EraTohoPM

From Era Wiki
Revision as of 12:16, 8 October 2018 by Lunashooter (talk | contribs)
Jump to: navigation, search

WIP, watch your step.

Kaguya.png

eraTohoPM

Genre: Life Simulation/Trainer
Developer(s): toroiya
Current Version: 2.21
Translation Status: Active
[Contributors]
Repository link
Japanese Uploads

Synopsis

eraTohoPM is a game based off Princess Maker, a life simulation game, where the player is mysteriously appointed as Kaguya Houraisan's educator by the current monarch of the Lunar Capital. The same monarch known for having a reputation as a tyrant, and has many suspicious rumors surrounding him. The goal of the player is for them to raise Kaguya to become fully independent in five years time. How they choose to do this is up to them; however, there are many dark influences on the moon that have their own agendas and would like nothing more than to have Kaguya succumb to them.

Gameplay

Generally, the gameplay of eraTohoPM is stretched across different systems. The player can use a variety of items, clothing, skills, and mechanics to raise Kaguya how they would like. With all of these different systems, it also brings different ways to play the game and certain events can drastically alter how the game is played as well.

Gameplay in PM can be broken down into different "phases".
It loops in the order of:

Main screen → Selected action → Events

And then repeats.

The following sections below will go further into detail about the various systems in PM.

Time System

eraTohoPM has a time based mechanic. Time passes and is broken down into Years → Months → First Half / Second Half of that month. Certain actions and commands will advance time, moving from the first half of the month into the second and once the second half is over, it moves on over to the first half of the next month. The player has five years to raise Kaguya to reach an ending, not counting any sudden bad ends stemming from events or the player's decisions.

Time also affects other things such as certain events will only occur during specific dates. Another example is that, depending on what season it is, certain Leisure Outing locations will change and the player can get different results.

Commands

The various commands of different parts of the game will be explained in the following links.

Parameters & Stats

In eraTohoPM, there are many different stats and abilities that affect gameplay. A big portion of events have some sort of stat requirement.
This table below will give a brief summary of the secondary benefits that a stat provides.

Stats
Beauty Represents Kaguya's charm and appeal.
The higher this is, the more the player benefits from beauty contests.
Intelligence Represents Kaguya's logic and wisdom.
The higher this is, the easier skill points will be to get, though it isn't the only contributing factor towards it.
Communication Represents Kaguya's ability to talk to someone else.
Used to gain favorability from the Watatsuki sisters and affects the [Negotiation] action.
Housekeeping Represents Kaguya's knowledge and skills to do household chores.
Living expenses lowers the higher this stat is.
Faith Represents the depth of Kaguya's faith.
The higher this is, the harder it is for Lust and Corruption to raise.
Strength Represents Kaguya's physical power.
In addition to affecting combat, fatigue accumulates slower the higher this stat is.
Lust Represents Kaguya's sexual desire, knowledge and the development of her body.
The higher this is, the easier it is to attract the attention of others. Also plays a role in certain combat actions.
If it reaches 1000, the player will be given a bad end.
Corruption Rises when Kaguya experiences abnormal training and other values.
If this reaches 1000, If it reaches 1000, the player will be given a bad end.

Temperaments

There are also various "Temperaments" that slightly affect various things. These temperaments change depending on Kaguya's experiences and the player is given a summary of their growth at the end of every month.

Clothing & Attributes

Clothing has an important role in PM. Most notable is that some clothing will steadily change Kaguya's attribute. Her attribute can be seen as an indicator of her affinity for a role. For example, when the game starts, Kaguya's attribute will start off as Princess [100]. If the player equips her with a Maid Uniform, at the end of certain actions, her Princess attribute will decrease to [99] and her Maid attribute will increase to [1]. The higher the number in a specific attribute, the more comfrtable she is assuming the role. Depending on the attribute, the player will also unlock extra actions and commands pertaining to that attribute. This also affects the endings greatly, as a big portion of them will depend on her attributes as one of the requirements.

Another thing that Clothing does is provide special modifiers to her stat growths. For example, a Nun Habit will make it easier for her Faith and Beauty stat to increase but gives a negative multiplier to Housekeeping. There are many different clothes and are even special modified and upgraded versions of existing clothes. For example, most of the base clothing have a short skirt and mini skirt version that are available to purchase after a certain point. These versions offer increased modifiers, positive and negative, and increased bonuses towards the attribute.

The list of clothing and their bonuses can be found here:

Skills

Skills are passive abilities that can be equipped to Kaguya for a variety of bonuses under the [Skills, Work & Preferences] command. They are earned by spending Skill Points that can be obtained using specific Commands. Also, there's the option to use Attribute Points to unlock some skills which also obtained by using specific commands. There can only be two skills equipped at a time but are interchangeable at any moment.

Events

At the end of your action phase, the event phase starts. Any events that the player or Kaguya meets the requirement for will appear here. Events will almost always increase a stat, and can sometimes range from beneficial to negative side effects. Most events rely on Kaguya's stats and attribute for them to appear but some require a specific date to start appearing. Some will appear due to other factors such as Kaguya's workplace, her discipline plan, and whether she's kidnapped or not.

Work

The player is able to choose a job for Kaguya under the [Skills, Work & Preferences] command. Using these jobs, she is simultaneously able to earn money and increase her stats and attributes. She will have better compatibility with some jobs than others depending on her attribute. Some work events will also turn lewd depending on her Lust stat.

Discipline

The player can choose a discipline plan for Kaguya in the [Preferences] menu which will be administered at the end of every turn. These plans are ways to further increase her stats, though if her Wits temperament is high enough, she won't make any mistakes for the player to discipline her for, resulting in no bonuses.

Bandit Kidnapping

After the second year, bandits will start targeting Kaguya to abduct her. A gauge will start to appear during every event phase and if it fills up, Kaguya will get kidnapped. While kidnapped, the player is restricted in the actions and commands that they can choose until she is rescued. At the end of every turn while kidnapped, the bandits will start sexually torturing and training Kaguya, increasing her Lust and Corruption stat. The player options the player has during this are listed here.

To prevent the bandits from kidnapping her in the first place, the player should keep an eye on the gauge and use the [Military LvUP & Bandit Defenses] command.

Endings

There are numerous endings in the game, at least 100+. Some are short and some are very long. The endings' requirements are either a combination of stats and attributes, special events, or are bad endings.

Below is a list of endings sorted by their requirements.