - Instant death hunting attack against enemy front row (low chance). Can be used from back row. Drain Havoc - Absorb Havoc attacks for 1 turn. |
St +1 |
| 63 | Overlord | Havoc & Hunt | Iron Claw - Scratch one enemy, dealing high Havoc damage. Eat Whole - Causes heavy Havoc damage by attempting to swallow all enemies. Can be used from the back row. Gate of Hell - Deals severe Havoc damage + chance to STONE to all foes. Godslayer - Deals extreme Havoc damage to one foe. Very poor Accuracy, very high crit rate. Skull Cleave - Deals medium Havoc damage + lowers magical power to one foe. Last Meal - Instant death hunting attack against all foes (high chance). Death Counter - 50% chance to retaliate with heavy damage against physical attacks. Element depends on own normal attack. |
St +1 |
| 36 | Karmic Demon | Support | Tarukaja - Raises all allies' attack power. Tarunda - Lowers attack of all enemies. Sukukaja - Raises all allies' accuracy and evasion. Sukunda - Lowers accuracy and evasion of all foes. Mana Bonus - Auto: Max MP increased by 10%. |
Ag +1 |
| 60 | Night | Support | Makakaja - Raises all allies magical power. Rakukaja - Raises all allies' defense. Samakaja - Increases the Magic effect of all allies. Makanda - Lowers all enemies magic power. Rakunda - Lowers defense of all foes. Samanda - Lowers the magic effect stat of all foes. |
Ag +1 |
| 73 | Haunt | Support | Auto-Tarukaja - Auto:Gain the effects of Tarukaja at the beginning of every battle. Auto-Sukukaja - Auto:Gain the effects of Sukukaja at the beginning of every battle. Rebellion - Raises the crit rate of both allies and enemies. The effect fades over time. Yuufun Dance - Raises the attack and magical power of all allies. Dark Breath - Increases magic power and defense of all allies. Demon's Intimidation - Lower the magic effect stat of all enemies. |
Ag +1 |
| 74 | Enigma | Support | Auto-Makakaja - Auto:Gain the effects of Makakaja at the beginning of every battle. Auto-Rakukaja - Auto:Gain the effects of Rakukaja at the beginning of every battle. Revolution - Greatly raises the crit rate of both allies and enemies. The effect fades over time. Mana Gain - Auto: Max MP increased by 20%. Acid Breath - Greatly lowers enemy defense. |
Ag +1 |
| 75 | Genma | Support | Power Breath - Raises the attack, accuracy and evasion of all allies. Fog Breath - Significantly lowers enemy accuracy and evasion. Roar - Greatly lowers enemy offense. Demon Teeth Grind - Lower the enemies magic power significantly. Celestial Dance - Increases Magic Power and Magic Effect of all allies. Auto-Samakaja - Auto:Gain the effects of Samakaja at the beginning of every battle. |
Ag +2 |
| 99 | Vile | Support | Dekaja - Lowers the raised abilities of all foes. Dekunda - Restores the lowered abilities of all allies'. Heat Riser - Raises all stats of one ally. Mana Surge - Auto: Max MP increased by 30%. |
Ag +2 |
| 5 | Protection | Recovery | Dia - Recovers some HP for 1 ally. Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for one ally. |
In +1 |
| 15 | Fallen Hero | Recovery | Media - Recovers some HP for all party members. Posumudi - Cures one ally of POISON. Dormina - Inflict Sleep on a row of enemies. |
En +1 |
| 30 | Mighty Spirit | Recovery | Diarama - Recovers a lot of HP for 1 ally. Paraladi - Cures one ally of PALYZE. Pen Patra - Cures HAPPY, BIND, PANIC, SLEEP or BOMB for all allies. |
In +1 |
| 52 | Hades | Recovery | Recarm - Revives a dying ally with some HP. Baisudi - Cures CLOSE, POISON, PARALYZE, and CHARM for one ally. |
En +1 |
| 53 | Harmonious | Recovery | Prayer of Affection - Recovers HP for all allies. Closedi - Cures CLOSE for one ally. Dormina - Inflict Sleep on a row of enemies. |
En +1 |
| 69 | Six Realms | Recovery | Samarecarm - Revives a dying ally with full health. Tetraja - Creates a shield to protect all allies from one light or dark instant death attack. Mabaisudi - Cures CLOSE, POISON, PALYZE, CHARM for all allies. |
En +2 |
| 90 | Calm Spirit | Recovery | Mediarama - Recovers a lot HP for all party members. Petradi - Cures STONE for one ally. Charmdi - Cures CHARM for one ally. Cursedi - Cures STONE, CURSE, and BRAND for one ally. |
In +2 |
| 91 | Death Spirit | Recovery | Diarahan - Fully recovers an ally's HP. Patradi - Cures all ailments other than DYING for a single ally. |
In +1 En +1 |
| 112 | Deity | Recovery | Mediarahan - Fully recovers HP for all party members. Amrita - Cures all ailments except DYING, FLY, ORGY, and HEAT. Sristi - Revives all allies, including dead allies in COMP. Liftoma - Do not receive damage from trap floors until the next new moon. Can't be used during the new moon. |
In +2 |
| 68 | Three Worlds | Defense & Support | Recarmdra - User sacrifices their life to revive all allies to full health and cure all ailments. Psycho Barrier - Create a barrier to protect all allies from one Mind attack each. Pentawall - Create a wall to protect all allies from one Nerve attack each. Frilly Wall - Create a wall to protect all allies from one ailment attack each. |
In +2 |
| 13 | Fire Spirit | Fire & Nuclear | Agi - Light Fire damage to one enemy. Void Fire - Negates Fire attacks for 1 turn. Void Nuclear - For 1 turn, nullify enemy Nuclear attacks. Giga - Light Nuclear damage to one enemy. |
Ma +1 |
| 29 | Fire Demon | Fire & Nuclear | Maragi - Light Fire damage to a row of enemies. Fire Breath - Breathe flames on a target dealing light Fire damage to the target and adjacent allies. Magiga - Light Nuclear damage to a row of enemies. Fire Hunt - For one turn, Hunt skills become Fire-typed. Nuclear Hunt - For one turn, Hunt skills become Nuclear-typed. |
St +1 |
| 50 | Fire Leader | Fire & Nuclear | Agilao - Medium Fire damage to one enemy. Fire Storm - Attack all enemies with flames. Medium Fire damage. Fire Wall - Create a barrier to protect all allies from one Ice attack each. Repel Fire - Reflect Fire elemental attacks for one turn. Repel Nuclear - Reflect Nuclear elemental attacks for one turn. Gigaon - Medium Nuclr damage to one enemy. Frei - Light Nuclr damage to all enemies. |
Ma +1 |
| 49 | Fire Lord | Fire & Nuclear | Maragion - Medium Fire damage to a row of enemies. Crimson Sublation - Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies. Drain Fire - Absorb Fire attacks for 1 turn. Exploding Claw - Scratch a foe with a flaming claw, dealing heavy Fire damge + BOMB effect. Magigaon - Medium Nuclr damage to a row of enemies. Flash Bomb - Does Nuclear damage and reduces accuracy and evasion of the first enemy row. Can be used from the back row. Drain Nuclear - Absorb Nuclear attacks for 1 turn. |
St +1 |
| 88 | Fire Emperor | Fire & Nuclear | Agidyne - Heavy Fire damage to one enemy. Fire Dance - Deals light Fire damage multiple times to random foes. Fire Break - Negate the Fire resistance of one enemy for 3 turns. Nuclr Break - Negate the Nuclear resistance of one enemy for 3 turns. Gigarion - Heavy Nuclr damage to one enemy. Magigarion - Deals heavy Nuclear damage to one row. Freila - Medium Nuclr damage to all enemies. |
St +2 |
| 89 | Fire God | Fire & Nuclear | Maragidyne - Heavy Fire damage to a row of enemies. Hellfire - Unleash 1-5 light Fire attacks against random foes. Azure Cessation - Summon pillars of flames that deals heavy Fire damage to the target and light Fire damage to its nearby allies. Burning Ring - Causes one enemy to take heavy Fire damage + chance of FLAME. Freidyne - Heavy Nuclr damage to all enemies. Nuclear Missile - Severe nuclear damage to a single enemy. Atomic Flare - Severe Nuclear damage to all enemies. |
St +2 |
| 109 | Fire King | Fire & Nuclear | Deadly Burn - Deal severe Fire damage to all enemies. Inferno - Deal extreme Fire damage to one enemy. Ruiner Flame - Deals heavy Fire damage to one enemy row + chance of FLAME. Cosmic Flare - Deals severe Nuclear damage to all foes. Heat Kaiser - Very Heavy Nuclear damage to one enemy row. Ragnarok (Fire) - Deals extreme Fire damage to one foe. |
St +1 Ma +1 |
| 4 | Ice Spirit | Ice & Water | Bufu - Light Ice damage to one enemy. Can cause FREEZE. Void Ice - Negates Ice attacks for 1 turn. Aqua - Light Water damage to one enemy. Void Water - Negates Water attacks for 1 turn. |
Ma +1 |
| 12 | Ice Demon | Ice & Water | Mabufu - Light Ice damage to a row of enemies. Ice Breath - Deals light Ice damage + chance to FREEZE to the target and it's nearby allies. Malaqua - Light Water damage to a row of enemies. Ice Hunt - For one turn, Hunt skills become Ice-typed. Water Hunt - For one turn, Hunt skills become Water-typed. |
Ma +1 |
| 26 | Ice Leader | Ice & Water | Bufula - Medium Ice damage to one enemy. Can cause FREEZE. Ice Wall - Create a barrier to protect all allies from one Wind attack. Aeon Rain - Calls forth cryogenic rain dealing light Ice damage to all foes. Ice Reflect - Reflect Ice damage for one turn. Aques - Medium Water damage to one enemy. Water Wall - Create a barrier to protect all allies from one Fire attack. Repel Water - Reflect Water damage for one turn. Crystal Wall - Create a barrier to protect all allies from one Nuclear attack each. |
Ma +1 |
| 46 | Ice Wolf | Ice & Water | Mabufula - Medium Ice damage to a row of enemies. Drain Ice - Absorb Ice attacks for 1 turn. Malaques - Medium Water damage to a row of enemies. Strong Wave - Deals medium Water damage to the target and less damage to its nearby allies. May FREEZE. Drain Water - Absorb Water attacks for 1 turn. Acid Rain - Deals light Water damage to all enemies with corrosive rain. |
Lu +1 |
| 66 | Ice Master | Ice & Water | Bufudyne - Heavy Ice damage to one enemy. Can cause FREEZE. Ice Dance - Deals 2 to 8 time light Ice damage + chance to FREEZE to one row. Absolute Zero - Blows glacial air that deals severe Ice damage to one row. Aquadyne - Heavy Water damage to one enemy. Mizukiri - Deals medium physical Water damage to a row of foes. Ice Break - Negate the Ice resistance of one enemy for 3 turns. Water Break - Negate the Water resistance of one enemy for 3 turns. |
Lu +2 |
| 85 | Ice God | Ice & Water | Mabufudyne - Heavy Ice damage to a row of enemies. Ice Crash - Crush all foes that are under the FREEZE status element, killing them instantly. Malaquadyne - Heavy Water damage to a row of enemies. Soft Wave - A stream of Water deals 1-2 medium damage to the target and its nearby allies. May FREEZE. Fear Torrent - Deals heavy Water damage to all enemies + low chance of Freeze. Bloody Rain - Deals medium Water damage to an enemy row and lowers magical defense. |
Lu +2 |
| 107 | Ice King | Ice & Water | Cold World - A glacial air that randomly deals 1 to 16 times light Ice damage + a chance to FREEZE. Cocytus - Deals severe Ice damage + chance to FREEZE to one foe. Extreme Cold - Extreme glacial air that deals severe Ice damage to all enemies + chance to CLOSE. Aquary Tide - Deals severe Water damage to all foes. Splash Ray - Deals extreme Water damage to one foe. |
Ma +1 Lu +1 |
| 16 | Bolt Spirit | Electricity | Zio - Light Elec damage to one enemy. May SHOCK. Void Elec - Negates Elec attacks for 1 turn. |
Ma +1 |
| 32 | Bolt Lord | Electricity | Mazio - Light Elec damage to a row of enemies. Elect Discharge - Deals physical Elect damage to a target and its adjacent allies. May cause SHOCK. Elec Hunt - For one turn, Hunt skills become Electric-typed. |
In +1 |
| 54 | Lightning | Electricity | Zionga - Medium Elec damage to one enemy. May SHOCK. Shock - Unleash 1-5 light Electric attacks. Can cause SHOCK. Spark Bolt - Deals light Electric damage to one foe + chance of SHOCK. Can be used from the back row. Thunder Wall - Create a barrier to protect all allies from one Water attack each. Repel Elec - Reflect Elec elemental attacks for one turn. |
Ma +1 |
| 70 | Bolt Emperor | Electricity | Mazionga - Medium Elec damage to a row of enemies. Thunder Dance - Do 2 to 8 light electric attacks on random enemies. Lightning of Destruction - Light Electric attack on enemy front row, chance of instant death. Drain Elec - Absorbs Elect attacks for 1 turn. |
In +1 |
| 92 | Bolt Master | Electricity | Ziodyne - Heavy Elec damage to one enemy. May SHOCK. Scattered Thunder - Medium single target Electric attack with splash damage. Elec Break - Negate the Elec resistance of one enemy for 3 turns. Blitz Rain - Deals medium Electric damage to all foes + chance of SHOCK. Can be used from the back row. |
In +2 |
| 93 | Bolt God | Electricity | Maziodyne - Heavy Elect damage to a row of enemies. Lightning Strike - Heavy Electric attack with splash damage. May strike twice. Thunder Baptism - Medium Electric attack on all enemies. Thor's Hammer - Heavy single target Electric attack. can cause SHOCK. Can be used from back row. (Physical) |
In +2 |
| 113 | Bolt King | Electricity | Narukami - Unleash a severe Electric attack on all foes, can cause shock. Nice Short - Instantly kill all enemies that have SHOCK. Lightning of Truth - Severe lightning damage to one enemy. Can cause SHOCK. Charming Bolt - Heavy Electric damage to all enemies. Can cause CHARM. |
In +1 Ma +1 |
| 3 | Dragon | Force & Wind | Zan - Light Force damage to one enemy. Void Force - Negates Force attacks for 1 turn. Garu - Light Wind damage to one enemy. Void Wind - Negates Wind attacks for 1 turn. |
Ma +1 |
| 11 | Dragon Lord | Force & Wind | Mazan - Light Force damage to a row of enemies. Demon Yell - A thundering cry full of magical power, deals light Force damage to one foe. Splash damage. Magaru - Light Wind damage to a row of enemies. Force Hunt - For one turn, Hunt skills become Force-typed. Wind Hunt - For one turn, Hunt skills become Wind-typed. |
Ag +1 |
| 24 | Hiten | Force & Wind | Zanma - Medium Force damage to one enemy. Grav Wall - Create a barrier to protect all allies from one Grav attack each. Repel Force - Reflect Force elemental attacks for one turn. Garula - Medium Wind damage to one enemy. Wind Wall - Create a barrier to protect all allies from one Earth attack each. Repel Wind - Reflect Wind attacks for one turn. |
Ma +1 |
| 44 | Sky Dragon | Force & Wind | Mazanma - Medium Force damage to a row of enemies. Eastern Impact - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies. Drain Force - Absorb Force attacks for 1 turn. Magarula - Medium Wind damage to a row of enemies. Heavenly Cyclone - Summon a cyclone dealing medium Wind damage to the target and light Wind damage to it's nearby allies. Drain Wind - Absorb Wind attacks for 1 turn. |
Ag +1 |
| 65 | Sky Wizard | Force & Wind | Zandyne - Heavy Force damage to one enemy. Tornado - Invokes a tornado, deals medium Force damage 2 to 5 times to random foes. Force Dance - Attack with shockwaves, deals light Force damage 2 to 8 times to random foes. Garudyne - Heavy Wind damage to one enemy. Force Break - Negate the Force resistance of one enemy for 3 turns. Wind Break - Negate the Wind resistance of one enemy for 3 turns. |
Ag +2 |
| 82 | Wind God | Force & Wind | Mazandyne - Heavy Force damage to a row of enemies. Western Blow - Create a shock wave, deals medium Force damage to the target and light Force damage to it's nearby allies. Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range. Magarudyne - Heavy Wind damage to a row of enemies. Earthly Vortex - Conjure winds that can make even the ground shake. Deals medium Wind damage twice to the target and its surroundings. |
Ag +2 |
| 105 | Wind King | Force & Wind | Rimudora - Severe Force damage to one enemy. Rimudoraon - Severe Force damage to all enemies. Shockwave that destroys all. Sonic Mover - Physical Force damage to front row. Usable from back. Whirlwind - Deals heavy Wind damage to all foes. Panta Rhei - Deals severe Wind damage to one foe. |
Ma +1 Ag +1 |
| 7 | Element | Status Effects + Mind | Makajam - Inflicts CLOSE on a single enemy. Hapilma - Inflicts Happy ailment to one enemy. Happy Step - Inflicts Happy on a row of enemies. Devilish Dance Deals 25% of current HP to random enemies 2 to 5 times. (up to 250 damage) |
Ag +1 |
| 27 | Spirit | Mind & Nerve | Pulinpa - Deals light damage to one enemy row + chance of PANIC. Shibaboo - Inflict bind on one enemy. Fujin Strike - Deals physical Force damage to enemy + SLIP. Short range. Marin Karin - Inflict CHARM on a single enemy. Poisma - Deal light Nerve damage and poisons the enemy. Mite - Inflicts BOMB on one enemy. When attacked, unleashes an explosion that does Nuclear and Fire damage to surrounding enemies. Stagnant Sigh - Raises the rate at which one enemy get afflicted with status effects. The effect fades over time. Void Mind - Negates Mind attacks for 1 turn. Void Nerve - Negates Nerve attacks for 1 turn. |
Ma +1 |
| 48 | Luck Omen | Mind & Nerve | Lullaby - Inflicts sleep to one enemy row. Strength Song - Inflicts HAPPY on one enemy with high probability. Stagnant Air - Greatly raises the rate at which everyone gets status effects. Effect fades over time. Paral Eyes - Paralyze the enemy front row. Poison Breath - Spray poisonous gas to a target and their surroundings, dealing physical Nerve damage. Has a chance to inflict POISON as well. Mite Breath - Inflict light nerve element damage and BOMB on enemy front row. It can be used from the back row. Mind Hunt - For one turn, Hunt skills become Mind-typed. Nerve Hunt - For one turn, Hunt skills become Nerve-typed. |
In +1 |
| 67 | Wise King | Mind & Nerve | Sexy Dance - A lewd dance the inflicts CHARM on one enemy row. Panic Voice - Makes one enemy row panic. Valiant Dance - Inflict HAPPY on all enemies. Binding Cry - Inflict bind on one enemy row. Paral Web - Inflict light damage+paralysis on enemy front row. Mitoma - Inflict BOMB on one enemy row setting them up to explode in a Fire/Nuclr explosion damaging surrounding targets. Repel Mind - Reflect Mind elemental attacks for one turn. Repel Nerve - Reflect Nerve elemental attacks for one turn. |
Lu +1 |
| 86 | Patron | Mind & Nerve | Tentarafoo - Damage all enemies and inflict PANIC. Candy Voice - Use your sweet voice on enemy row, to make them your slaves. Chance to CHARM. Arachno Wire - Deals medium Nerve damage to a single enemy and inflicts PARALYZE. Neural Shock - Inflict light damage+PARALYZE on all foes. Eternal Rest - Instakill foes that are under SLEEP. Bite the Dust - Inflict light nerve element damage and BOMB on the enemy front row. Mind Break - Negate the Mind resistance of one enemy for 3 turns. Nerve Break - Negate the Nerve resistance of one enemy for 3 turns. |
In +1 Lu + 1 |
| 87 | Enlightened | Mind & Nerve | Frolic - High chances to CHARM all foes. Fog of Temptation - Wrap all foes in a fog and make them slaves. High chance to CHARM. Dormina - Chance to SLEEP on all foes. Melody of the Expanse - Deals medium Nerve damage + chance to CLOSE to all foes. Turbid Mist - Chance to POISON all enemies. Drain Mind - Absorb Mind attacks for 1 turn. Drain Nerve - Absorb Nerve attacks for 1 turn. Brain Burst - Deals medium Mind damage + chance to BIND to all foes. |
Lu + 2 |
| 108 | Achromatic | Mind & Nerve | Vanity - Almig element skill that inflicts a random ailment on all enemies. Mega Strike - Charge assisted by willpower. Severe physical Mind damage. Spreads to surrounding enemies if user is inflicted with an ailment. Shuffler - Inflict BOMB status on all enemies. Signature technique of Kyouji Kuzunoha. Peerless Body - Displays charming, flawless body to a row of enemies. Large mind damage + CHARM. Nervous Edge - Magic that projects unpleasant nature. Severe nerve damage, may BIND. |
In +1 Lu+1 |
| 33 | Angel | Light | Hama - Single target light element instant death attack (low odds). Kouha - Deals light Light damage to one foe. Exorcism - Inflicts BRAND on one enemy. Void Light - For 1 turn, prevent enemies from using light elemental attacks. |
In +1 |
| 57 | Herald | Light | Mahama - Light element instant death attack targeting 1 row (low odds). Hamaon - Deals Light based OHKO with high probability. Makouha - Deals light Light damage to all foes. Heaven's Door - Inflicts BRAND on enemy row. Light of Ruin - Deals Light damage to an enemy and inflicts BRAND. Light Wall - Create a barrier to protect all allies from one Dark attack each. Light Hunt - For one turn, Hunt skills become Light-typed. |
In +1 |
| 95 | Throne | Light | Mahamaon - Deals Light-based OHKO to an enemy row with high probability. Mahakouha - Deals medium Light damage to all foes. Kougaon - Deals Heavy Light damage to target and surroundings. Violet Flash - Light element instant death targeting all foes. Judgment - Halves HP of all foes (deals up to 1000 damage). Cannot kill enemy. Light Break - Negate the Light resistance of one enemy for 3 turns. Repel Light - For 1 turn, reflect Light attacks. |
In +1 |
| 96 | Cherubim | Light | Untainted Majesty - Deals Light-based OHKO to all enemies with high probability. Judgment Light - Heavy light element damage to one row, chance of instant death. Delta Force - Deals severe Light damage + chance to SLEEP. God's Hand - Deals medium physical Light damage to all foes. Drain Light - Absorb Light attacks for 1 turn. Damnation - Inflicts BRAND on all enemies. |
In +1 Lu +1 |
| 115 | Seraphim | Light & Instant Kills & Almighty | Dekaja - Lowers the raised abilities of all foes. Alpha Blaster - Cut all foes' HP in half at the end of each turn with light element. Omega Cluster - Kills enemies in a fixed order. Can be guarded. (Dark Element) Great Logos - Severe Almighty damage to all enemies. Xanadu - Severe Light magical damage to all enemies. |
In +2 |
