Difference between revisions of "EraMegaten/Parameters"
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== St== | == St== | ||
| − | The Strength stat. A straightforward boost and ideal for physical damage dealers, it is primarily used for physical attacks and skills. It also slightly affects a | + | The Strength stat. A straightforward boost and ideal for physical damage dealers, it is primarily used for physical attacks and skills. It also slightly affects a demon's HP Stat, though not as much as En does. The formula for a character's Physical Attack and Defense is determined below. |
'''Humans''': Attack = LV/2 + St + En/2<br /> | '''Humans''': Attack = LV/2 + St + En/2<br /> | ||
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== In== | == In== | ||
| − | The Intelligence stat. In affects a large variety of things ranging from how effective a healing spell might be to the accuracy of using a gun as a weapon to even negotiations with demons. This stat is recommended for primarily supporting characters, but a lot of characters benefit from a few points so feel free to choose how much focus it receives. The | + | The Intelligence stat. In affects a large variety of things ranging from how effective a healing spell might be to the accuracy of using a gun as a weapon to even negotiations with demons. This stat is recommended for primarily supporting characters, but a lot of characters benefit from a few points so feel free to choose how much focus it receives. The stats affected are listed below. |
| − | '''Humans''': <br />Magic Attack = LV/2+ Ma + In/2<br /> Magic Effect = LV + In + Lu/2<br /> | + | '''Humans''': <br />Magic Attack = LV/2+ Ma + In/2<br /> Magic Effect = LV + In + Lu/2<br /> Item Power = LV*2 + ((In*3 or LV depending on which is higher)/4)*2.5+((Lu*3 or LV depending on which is higher)/4) |
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== Ma== | == Ma== | ||
| − | The Magic stat. Similar to Strength, it is a straightforward boost and ideal for magical damage dealers. | + | The Magic stat. Similar to Strength, it is a straightforward boost and ideal for magical damage dealers. It slightly boosts supporting capabilities such as an item's accuracy or Magic Effect, but it is mostly focused on Magic Attack and the MP Stat. As almost all non-Auto skills depend on the MP stat, it can't hurt to put a few points into Ma so your physical damage dealers have a larger pool of MP to focus on attacking. Choose the ratios as you see fit. The affected stats are listed below. |
| − | '''Humans''': <br />Magic Attack = LV/2+ Ma + In/2<br /> Magic Effect = LV + In + Lu/2<br /> | + | '''Humans''': <br />Magic Attack = LV/2+ Ma + In/2<br /> Magic Effect = LV + In + Lu/2<br /> Item Accuracy = LV*2+((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )<br /> |
| − | + | '''Demons''': <br />Magic Attack = LV*2 + Ma*5/2 + In<br /> Magic Effect = LV*2 + In*2 + Ma/2 + Lu<br /> | |
| + | '''Shared''': <br />MP = (((LV +(In/2)+(Ma*3/2))*2 +5)*(100+LV)/100) * Mana-Bonus skill multiplier | ||
| + | |||
| + | == En== | ||
| + | The Endurance stat. It provides a straightforward boost toward the HP and Defense Stat, but can also slightly increase a character's Attack. If one ever feels that the enemy damage is too high or want their party members to last longer, points into these will boost survivability. Below are how Physical Defense and HP are affected by En. | ||
| + | |||
| + | '''Humans''': <br />Defense = LV + En<br /> | ||
| + | '''Demons''': <br />Defense = LV*2 + En*3 + St/2<br /> | ||
| + | '''Shared''': <br />HP =((LV + St*2 + En*7 + 5)*(100+LV*3)/100) * Life-Bonus skill multiplier | ||
| − | + | == Ag== | |
| + | The Agility stat. One of the most important stats for a Gunslinger, affecting the damage and accuracy of their Gun. For non-Gunslingers, it affects a variety of things such as physical skill/weapon accuracy, evasion, the accuracy of items, and turn order priority. Many characters usually want a respectable amount of speed but it is possible to opt to ignore it in favor of durability. Below are the stats affected by Ag. | ||
| − | ''' | + | '''Humans''': <br />Evasion = LV + Ag + Lu/2<br /> Item Accuracy = LV*2+((Ag*3 or LV)/4 depending on which is higher)*2.5 + ((Ma*3 or LV)/4 depending on which is higher)<br /> |
| + | '''Demons''': <br />Defense = LV*2 + En*3 + St/2<br /> | ||
[[Category:Megaten]] | [[Category:Megaten]] | ||
Revision as of 08:12, 14 April 2023
St
The Strength stat. A straightforward boost and ideal for physical damage dealers, it is primarily used for physical attacks and skills. It also slightly affects a demon's HP Stat, though not as much as En does. The formula for a character's Physical Attack and Defense is determined below.
Humans: Attack = LV/2 + St + En/2
Demons: Attack = LV*2 + St*5/2 + En
One might notice that demons seem to benefit more from their stats than humans do. This is to help compensate for demons lacking access to equipment, which also means demons require less money and material investment than humans to fight efficiently. A human with proper equipment, however, can easily match up to a demon's stats. So feel free to run any ratio of humans and demons as to what fits your playstyle.
In
The Intelligence stat. In affects a large variety of things ranging from how effective a healing spell might be to the accuracy of using a gun as a weapon to even negotiations with demons. This stat is recommended for primarily supporting characters, but a lot of characters benefit from a few points so feel free to choose how much focus it receives. The stats affected are listed below.
Humans:
Magic Attack = LV/2+ Ma + In/2
Magic Effect = LV + In + Lu/2
Item Power = LV*2 + ((In*3 or LV depending on which is higher)/4)*2.5+((Lu*3 or LV depending on which is higher)/4)
Demons:
Magic Attack = LV*2 + Ma*5/2 + In
Magic Effect = LV*2 + In*2 + Ma/2 + Lu
Ma
The Magic stat. Similar to Strength, it is a straightforward boost and ideal for magical damage dealers. It slightly boosts supporting capabilities such as an item's accuracy or Magic Effect, but it is mostly focused on Magic Attack and the MP Stat. As almost all non-Auto skills depend on the MP stat, it can't hurt to put a few points into Ma so your physical damage dealers have a larger pool of MP to focus on attacking. Choose the ratios as you see fit. The affected stats are listed below.
Humans:
Magic Attack = LV/2+ Ma + In/2
Magic Effect = LV + In + Lu/2
Item Accuracy = LV*2+((Ag*3 or LV depending on which is higher)/4)*2.5 + ((Ma*3 or LVdepending on which is higher)/4 )
Demons:
Magic Attack = LV*2 + Ma*5/2 + In
Magic Effect = LV*2 + In*2 + Ma/2 + Lu
Shared:
MP = (((LV +(In/2)+(Ma*3/2))*2 +5)*(100+LV)/100) * Mana-Bonus skill multiplier
En
The Endurance stat. It provides a straightforward boost toward the HP and Defense Stat, but can also slightly increase a character's Attack. If one ever feels that the enemy damage is too high or want their party members to last longer, points into these will boost survivability. Below are how Physical Defense and HP are affected by En.
Humans:
Defense = LV + En
Demons:
Defense = LV*2 + En*3 + St/2
Shared:
HP =((LV + St*2 + En*7 + 5)*(100+LV*3)/100) * Life-Bonus skill multiplier
Ag
The Agility stat. One of the most important stats for a Gunslinger, affecting the damage and accuracy of their Gun. For non-Gunslingers, it affects a variety of things such as physical skill/weapon accuracy, evasion, the accuracy of items, and turn order priority. Many characters usually want a respectable amount of speed but it is possible to opt to ignore it in favor of durability. Below are the stats affected by Ag.
Humans:
Evasion = LV + Ag + Lu/2
Item Accuracy = LV*2+((Ag*3 or LV)/4 depending on which is higher)*2.5 + ((Ma*3 or LV)/4 depending on which is higher)
Demons:
Defense = LV*2 + En*3 + St/2