Difference between revisions of "EraMegaten/Classes/Adept"

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=Adept=
+
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two 'sub-classes', which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.
  
Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.<br>
+
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.
  
You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.<br>
+
; PROS
 
+
:* Good flexibility in terms of skill/ability setup.
;'''PROS'''<br>
+
:* Can use skill cards to add/swap skills you like/dislike.
:- Good flexibility in terms of skill/ability setup.<br>
+
:* Different base stats allows for better min/maxing.
:- Can use skill cards to add/swap skills you like/dislike.<br>
+
:* 12 Skill slots.
:- Different base stats allows for better min/maxing.<br>
+
; CONS
 
+
:* Limited sub-talent count.
;'''CONS'''<br>
 
:- Limited sub-talent count.<br><br>
 
  
 
==Adept, Capacity points and you!==
 
==Adept, Capacity points and you!==
  
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!<br>
+
Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!
  
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)<br>
+
As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)
  
'''*NOTE*''' - It's possible to play without a Summoner Lv1 Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).<br><br>
+
'''*NOTE*''' - It's possible to play without Summoner Lv1. Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).
  
 +
==Adept Sub-Classes==
  
=Adept Sub-Classes=
+
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!
  
'''NOTE''' – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!<br>
+
Special thanks to Metatronn for the original skill lists for the adept!
  
Special thanks to Metatronn for the original skill lists for the adept!<br>
+
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]
  
Skills and their effects can be found [https://wiki.eragames.rip/index.php/EraMegaten/Skills HERE]<br>
+
===Martial Artist===
  
==Martial Artist==
+
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).
  
Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).<br>
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 
+
|+ Martial Artist
 
+
!scope="col" colspan="60"| Parameters
{| class="wikitable"
+
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10"| 3
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:red;"| 1
 
|-
 
|-
! scope="row" colspan="11"| Martial Artist
+
!scope="col" colspan="60"| Skills
 
|-
 
|-
! scope="col"| ST
+
!scope="row" colspan="12"| Natural
! scope="col"| IN
+
!scope="row" colspan="48"| Evolved
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:green; text-align:center;" scope="col" | 4
+
!scope="col" colspan="12" rowspan="5"| Short Jab<br>(Innate)
| style="color:orange; text-align:center;" scope="col" | 2
+
|colspan="12" rowspan="5"| → Sonic Punch
| style="color:red; text-align:center;" scope="col" | 1
+
|colspan="12" rowspan="2"| → Gigantic Fist
| style=text-align:center; scope="col" | 3
+
|colspan="12"| → Meteor Fist
| style="color:green; text-align:center;" | 4
 
| style="color:red; text-align:center;" scope="col" | 1
 
| scope="col"|Short Jab
 
| style=text-align:Left; scope="col"|→ Sonic Punch
 
| style=text-align:Left; scope="col"|→ Gigantic Fist
 
| style=text-align:Left; scope="col"|→ Meteor Fist
 
| scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
|colspan="12"| → Deadly Fist
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| style=text-align:Left; scope="col"|→ Deadly Fist
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Short Jab [0]'''
+
|colspan="12"| → Weak kill
| scope="col"|
+
|colspan="12"| → Meteor Fist
| scope="col"|
 
| style=text-align:Left; scope="col"|→ Weak kill
 
| style=text-align:Left; scope="col"|→ Meteor Fist
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Life Bonus [7]'''
+
|colspan="12" rowspan="2"| → Dying blow
| scope="col"|
+
|colspan="12" rowspan="2"| → Fist of Anger
| scope="col"|
+
|colspan="12"| → Deadly Fist
| style=text-align:Left; scope="col"|→ Dying blow
 
| style=text-align:Left; scope="col"|→ Fist of Anger
 
| style=text-align:Left; scope="col"|→ Deadly Fist
 
 
|-
 
|-
| scope="row" colspan="6"| '''Roundhouse kick[13]'''
+
|colspan="12"| → Last Hit
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| style=text-align:Left; scope="col"| → Last Hit
 
 
|-
 
|-
| scope="row" colspan="6"| '''Defense Kuzushi [17]'''
+
!scope="col" colspan="12"| Life Bonus<br>(Learn LV:7)
| style=text-align:Left; scope="col"|Life Bonus
+
|colspan="12"| → Life gain
| style=text-align:Left; scope="col"|→ Life gain
+
|colspan="12"| → Life surge
| style=text-align:Left; scope="col"|→ Life surge
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Swift Strike [23]
+
!scope="col" colspan="12" rowspan="2"| Roundhouse kick<br>(Learn LV:13)
| style=text-align:Left; scope="col"|Defense Yaburi
+
|colspan="12"| → Thunder Queen Kick
| style=text-align:Left; scope="col"|→ Defense Kuzushi
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Fang Breaker [27]
+
|colspan="12"| → Twister Kick
| style=text-align:Left; scope="col"|Roundhouse kick
 
| style=text-align:Left; scope="col"|→ Somersault
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Law of the Hunt [33]
+
!scope="col" colspan="12"| Defense Kuzushi<br>(Learn LV:17)
| scope="col"|
+
|colspan="12"| → Defense Yaburi
| style=text-align:Left; scope="col"|→ Thunder Queen Kick
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Defense Yaburi [37]
+
!scope="col" colspan="12"| Swift Strike<br>(Learn LV:23)
 
|-
 
|-
| scope="row" colspan="6"| Deadly Fist [45]
+
!scope="col" colspan="12"| Fang Breaker<br>(Learn LV:27)
 
|-
 
|-
! scope="row" colspan="6"| Sub-Talent List
+
!scope="col" colspan="12"| Law of the Hunt<br>(Learn LV:33)
 
|-
 
|-
! scope="row" colspan="6"| Trained Body
+
!scope="col" colspan="12"| Defense Yaburi<br>(Learn LV:37)
! scope="row" colspan="5"| +10% HP per level
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="12"| Deadly Fist<br>(Learn LV:45)
! style="color:green;" scope="col"| Lv1
 
! style="color:green;" scope="col"| Lv2
 
! style="color:green;" scope="col"| Lv3
 
! style="color:red;" scope="col"| Lv4
 
! style="color:red;" scope="col"| Lv5
 
! scope="row" colspan="5"| Max Natural Level - Lv3
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="60"| Sub-Talents
| scope="col"| 3pt
 
| scope="col"| 7pt
 
| scope="col"| 10pt
 
| scope="col"| 12pt
 
| scope="col"| 15pt
 
 
|-
 
|-
! scope="row" colspan="6"| Attack Mastery
+
!scope="row" colspan="30"| Trained Body
! scope="row" colspan="5"| +10% Damage
+
!scope="row" colspan="30"| +10% HP per level
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="6" style="color:green;"| Lv1
! style="color:green;" scope="col"| Lv1
+
!scope="col" colspan="6" style="color:green;"| Lv2
! style="color:red;" scope="col"| Lv2
+
!scope="col" colspan="6" style="color:green;"| Lv3
! scope="col"| N/A
+
!scope="col" colspan="6" style="color:red;"| Lv4
! scope="col"| N/A
+
!scope="col" colspan="6" style="color:red;"| Lv5
! scope="col"| N/A
+
!scope="row" colspan="30"| Max Natural Level - Lv3
! scope="row" colspan="5"| Max Natural Level - Lv1
+
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
! scope="col"| *
+
!scope="row" colspan="30"| Attack Mastery
| scope="col"| 10pt
+
!scope="row" colspan="30"| +10% Damage
| scope="col"| 20pt
 
| style=text-align:center; scope="col"| -
 
| style=text-align:center; scope="col"| -
 
| style=text-align:center; scope="col"| -
 
 
|-
 
|-
! scope="row" colspan="6"| Strong will
+
!scope="col" colspan="6" style="color:green;"| Lv1
! scope="row" colspan="5"| (Personality trait – Auto-Added)
+
!scope="col" colspan="6" style="color:red;"| Lv2
 +
!scope="col" colspan="6"| N/A
 +
!scope="col" colspan="6"| N/A
 +
!scope="col" colspan="6"| N/A
 +
!scope="row" colspan="30"| Max Natural Level - Lv1
 +
|-style="text-align:center;"
 +
|colspan="6"| 10pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 
|-
 
|-
 +
!scope="row" colspan="30"| Strong will
 +
!scope="row" colspan="30"| (Personality trait – Auto-Added)
 
|}
 
|}
  
{| class="wikitable"
+
{|class="wikitable" style="text-align:center;"
 +
|+ Skill Details
 
|-
 
|-
! style=text-align:center; scope="row" colspan="13"| Martial Artist Skill Details
+
!scope="col"| Name
 +
!scope="col"| Type
 +
!scope="col"| Affinity
 +
!scope="col"| Range
 +
!scope="col"| Power
 +
!scope="col"| Hit
 +
!scope="col"| Atk No.
 +
!scope="col"| Cost
 +
!scope="col"| Damage Type
 +
!scope="col"| Description
 
|-
 
|-
! style=text-align:center; scope="row" colspan="4"| Name
+
| Short Jab
! style=text-align:center; scope="col"| Type
+
| Attack
! style=text-align:center; scope="col"| Affinity
+
| Strike
! style=text-align:center; scope="col"| Range
+
| Single
! style=text-align:center; scope="col"| Power
+
| 130
! style=text-align:center; scope="col"| Hit
+
| 100
! style=text-align:center; scope="col"| Atk No.
+
| 1~1
! style=text-align:center; scope="col"| Cost
+
| 2MP
! style=text-align:center; scope="col"| Damage Type
+
| Physical
! style=text-align:center; scope="col"| Description
+
| Deals light strike damage to one foe.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Short Jab
+
| Sonic Punch
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 130
+
| 210
| style=text-align:center; scope="col"| 100
+
| 120
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 2MP
+
| 5MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals light strike damage to one foe.
+
| Deals medium strike damage to one foe. Accuracy is better than average.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Sonic Punch
+
| Gigantic Fist
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 210
+
| 320
| style=text-align:center; scope="col"| 120
+
| 80
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 5MP
+
| 10MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals medium strike damage to one foe. Accuracy is better than average.
+
| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Gigantic Fist
+
| Weak Kill
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 320
+
| 180
| style=text-align:center; scope="col"| 80
+
| 100
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 10MP
+
| 5MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals heavy strike damage to one foe. The accuracy is slightly lower than average.
+
| Deals extreme strike damage to one foe under a status element.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Weak Kill
+
| Dying Blow
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 180
+
| 225
| style=text-align:center; scope="col"| 100
+
| 90
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 5MP
+
| 6MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals extreme strike damage to one foe under a status element.
+
| Deals medium strike damage to one foe. Power increases as HP decreases.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Dying Blow
+
| Meteor Fist
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| 1 Row
| style=text-align:center; scope="col"| 225
+
| 130
| style=text-align:center; scope="col"| 90
+
| 90
| style=text-align:center; scope="col"| 1~1
+
| 3~5
| style=text-align:center; scope="col"| 6MP
+
| 30MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals medium strike damage to one foe. Power increases as HP decreases.
+
| Deals light strike damage 3 to 5 times to random foes in a row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Meteor Fist
+
| Fist of Anger
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| 1 Row
+
| Single
| style=text-align:center; scope="col"| 130
+
| 300
| style=text-align:center; scope="col"| 90
+
| 90
| style=text-align:center; scope="col"| 3~5
+
| 1~1
| style=text-align:center; scope="col"| 30MP
+
| 13MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals light strike damage 3 to 5 times to random foes in a row.
+
| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Fist of Anger
+
| Deadly Fist
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| All
| style=text-align:center; scope="col"| 300
+
| 335
| style=text-align:center; scope="col"| 90
+
| 90
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 13MP
+
| 26MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
+
| Deals heavy strike damage to all foes.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Deadly Fist
+
| Last hit
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| All
+
| All
| style=text-align:center; scope="col"| 335
+
| 300
| style=text-align:center; scope="col"| 90
+
| 80
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 26MP
+
| 25MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals heavy strike damage to all foes.
+
| Deals heavy strike damage to a foe. Power increases as HP decreases.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Last hit
+
| Life Bonus
| style=text-align:center; scope="col"| Attack
+
| Auto
| style=text-align:center; scope="col"| Strike
+
| N/A
| style=text-align:center; scope="col"| All
+
| N/A
| style=text-align:center; scope="col"| 300
+
| N/A
| style=text-align:center; scope="col"| 80
+
| N/A
| style=text-align:center; scope="col"| 1~1
+
| N/A
| style=text-align:center; scope="col"| 25MP
+
| N/A
| style=text-align:center; scope="col"| Physical
+
| N/A
| style=text-align:center; scope="col"| Deals heavy strike damage to a foe. Power increases as HP decreases.
+
| Max HP increased by 10%.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Bonus
+
| Life Gain
| style=text-align:center; scope="col"| Auto
+
| Auto
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| Max HP increased by 10%.
+
| Max HP increased by 20%.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Gain
+
| Life Surge
| style=text-align:center; scope="col"| Auto
+
| Auto
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| Max HP increased by 20%.
+
| Max HP increased by 30%.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Surge
+
| Defense Kuzushi
| style=text-align:center; scope="col"| Auto
+
| Attack
| style=text-align:center; scope="col"| N/A
+
| Strike
| style=text-align:center; scope="col"| N/A
+
| Row
| style=text-align:center; scope="col"| N/A
+
| 110
| style=text-align:center; scope="col"| N/A
+
| 150
| style=text-align:center; scope="col"| N/A
+
| 1~1
| style=text-align:center; scope="col"| N/A
+
| 3MP
| style=text-align:center; scope="col"| N/A
+
| Physical
| style=text-align:center; scope="col"| Max HP increased by 30%.
+
| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Defense Kuzushi
+
| Defense Yaburi
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Row
+
| Row
| style=text-align:center; scope="col"| 110
+
| 100
| style=text-align:center; scope="col"| 150
+
| 150
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 3MP
+
| 8MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.
+
| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Defense Yaburi
+
| Roundhouse kick
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Row
+
| Row
| style=text-align:center; scope="col"| 100
+
| 140
| style=text-align:center; scope="col"| 150
+
| 95
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 8MP
+
| 5MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.
+
| A kick that deals light Strike damage to the front row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Roundhouse kick
+
| Twister Kick
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Row
+
| Single
| style=text-align:center; scope="col"| 140
+
| 180
| style=text-align:center; scope="col"| 95
+
| 100
| style=text-align:center; scope="col"| 1~1
+
| 2~2
| style=text-align:center; scope="col"| 5MP
+
| 30MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| A kick that deals light Strike damage to the front row.
+
| User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Somersault
+
| Thunder Queen kick
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Strike
| style=text-align:center; scope="col"| Single
+
| All
| style=text-align:center; scope="col"| 210
+
| 410
| style=text-align:center; scope="col"| 85
+
| 90
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 4MP
+
| 38MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Strong kick at one enemy. Usable from back.
+
| Deals severe Strike damage to all foes with a kick. Can be used in the back row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Thunder Queen kick
+
| Swift Strike
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Strike
+
| Havoc
| style=text-align:center; scope="col"| All
+
| All
| style=text-align:center; scope="col"| 410
+
| 120
| style=text-align:center; scope="col"| 90
+
| 80
| style=text-align:center; scope="col"| 1~1
+
| 3~5
| style=text-align:center; scope="col"| 38MP
+
| 7MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals severe Strike damage to all foes with a kick. Can be used in the back row.
+
| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Swift Strike
+
| Fang Breaker
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Havoc
+
| Havoc
| style=text-align:center; scope="col"| All
+
| All
| style=text-align:center; scope="col"| 120
+
| 240
| style=text-align:center; scope="col"| 80
+
| 95
| style=text-align:center; scope="col"| 3~5
+
| 1~1
| style=text-align:center; scope="col"| 7MP
+
| 10MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.
+
| Attacks one enemy with medium Havoc damage and lowers its attack.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Fang Breaker
+
| Law of the Hunt
| style=text-align:center; scope="col"| Attack
+
| Auto
| style=text-align:center; scope="col"| Havoc
+
| N/A
| style=text-align:center; scope="col"| All
+
| N/A
| style=text-align:center; scope="col"| 240
+
| N/A
| style=text-align:center; scope="col"| 95
+
| N/A
| style=text-align:center; scope="col"| 1~1
+
| N/A
| style=text-align:center; scope="col"| 10MP
+
| N/A
| style=text-align:center; scope="col"| Physical
+
| N/A
| style=text-align:center; scope="col"| Attacks one enemy with medium Havoc damage and lowers its attack.
+
| Auto:Increase the power of DEVIL CO−OP this character participates in.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Law of the Hunt
+
| Fang Breaker
| style=text-align:center; scope="col"| Auto
+
| Attack
| style=text-align:center; scope="col"| N/A
+
| Havoc
| style=text-align:center; scope="col"| N/A
+
| All
| style=text-align:center; scope="col"| N/A
+
| 240
| style=text-align:center; scope="col"| N/A
+
| 95
| style=text-align:center; scope="col"| N/A
+
| 1~1
| style=text-align:center; scope="col"| N/A
+
| 10MP
| style=text-align:center; scope="col"| N/A
+
| Physical
| style=text-align:center; scope="col"| Auto:Increase the power of DEVIL CO−OP this character participates in.
+
| Attacks one enemy with medium Havoc damage and lowers its attack.
|-
 
| style=text-align:center; scope="row" colspan="4"| Fang Breaker
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Havoc
 
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 240
 
| style=text-align:center; scope="col"| 95
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 10MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Attacks one enemy with medium Havoc damage and lowers its attack.
 
 
|}
 
|}
  
==Swordmaster==
+
===Swordmaster===
  
 
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.
 
This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.
  
{| class="wikitable"
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
|-
+
|+ Swordmaster
! scope="row" colspan="11"| Swordmaster
+
!scope="col" colspan="60"| Parameters
|-
 
! scope="col"| ST
 
! scope="col"| IN
 
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
|-
 
| style="color:green; text-align:center;" scope="col" | 4
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| style="color:red; text-align:center;" scope="col" | 1
 
| style=text-align:center; scope="col" | 3
 
| style="text-align:center;" | 3
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| scope="col"|Life Bonus
 
| style=text-align:Left; scope="col"|→ Life gain
 
| style=text-align:Left; scope="col"|→ Life surge
 
|-
 
! scope="row" colspan="6"| Skill List
 
| scope="col"|Mist Slash
 
| style=text-align:Left; scope="col"|→ Deathbound
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Ichimoji Slash [0]
+
!scope="col" colspan="10"| ST
| scope="col"|Rigid Cutting
+
!scope="col" colspan="10"| IN
| style=text-align:Left; scope="col"|→ Brave Zapper
+
!scope="col" colspan="10"| MA
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10"| 3
 +
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 
|-
 
|-
| scope="row" colspan="6"| '''Life Bonus [7]'''
+
!scope="col" colspan="60"| Skills
| scope="col"|Wolf Fang
 
| style=text-align:Left; scope="col"|→ Triple Slice
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Mist Slash [13]'''
+
!scope="row" colspan="20"| Natural
| scope="col"|
+
!scope="row" colspan="40"| Evolved
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Blade of Fury [17]
+
!scope="col" colspan="20"| Ichimoji Slash<br>(Innate)
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Mighty Swing[23]'''
+
!scope="col" colspan="20"| Life Bonus<br>(Learn LV:7)
| style=text-align:Left; scope="col"|
+
|colspan="20"| → Life gain
| style=text-align:Left; scope="col"|
+
|colspan="20"| → Life surge
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Inazuma Strike [27]
+
!scope="col" colspan="20"| Mist Slash<br>(Learn LV:13)
| style=text-align:Left; scope="col"|
+
|colspan="20"| → Deathbound
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Deathbound [33]
+
!scope="col" colspan="20"| Blade of Fury<br>(Learn LV:17)
| scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Mince Master [37]
+
!scope="col" colspan="20"| Mighty Swing<br>(Learn LV:23)
 +
|colspan="20"| → Brave Zapper
 
|-
 
|-
| scope="row" colspan="6"| '''Wolf Fang [45]'''
+
!scope="col" colspan="20"| Inazuma Strike<br>(Learn LV:27)
 
|-
 
|-
! scope="row" colspan="6"| Sub-Talent List
+
!scope="col" colspan="20"| Deathbound<br>(Learn LV:33)
 
|-
 
|-
! scope="row" colspan="6"| Trained Body
+
!scope="col" colspan="20"| Mince Master<br>(Learn LV:37)
! scope="row" colspan="5"| +10% HP per level
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="20"| Wolf Fang<br>(Learn LV:45)
! style="color:green;" scope="col"| Lv1
+
|colspan="20"| → Triple Slice
! style="color:green;" scope="col"| Lv2
 
! style="color:green;" scope="col"| Lv3
 
! style="color:red;" scope="col"| Lv4
 
! style="color:red;" scope="col"| Lv5
 
! scope="row" colspan="5"| Max Natural Level - Lv3
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="60"| Sub-Talents
| scope="col"| 3pt
 
| scope="col"| 7pt
 
| scope="col"| 10pt
 
| scope="col"| 12pt
 
| scope="col"| 15pt
 
 
|-
 
|-
! scope="row" colspan="6"| Successor
+
!scope="row" colspan="30"| Trained Body
! scope="row" colspan="5"| Able to equip and use weapons created from demons.
+
!scope="row" colspan="30"| +10% HP per level
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="6" style="color:green;"| Lv1
! style="color:green;" scope="col"| Lv1
+
!scope="col" colspan="6" style="color:green;"| Lv2
! scope="col"| N/A
+
!scope="col" colspan="6" style="color:green;"| Lv3
! scope="col"| N/A
+
!scope="col" colspan="6" style="color:red;"| Lv4
! scope="col"| N/A
+
!scope="col" colspan="6" style="color:red;"| Lv5
! scope="col"| N/A
+
!scope="row" colspan="30"| Max Natural Level - Lv3
! scope="row" colspan="5"| Max Natural Level - Lv1
+
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
! scope="col"| *
+
!scope="row" colspan="30"| Successor
| scope="col"| 20pt
+
!scope="row" colspan="30"| Able to equip and use weapons created from demons.
| style=text-align:center; scope="col"| -
 
| style=text-align:center; scope="col"| -
 
| style=text-align:center; scope="col"| -
 
| style=text-align:center; scope="col"| -
 
 
|-
 
|-
! scope="row" colspan="6"| Wild
+
!scope="col" colspan="6" style="color:green;"| Lv1
! scope="row" colspan="5"| (Personality trait – Auto-Added)
+
!scope="col" colspan="6"| N/A
 +
!scope="col" colspan="6"| N/A
 +
!scope="col" colspan="6"| N/A
 +
!scope="col" colspan="6"| N/A
 +
!scope="row" colspan="30"| Max Natural Level - Lv1
 +
|-style="text-align:center;"
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 
|-
 
|-
 +
!scope="row" colspan="30"| Wild
 +
!scope="row" colspan="30"| (Personality trait – Auto-Added)
 
|}
 
|}
  
{| class="wikitable"
+
{|class="wikitable" style="text-align:center;"
 +
|+ Skill Details
 
|-
 
|-
! style=text-align:center; scope="row" colspan="13"| Swordmaster Skill Details
+
!scope="col"| Name
 +
!scope="col"| Type
 +
!scope="col"| Affinity
 +
!scope="col"| Range
 +
!scope="col"| Power
 +
!scope="col"| Hit
 +
!scope="col"| Atk No.
 +
!scope="col"| Cost
 +
!scope="col"| Damage Type
 +
!scope="col"| Description
 
|-
 
|-
! style=text-align:center; scope="row" colspan="4"| Name
+
| Ichimoji Slash
! style=text-align:center; scope="col"| Type
+
| Attack
! style=text-align:center; scope="col"| Affinity
+
| Slash
! style=text-align:center; scope="col"| Range
+
| Single
! style=text-align:center; scope="col"| Power
+
| 120
! style=text-align:center; scope="col"| Hit
+
| 140
! style=text-align:center; scope="col"| Atk No.
+
| 1~1
! style=text-align:center; scope="col"| Cost
+
| 3MP
! style=text-align:center; scope="col"| Damage Type
+
| Physical
! style=text-align:center; scope="col"| Description
+
| Deals light slash damage to an enemy. Increased hit rate and critical chance.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Ichimoji Slash
+
| Life Bonus
| style=text-align:center; scope="col"| Attack
+
| Auto
| style=text-align:center; scope="col"| Slash
+
| N/A
| style=text-align:center; scope="col"| Single
+
| N/A
| style=text-align:center; scope="col"| 120
+
| N/A
| style=text-align:center; scope="col"| 140
+
| N/A
| style=text-align:center; scope="col"| 1~1
+
| N/A
| style=text-align:center; scope="col"| 3MP
+
| N/A
| style=text-align:center; scope="col"| Physical
+
| N/A
| style=text-align:center; scope="col"| Deals light slash damage to an enemy. Increased hit rate and critical chance.
+
| Max HP increased by 10%.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Bonus
+
| Life Gain
| style=text-align:center; scope="col"| Auto
+
| Auto
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| Max HP increased by 10%.
+
| Max HP increased by 20%.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Gain
+
| Life Surge
| style=text-align:center; scope="col"| Auto
+
| Auto
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| N/A
+
| N/A
| style=text-align:center; scope="col"| Max HP increased by 20%.
+
| Max HP increased by 30%.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Surge
+
| Mist Slash
| style=text-align:center; scope="col"| Auto
+
| Attack
| style=text-align:center; scope="col"| N/A
+
| Slash
| style=text-align:center; scope="col"| N/A
+
| Row
| style=text-align:center; scope="col"| N/A
+
| 120
| style=text-align:center; scope="col"| N/A
+
| 100
| style=text-align:center; scope="col"| N/A
+
| 1~1
| style=text-align:center; scope="col"| N/A
+
| 4MP
| style=text-align:center; scope="col"| N/A
+
| Physical
| style=text-align:center; scope="col"| Max HP increased by 30%.
+
| Deal light Slash damage to the enemy front row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mist Slash
+
| Deathbound
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| Row
+
| Row
| style=text-align:center; scope="col"| 120
+
| 290
| style=text-align:center; scope="col"| 100
+
| 120
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 4MP
+
| 17MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deal light Slash damage to the enemy front row.
+
| Deals heavy Slash damage to the front row.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Deathbound
+
| Blade of Fury
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| Row
+
| All
| style=text-align:center; scope="col"| 290
+
| 115
| style=text-align:center; scope="col"| 120
+
| 110
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 17MP
+
| 8MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals heavy Slash damage to the front row.
+
| Attack all foes with the equipped weapon, dealing light Slash damage.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Blade of Fury
+
| Mighty Swing
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| All
+
| Single
| style=text-align:center; scope="col"| 115
+
| 230
| style=text-align:center; scope="col"| 110
+
| 90
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 8MP
+
| 4MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Attack all foes with the equipped weapon, dealing light Slash damage.
+
| Deals medium Slash damage to one foe.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mighty Swing
+
| Brave Zapper
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 230
+
| 550
| style=text-align:center; scope="col"| 90
+
| 100
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 4MP
+
| 30MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals medium Slash damage to one foe.
+
| Extreme Slash damage to an enemy.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Brave Zapper
+
| Inazuma Strike
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 550
+
| 225
| style=text-align:center; scope="col"| 100
+
| 100
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 30MP
+
| 7MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Extreme Slash damage to an enemy.
+
| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Inazuma Strike
+
| Mince Master
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| Single
+
| All
| style=text-align:center; scope="col"| 225
+
| 335
| style=text-align:center; scope="col"| 100
+
| 110
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 7MP
+
| 26MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals medium Slash damage to one enemy. May SHOCK. Usable from back.
+
| Deals heavy Slash damage to all foes.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mince Master
+
| Wolf Fang
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| All
+
| Single
| style=text-align:center; scope="col"| 335
+
| 375
| style=text-align:center; scope="col"| 110
+
| 100
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 26MP
+
| 14MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals heavy Slash damage to all foes.
+
| Deals heavy Slash damage to one foe.
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Wolf Fang
+
| Triple Slice
| style=text-align:center; scope="col"| Attack
+
| Attack
| style=text-align:center; scope="col"| Slash
+
| Slash
| style=text-align:center; scope="col"| Single
+
| Single
| style=text-align:center; scope="col"| 375
+
| 480
| style=text-align:center; scope="col"| 100
+
| 100
| style=text-align:center; scope="col"| 1~1
+
| 1~1
| style=text-align:center; scope="col"| 14MP
+
| 22MP
| style=text-align:center; scope="col"| Physical
+
| Physical
| style=text-align:center; scope="col"| Deals heavy Slash damage to one foe.
+
| Deals severe Slash damage to one foe.
|-
 
| style=text-align:center; scope="row" colspan="4"| Triple Slice
 
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Slash
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 480
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 22MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals severe Slash damage to one foe.
 
 
|-
 
|-
 
|}
 
|}
  
==Gang Leader==
+
===Gang Leader===
  
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict. <br>
+
A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict.
  
{| class="wikitable"
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Gang Leader
 +
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:lime;"| 5
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:lime;"| 5
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:red;"| 1
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="20"| Natural
 +
!scope="row" colspan="40"| Evolved
 +
|-
 +
!scope="col" colspan="20"| Lunge<br>(Innate)
 +
|colspan="20"| → Berserk
 +
|-
 +
!scope="col" colspan="20"| Life Bonus<br>(Learn LV:7)
 +
|colspan="20"| → Life gain
 +
|colspan="20"| → Life surge
 +
|-
 +
!scope="col" colspan="20"| Taunt<br>(Learn LV:13)
 +
|-
 +
!scope="col" colspan="20"| Berserk<br>(Learn LV:17)
 
|-
 
|-
! scope="row" colspan="11"| Gang Leader
+
!scope="col" colspan="20"| Roar<br>(Learn LV:23)
 
|-
 
|-
! scope="col"| ST
+
!scope="col" colspan="20"| Chi Blast<br>(Learn LV:27)
! scope="col"| IN
 
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:lime; text-align:center;" scope="col" | 5
+
!scope="col" colspan="20"| Power Charge<br>(Learn LV:33)
| style="color:red; text-align:center;" scope="col" | 1
 
| style="color:red; text-align:center;" scope="col" | 1
 
| style="color:lime; text-align:center;" scope="col" | 5
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| style="color:red; text-align:center;" scope="col" | 1
 
| scope="col"| Lunge
 
| style=text-align:Left; scope="col"|→  Berserk
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
!scope="col" colspan="20"| Full Power Strike<br>(Learn LV:37)
| scope="col"|Life Bonus
 
| style=text-align:Left; scope="col"|→ Life gain
 
| style=text-align:Left; scope="col"|→ Life surge
 
 
|-
 
|-
| scope="row" colspan="6"|'''Lunge [0]'''
+
!scope="col" colspan="20"| Self-Destruct<br>(Learn LV:45)
| scope="col"|
 
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Life Bonus [7]'''
+
!scope="col" colspan="60"| Sub-Talents
| scope="col"|
 
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Taunt [13]
+
!scope="row" colspan="30"| Defense Mastery
| scope="col"|
+
!scope="row" colspan="30"| Damage received is lowered by 10% (additional 5% per lv)
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Berserk [17]
+
!scope="col" colspan="6" style="color:green;"| Lv1
| style=text-align:Left; scope="col"|  
+
!scope="col" colspan="6" style="color:green;"| Lv2
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="6" style="color:green;"| Lv3
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
| scope="row" colspan="6"| Roar [23]
+
!scope="row" colspan="30"| Abyssal Mask
| style=text-align:Left; scope="col"|
+
!scope="row" colspan="30"| -30% chance to receive ailment (Additional -20% per lv)
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Chi Blast [27]
+
!scope="col" colspan="6" style="color:green;"| Lv1
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="6" style="color:green;"| Lv2
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="6" style="color:green;"| Lv3
| scope="col"|
+
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 5pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 15pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 
|-
 
|-
| scope="row" colspan="6"| Power Charge [33]
+
!scope="row" colspan="30"| Defiant
| scope="col"|
+
!scope="row" colspan="30"| (Personality trait – Auto-Added)
| style=text-align:Left; scope="col"|
+
|}
| scope="col"|
+
 
 +
{|class="wikitable" style="text-align:center;"
 +
|+ Skill Details
 
|-
 
|-
| scope="row" colspan="6"| Full Power Strike [37]
+
!scope="col"| Name
 +
!scope="col"| Type
 +
!scope="col"| Affinity
 +
!scope="col"| Range
 +
!scope="col"| Power
 +
!scope="col"| Hit
 +
!scope="col"| Atk No.
 +
!scope="col"| Cost
 +
!scope="col"| Damage Type
 +
!scope="col"| Description
 
|-
 
|-
| scope="row" colspan="6"| Self-Destruct [45]
+
| Lunge
 +
| Attack
 +
| Strike
 +
| Single
 +
| 95
 +
| 125
 +
| 1~1
 +
| 2MP
 +
| Physical
 +
| Deals light Strike damage to one foe. Can be used in the back row.
 
|-
 
|-
! scope="row" colspan="6"| Sub-Talent List
+
| Berserk
 +
| Attack
 +
| Strike
 +
| Row
 +
| 80
 +
| 120
 +
| 1~1
 +
| 5MP
 +
| Physical
 +
| Deals light Strike damage 3 to 5 time randomly in the front row.
 
|-
 
|-
! scope="row" colspan="6"| Defense Mastery
+
| Life Bonus
! scope="row" colspan="5"| Damage received is lowered by 10% (additional 5% per lv)
+
| Auto
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Max HP increased by 10%.
 
|-
 
|-
! scope="col"| *
+
| Life Gain
! style="color:green;" scope="col"| Lv1
+
| Auto
! style="color:green;" scope="col"| Lv2
+
| N/A
! style="color:green;" scope="col"| Lv3
+
| N/A
! style="color:red;" scope="col"| Lv4
+
| N/A
! style="color:red;" scope="col"| Lv5
+
| N/A
! scope="row" colspan="5"| Max Natural Level - Lv3
+
| N/A
 +
| N/A
 +
| N/A
 +
| Max HP increased by 20%.
 
|-
 
|-
! scope="col"| *
+
| Life Surge
| scope="col"| 3pt
+
| Auto
| scope="col"| 7pt
+
| N/A
| scope="col"| 10pt
+
| N/A
| scope="col"| 12pt
+
| N/A
| scope="col"| 15pt
+
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Max HP increased by 30%.
 
|-
 
|-
! scope="row" colspan="6"| Abyssal Mask
+
| Taunt
! scope="row" colspan="5"| -30% chance to receive ailment (Additional -20% per lv)
+
| Debuff
 +
| Slash
 +
| All
 +
| 100
 +
| N/A
 +
| N/A
 +
| 40MP
 +
| N/A
 +
| Lowers enemy defense and magical effect while increasing their attack and magical power.
 
|-
 
|-
! scope="col"| *
+
| Roar
! style="color:green;" scope="col"| Lv1
+
| Debuff
! style="color:green;" scope="col"| Lv2
+
| Slash
! style="color:green;" scope="col"| Lv3
+
| All
! style="color:red;" scope="col"| Lv4
+
| 100
! style="color:red;" scope="col"| Lv5
+
| N/A
! scope="row" colspan="5"| Max Natural Level - Lv3
+
| N/A
 +
| 48MP
 +
| N/A
 +
| Greatly lowers enemy offense.
 
|-
 
|-
! scope="col"| *
+
| Chi Blast
| scope="col"| 5pt
+
| Attack
| style=text-align:center; scope="col"| 10pt
+
| Havoc
| style=text-align:center; scope="col"| 15pt
+
| Row
| style=text-align:center; scope="col"| -
+
| 60
| style=text-align:center; scope="col"| -
+
| 200
 +
| 1~1
 +
| 12MP
 +
| Physical
 +
| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.
 
|-
 
|-
! scope="row" colspan="6"| Defiant
+
| Power Charge
! scope="row" colspan="5"| (Personality trait – Auto-Added)
+
| Buff
 +
| N/A
 +
| Self
 +
| N/A
 +
| N/A
 +
| 1~1
 +
| 15MP
 +
| Physical
 +
| The power of the next physical attack is raised to 250%.
 
|-
 
|-
 +
| Full-power Strike
 +
| Attack
 +
| Havoc
 +
| Single
 +
| 60
 +
| 420
 +
| 1~1
 +
| 9MP
 +
| Physical
 +
| Deals severe Havoc damage to one foe. Accuracy is poor.
 +
|-
 +
| Self-Destruct
 +
| Attack
 +
| Almighty
 +
| All
 +
| 140
 +
| 500
 +
| 1~1
 +
| 5MP
 +
| Physical
 +
| Kill self to do extreme Almighty elemental damage to all enemies.
 
|}
 
|}
  
{| class="wikitable"
+
===Magician===
 +
 
 +
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.
 +
 
 +
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Magician
 +
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:lime;"| 5
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:orange;"| 2
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="15"| Natural
 +
!scope="row" colspan="45"| Evolved
 +
|-
 +
!scope="col" colspan="15" rowspan="2"| Agi<br>(Innate)
 +
|colspan="15"| → Agilao
 +
|colspan="15"| → Agidyne
 +
|-
 +
|colspan="15"| → Maragi
 +
|colspan="15"| → Maragilaon
 +
|colspan="15"| → Maragidyne
 
|-
 
|-
! style=text-align:center; scope="row" colspan="13"| Gang Leader Skill Details
+
!scope="col" colspan="15"| Mana Bonus<br>(Learn LV:7)
 +
|colspan="15"| → Mana gain
 +
|colspan="15"| → Mana surge
 
|-
 
|-
! style=text-align:center; scope="row" colspan="4"| Name
+
!scope="col" colspan="15"| Frei<br>(Learn LV:13)
! style=text-align:center; scope="col"| Type
+
|colspan="15"| → Freila
! style=text-align:center; scope="col"| Affinity
+
|colspan="15"| → Freidyne
! style=text-align:center; scope="col"| Range
 
! style=text-align:center; scope="col"| Power
 
! style=text-align:center; scope="col"| Hit
 
! style=text-align:center; scope="col"| Atk No.
 
! style=text-align:center; scope="col"| Cost
 
! style=text-align:center; scope="col"| Damage Type
 
! style=text-align:center; scope="col"| Description
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Lunge
+
!scope="col" colspan="15"| Dormina<br>(Learn LV:17)
| style=text-align:center; scope="col"| Attack
+
|colspan="15"| → Lullaby
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 95
 
| style=text-align:center; scope="col"| 125
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 2MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals light Strike damage to one foe. Can be used in the back row.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Berserk
+
!scope="col" colspan="15"| Dekaja<br>(Learn LV:23)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 80
 
| style=text-align:center; scope="col"| 120
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 5MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals light Strike damage 3 to 5 time randomly in the front row.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Bonus
+
!scope="col" colspan="15" rowspan="2"| Pulinpa<br>(Learn LV:27)
| style=text-align:center; scope="col"| Auto
+
|colspan="15"| → Pulinpadyne
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Max HP increased by 10%.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Gain
+
|colspan="15"| → Tentarafoo
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Max HP increased by 20%.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Life Surge
+
!scope="col" colspan="15"| Crimson Sublation<br>(Learn LV:33)
| style=text-align:center; scope="col"| Auto
+
|colspan="15"| → Azure Cessation
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Max HP increased by 30%.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Taunt
+
!scope="col" colspan="15"| Megido<br>(Learn LV:37)
| style=text-align:center; scope="col"| Debuff
+
|colspan="15"| → Megidola
| style=text-align:center; scope="col"| Slash
+
|colspan="15"| → Megidolaon
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 40MP
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Lowers enemy defense and magical effect while increasing their attack and magical power.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Roar
+
!scope="col" colspan="15"| Marakarn<br>(Learn LV:45)
| style=text-align:center; scope="col"| Debuff
 
| style=text-align:center; scope="col"| Slash
 
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 48MP
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Greatly lowers enemy offense.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Chi Blast
+
!scope="col" colspan="60"| Sub-Talents
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Havoc
 
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 60
 
| style=text-align:center; scope="col"| 200
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 12MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Power Charge
+
!scope="row" colspan="30"| Skilled Caster
| style=text-align:center; scope="col"| Buff
+
!scope="row" colspan="30"| Skill costs are lowered by 10% (additional 5% per lv)
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Self
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 15MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| The power of the next physical attack is raised to 250%.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Full-power Strike
+
!scope="col" colspan="6" style="color:green;"| Lv1
| style=text-align:center; scope="col"| Attack
+
!scope="col" colspan="6" style="color:green;"| Lv2
| style=text-align:center; scope="col"| Havoc
+
!scope="col" colspan="6" style="color:green;"| Lv3
| style=text-align:center; scope="col"| Single
+
!scope="col" colspan="6" style="color:red;"| Lv4
| style=text-align:center; scope="col"| 60
+
!scope="col" colspan="6" style="color:red;"| Lv5
| style=text-align:center; scope="col"| 420
+
!scope="row" colspan="30"| Max Natural Level - Lv3
| style=text-align:center; scope="col"| 1~1
+
|-style="text-align:center;"
| style=text-align:center; scope="col"| 9MP
+
|colspan="6"| 5pt
| style=text-align:center; scope="col"| Physical
+
|colspan="6"| 10pt
| style=text-align:center; scope="col"| Deals severe Havoc damage to one foe. Accuracy is poor.
+
|colspan="6"| 13pt
 +
|colspan="6"| 17pt
 +
|colspan="6"| 20pt
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Self-Destruct
+
!scope="row" colspan="30"| Attack Mastery
| style=text-align:center; scope="col"| Attack
+
!scope="row" colspan="30"| +10% Damage
| style=text-align:center; scope="col"| Almighty
+
|-
| style=text-align:center; scope="col"| All
+
!scope="col" colspan="6" style="color:green;"| Lv1
| style=text-align:center; scope="col"| 140
+
!scope="col" colspan="6" style="color:red;"| Lv2
| style=text-align:center; scope="col"| 500
+
!scope="col" colspan="6"| N/A
| style=text-align:center; scope="col"| 1~1
+
!scope="col" colspan="6"| N/A
| style=text-align:center; scope="col"| 5MP
+
!scope="col" colspan="6"| N/A
| style=text-align:center; scope="col"| Physical
+
!scope="row" colspan="30"| Max Natural Level - Lv1
| style=text-align:center; scope="col"| Kill self to do extreme Almighty elemental damage to all enemies.
+
|-style="text-align:center;"
 +
|colspan="6"| 10pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|-
 +
!scope="row" colspan="30"| Calm
 +
!scope="row" colspan="30"| (Personality trait – Auto-Added)
 
|}
 
|}
  
==Magician==
+
{|class="wikitable" style="text-align:center;"
 
+
|+ Skill Details
With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.<br>
+
|-
 
+
!scope="col"| Name
{| class="wikitable"
+
!scope="col"| Type
 +
!scope="col"| Affinity
 +
!scope="col"| Range
 +
!scope="col"| Power
 +
!scope="col"| Hit
 +
!scope="col"| Atk No.
 +
!scope="col"| Cost
 +
!scope="col"| Damage Type
 +
!scope="col"| Description
 
|-
 
|-
! scope="row" colspan="11"| Magician
+
| Agi
 +
| Attack
 +
| Fire
 +
| Single
 +
| 100
 +
| 140
 +
| 1~1
 +
| 3MP
 +
| Magic
 +
| Light fire damage to one enemy.
 
|-
 
|-
! scope="col"| ST
+
| Agilao
! scope="col"| IN
+
| Attack
! scope="col"| MA
+
| Fire
! scope="col"| EN
+
| Single
! scope="col"| AG
+
| 100
! scope="col"| LU
+
| 235
! scope="col" colspan="7"| '''Upgradable Skills'''
+
| 1~1
 +
| 6MP
 +
| Magic
 +
| Medium Fire damage to one enemy.
 
|-
 
|-
| style="color:red; text-align:center;" scope="col" | 1
+
| Agidyne
| style="color:lime; text-align:center;" scope="col" | 5
+
| Attack
| style="color:green; text-align:center;" scope="col" | 4
+
| Fire
| style="color:red; text-align:center;" scope="col" | 1
+
| Single
| style="color:orange; text-align:center;" scope="col" | 2
+
| 100
| style="color:orange; text-align:center;" scope="col" | 2
+
| 330
| scope="col"|Agi
+
| 1~1
| style=text-align:Left; scope="col"|→ Agilao
+
| 12MP
| style=text-align:Left; scope="col"|→ Agidyne
+
| Magic
| style=text-align:Left; scope="col"|
+
| Heavy Fire damage to one enemy.
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
| Maragi
| scope="col"|
+
| Attack
| style=text-align:Left; scope="col"|→ Maragi
+
| Fire
| style=text-align:Left; scope="col"|→ Maragilaon
+
| Row
| style=text-align:Left; scope="col"|→ Maragidyne
+
| 100
 +
| 130
 +
| 1~1
 +
| 5MP
 +
| Magic
 +
| Light Fire damage to a row of enemies.
 
|-
 
|-
| scope="row" colspan="6"|'''Agi [0]'''
+
| Maragion
| scope="col"|Mana Bonus
+
| Attack
| style=text-align:Left; scope="col"|→ Mana gain
+
| Fire
| style=text-align:Left; scope="col"|→ Mana surge
+
| Row
| style=text-align:Left; scope="col"|
+
| 90
 +
| 210
 +
| 1~1
 +
| 12MP
 +
| Magic
 +
| Medium Fire damage to a row of enemies.
 
|-
 
|-
| scope="row" colspan="6"|'''Mana Bonus [7]'''
+
| Maragidyne
| scope="col"|Frei
+
| Attack
| style=text-align:Left; scope="col"|→ Freila
+
| Fire
| style=text-align:Left; scope="col"|→ Freidyne
+
| Row
| style=text-align:Left; scope="col"|
+
| 90
 +
| 305
 +
| 1~1
 +
| 20MP
 +
| Magic
 +
| Heavy Fire damage to a row of enemies.
 
|-
 
|-
| scope="row" colspan="6"|'''Frei [13]'''
+
| Mana Bonus
| scope="col"|Dormina
+
| Auto
| scope="col"|→ Lullaby
+
| N/A
| scope="col"|
+
| N/A
| scope="col"|
+
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto: Max MP increased by 10%
 
|-
 
|-
| scope="row" colspan="6"|'''Dormina [17]'''
+
| Mana Gain
| style=text-align:Left; scope="col"|Pulinpa
+
| Auto
| style=text-align:Left; scope="col"|→ Pulinpadyne
+
| N/A
| style=text-align:Left; scope="col"|
+
| N/A
| scope="col"|
+
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto: Max MP increased by 20%
 
|-
 
|-
| scope="row" colspan="6"|Dekaja [23]
+
| Mana Surge
| style=text-align:Left; scope="col"|
+
| Auto
| style=text-align:Left; scope="col"|→ Tentarafoo
+
| N/A
| scope="col"|
+
| N/A
| scope="col"|
+
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto: Max MP increased by 30%
 
|-
 
|-
| scope="row" colspan="6"|'''Pulinpa [27]'''
+
| Frei
| style=text-align:Left; scope="col"|Crimson Sublation
+
| Attack
| style=text-align:Left; scope="col"|→ Azure Cessation
+
| Nuclear
| scope="col"|
+
| All
| scope="col"|
+
| 100
 +
| 110
 +
| 1~1
 +
| 8MP
 +
| Magic
 +
| Light Nuclear damage to all enemies.
 
|-
 
|-
| scope="row" colspan="6"|Crimson Sublation [33]
+
| Freila
| scope="col"|Megido
+
| Attack
| style=text-align:Left; scope="col"|→ Megidola
+
| Nuclear
| style=text-align:Left; scope="col"|→ Megidolaon
+
| All
| scope="col"|
+
| 90
 +
| 200
 +
| 1~1
 +
| 14MP
 +
| Magic
 +
| Medium Nuclear damage to all enemies.
 
|-
 
|-
| scope="row" colspan="6"|'''Megido [37]'''
+
| Freidyne
 +
| Attack
 +
| Nuclear
 +
| All
 +
| 100
 +
| 295
 +
| 1~1
 +
| 22MP
 +
| Magic
 +
| Heavy Nuclear damage to all enemies.
 
|-
 
|-
| scope="row" colspan="6"|Marakarn [45]
+
| Dormina
 +
| Attack
 +
| Mind
 +
| Single
 +
| 100
 +
| N/A
 +
| 1~1
 +
| 4MP
 +
| Magic
 +
| Inflicts SLEEP on a single enemy.
 
|-
 
|-
! scope="row" colspan="6"| Sub-Talent List
+
| Lullaby
 +
| Attack
 +
| Mind
 +
| Row
 +
| 100
 +
| N/A
 +
| 1~1
 +
| 10MP
 +
| Magic
 +
| Inflicts SLEEP to one enemy row.
 
|-
 
|-
! scope="row" colspan="6"| Skilled Caster
+
| Pulinpa
! scope="row" colspan="5"| Skill costs are lowered by 10%(additional 5% per lv)
+
| Attack
 +
| Mind
 +
| Row
 +
| 100
 +
| 75
 +
| 1~1
 +
| 4MP
 +
| Magic
 +
| Deals light Mind damage to one enemy row + chance of PANIC.
 
|-
 
|-
! scope="col"| *
+
| Pulinpadyne
! style="color:green;" scope="col"| Lv1
+
| Attack
! style="color:green;" scope="col"| Lv2
+
| Mind
! style="color:green;" scope="col"| Lv3
+
| Single
! style="color:red;" scope="col"| Lv4
+
| 100
! style="color:red;" scope="col"| Lv5
+
| 200
! scope="row" colspan="5"| Max Natural Level - Lv3
+
| 1~1
 +
| 18MP
 +
| Magic
 +
| Deals medium Mind damage + chance to PANIC to one foe.
 
|-
 
|-
! scope="col"| *
+
| Tentarafoo
| scope="col"| 5pt
+
| Attack
| scope="col"| 10pt
+
| Mind
| scope="col"| 13pt
+
| Single
| scope="col"| 17pt
+
| 90
| scope="col"| 20pt
+
| 175
 +
| 1~1
 +
| 16MP
 +
| Magic
 +
| Damage all enemies and inflict PANIC.
 
|-
 
|-
! scope="row" colspan="6"| Attack mastery
+
| Crimson Sublation
! scope="row" colspan="5"| Damage dealt is increased by 10% (Additional 10% per lv)
+
| Attack
 +
| Fire
 +
| Single
 +
| 100
 +
| 210
 +
| 1~1
 +
| 10MP
 +
| Magic
 +
| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.
 
|-
 
|-
! scope="col"| *
+
| Azure Cessation
! style="color:green;" scope="col"| Lv1
+
| Attack
! style="color:green;" scope="col"| Lv2
+
| Fire
! style="color:green;" scope="col"| Lv3
+
| Single
! style="color:red;" scope="col"| Lv4
+
| 100
! style="color:red;" scope="col"| Lv5
+
| 210
! scope="row" colspan="5"| Max Natural Level - Lv1
+
| 2~2
 +
| 20MP
 +
| Magic
 +
| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.
 
|-
 
|-
! scope="col"| *
+
| Megido
| scope="col"| 10pt
+
| Attack
| style=text-align:center; scope="col"| 20pt
+
| Almighty
| style=text-align:center; scope="col"| -
+
| All
| style=text-align:center; scope="col"| -
+
| 90
| style=text-align:center; scope="col"| -
+
| 220
 +
| 1~1
 +
| 20MP
 +
| Magic
 +
| Light Almighty damage to all enemies.
 
|-
 
|-
! scope="row" colspan="6"| Calm
+
| Megidola
! scope="row" colspan="5"| (Personality trait – Auto-Added)
+
| Attack
 +
| Almighty
 +
| All
 +
| 90
 +
| 295
 +
| 1~1
 +
| 35MP
 +
| Magic
 +
| Heavy Almighty damage to all enemies.
 
|-
 
|-
 +
| Megidolaon
 +
| Attack
 +
| Almighty
 +
| All
 +
| 90
 +
| 420
 +
| 1~1
 +
| 60MP
 +
| Magic
 +
| Severe Almighty damage to all enemies.
 
|}
 
|}
  
{| class="wikitable"
+
===Psychic===
 +
 
 +
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.
 +
 
 +
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Psychic
 +
!scope="col" colspan="60"| Parameters
 
|-
 
|-
! style=text-align:center; scope="row" colspan="13"| Magician Skill Details
+
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|colspan="10" style="color:lime;"| 5
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10"| 3
 
|-
 
|-
! style=text-align:center; scope="row" colspan="4"| Name
+
!scope="col" colspan="60"| Skills
! style=text-align:center; scope="col"| Type
 
! style=text-align:center; scope="col"| Affinity
 
! style=text-align:center; scope="col"| Range
 
! style=text-align:center; scope="col"| Power
 
! style=text-align:center; scope="col"| Hit
 
! style=text-align:center; scope="col"| Atk No.
 
! style=text-align:center; scope="col"| Cost
 
! style=text-align:center; scope="col"| Damage Type
 
! style=text-align:center; scope="col"| Description
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Agi
+
!scope="row" colspan="15"| Natural
| style=text-align:center; scope="col"| Attack
+
!scope="row" colspan="45"| Evolved
| style=text-align:center; scope="col"| Fire
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 140
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 3MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Light fire damage to one enemy.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Agilao
+
!scope="col" colspan="15" rowspan="2"| Zan<br>(Innate)
| style=text-align:center; scope="col"| Attack
+
|colspan="15"| → Zanma
| style=text-align:center; scope="col"| Fire
+
|colspan="15"| → Zandyne
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 235
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 6MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Medium Fire damage to one enemy.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Agidyne
+
|colspan="15"| → Mazan
| style=text-align:center; scope="col"| Attack
+
|colspan="15"| → Mazanma
| style=text-align:center; scope="col"| Fire
+
|colspan="15"| → Mazandyne
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 330
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 12MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Heavy Fire damage to one enemy.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Maragi
+
!scope="col" colspan="15"| Mana Bonus<br>(Learn LV:7)
| style=text-align:center; scope="col"| Attack
+
|colspan="15"| → Mana gain
| style=text-align:center; scope="col"| Fire
+
|colspan="15"| → Mana surge
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 130
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 5MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Light Fire damage to a row of enemies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Maragion
+
!scope="col" colspan="15"| Magaru<br>(Learn LV:13)
| style=text-align:center; scope="col"| Attack
+
|colspan="15"| → Magarula
| style=text-align:center; scope="col"| Fire
+
|colspan="15"| → Magarudyne
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 210
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 12MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Medium Fire damage to a row of enemies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Maragidyne
+
!scope="col" colspan="15"| Paral Eyes<br>(Learn LV:17)
| style=text-align:center; scope="col"| Attack
+
|colspan="15"| → Paral Web
| style=text-align:center; scope="col"| Fire
 
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 305
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 20MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Heavy Fire damage to a row of enemies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mana Bonus
+
!scope="col" colspan="15"| Brain Burst<br>(Learn LV:23)
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto: Max MP increased by 10%
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mana Gain
+
!scope="col" colspan="15"| Psycho Barier<br>(Learn LV:27)
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto: Max MP increased by 20%
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mana Surge
+
!scope="col" colspan="15"| Eastern Impact<br>(Learn LV:33)
| style=text-align:center; scope="col"| Auto
+
|colspan="15"| → Western Blow
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto: Max MP increased by 30%
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Frei
+
!scope="col" colspan="15"| Third Eye<br>(Learn LV:37)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Nuclear
 
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 110
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 8MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Light Nuclear damage to all enemies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Freila
+
!scope="col" colspan="15"| Tetrakarn<br>(Learn LV:45)
| style=text-align:center; scope="col"| Attack
+
|}
| style=text-align:center; scope="col"| Nuclear
+
 
| style=text-align:center; scope="col"| All
+
===Miko===
| style=text-align:center; scope="col"| 90
+
 
| style=text-align:center; scope="col"| 200
+
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.
| style=text-align:center; scope="col"| 1~1
+
 
| style=text-align:center; scope="col"| 14MP
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
| style=text-align:center; scope="col"| Magic
+
|+ Miko
| style=text-align:center; scope="col"| Medium Nuclear damage to all enemies.
+
!scope="col" colspan="60"| Parameters
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Freidyne
+
!scope="col" colspan="10"| ST
| style=text-align:center; scope="col"| Attack
+
!scope="col" colspan="10"| IN
| style=text-align:center; scope="col"| Nuclear
+
!scope="col" colspan="10"| MA
| style=text-align:center; scope="col"| All
+
!scope="col" colspan="10"| EN
| style=text-align:center; scope="col"| 100
+
!scope="col" colspan="10"| AG
| style=text-align:center; scope="col"| 295
+
!scope="col" colspan="10"| LU
| style=text-align:center; scope="col"| 1~1
+
|-style="text-align:center;"
| style=text-align:center; scope="col"| 22MP
+
|colspan="10" style="color:red;"| 1
| style=text-align:center; scope="col"| Magic
+
|colspan="10" style="color:green;"| 4
| style=text-align:center; scope="col"| Heavy Nuclear damage to all enemies.
+
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Dormina
+
!scope="col" colspan="60"| Skills
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Mind
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 4MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Inflicts SLEEP on a single enemy.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Lullaby
+
!scope="row" colspan="20"| Natural
| style=text-align:center; scope="col"| Attack
+
!scope="row" colspan="40"| Evolved
| style=text-align:center; scope="col"| Mind
 
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 10MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Inflicts SLEEP to one enemy row.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Pulinpa
+
!scope="col" colspan="20"| Hama<br>(Innate)
| style=text-align:center; scope="col"| Attack
+
|colspan="20"| → Hamaon
| style=text-align:center; scope="col"| Mind
 
| style=text-align:center; scope="col"| Row
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 75
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 4MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Deals light Mind damage to one enemy row + chance of PANIC.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Pulinpadyne
+
!scope="col" colspan="20"| Mana Bonus<br>(Learn LV:7)
| style=text-align:center; scope="col"| Attack
+
|colspan="20"| → Mana gain
| style=text-align:center; scope="col"| Mind
+
|colspan="20"| → Mana surge
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 200
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 18MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Deals medium Mind damage + chance to PANIC to one foe.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Tentarafoo
+
!scope="col" colspan="20"| Light Wall<br>(Learn LV:13)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Mind
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 175
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 16MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Damage all enemies and inflict PANIC.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Crimson Sublation
+
!scope="col" colspan="20"| Mahama<br>(Learn LV:17)
| style=text-align:center; scope="col"| Attack
+
|colspan="20"| → Mahamaon
| style=text-align:center; scope="col"| Fire
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 210
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 10MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Azure Cessation
+
!scope="col" colspan="20"| Judgement Light<br>(Learn LV:23)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Fire
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 210
 
| style=text-align:center; scope="col"| 2~2
 
| style=text-align:center; scope="col"| 20MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Megido
+
!scope="col" colspan="20"| Lightoma<br>(Learn LV:27)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Almighty
 
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 220
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 20MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Light Almighty damage to all enemies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Megidola
+
!scope="col" colspan="20"| Power Breath<br>(Learn LV:33)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Almighty
 
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 295
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 35MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Heavy Almighty damage to all enemies.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Megidolaon
+
!scope="col" colspan="20"| Dark Breath<br>(Learn LV:37)
| style=text-align:center; scope="col"| Attack
+
|-
| style=text-align:center; scope="col"| Almighty
+
!scope="col" colspan="20"| Recarmdra<br>(Learn LV:45)
| style=text-align:center; scope="col"| All
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 420
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 60MP
 
| style=text-align:center; scope="col"| Magic
 
| style=text-align:center; scope="col"| Severe Almighty damage to all enemies.
 
 
|}
 
|}
  
==Psychic==
+
===Shaman===
  
FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.<br>
+
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.
  
 +
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Shaman
 +
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="20"| Natural
 +
!scope="row" colspan="40"| Evolved
 +
|-
 +
!scope="col" colspan="20"| Mudo<br>(Innate)
 +
|colspan="20"| → Mudoon
 +
|-
 +
!scope="col" colspan="20"| Mana Bonus<br>(Learn LV:7)
 +
|colspan="20"| → Mana gain
 +
|colspan="20"| → Mana surge
 +
|-
 +
!scope="col" colspan="20"| Damudo<br>(Learn LV:13)
 +
|-
 +
!scope="col" colspan="20"| Mamudo<br>(Learn LV:17)
 +
|colspan="20"| → Mamudoon
 +
|-
 +
!scope="col" colspan="20"| Domudi<br>(Learn LV:23)
 +
|-
 +
!scope="col" colspan="20"| Riberama<br>(Learn LV:27)
 +
|-
 +
!scope="col" colspan="20"| Dark Judge<br>(Learn LV:37)
 +
|-
 +
!scope="col" colspan="20"| Dark Breath<br>(Learn LV:37)
 +
|-
 +
!scope="col" colspan="20"| Wicked Curse<br>(Learn LV:45)
 +
|colspan="20"| → Thousand Curses
 +
|}
  
'''Skill List''' - '''Zan [0]''', '''Mana Bonus [7]''', '''Magaru [13]''', '''Paral Eyes [17]''', Brain Burst [23], Psycho Barier [27], '''Eastern Impact [33]''', Third Eye [37], Tetrakarn [45]
+
===Witch===
  
:Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)<br>
+
You wouldn’t exactly think that a 'witch' would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.
:Mazan → Mazanma → Mazandyne<br>
 
:Magaru → Magarula → Magarudyne
 
:Mana Bonus → Mana gain  → Mana surge<br>
 
:Paral Eyes → Paral Web<br>
 
:Eastern Impact → Western Blow<br>
 
  
{| class="wikitable"
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Witch
 +
!scope="col" colspan="60"| Parameters
 
|-
 
|-
! scope="row" colspan="11"| Psychic
+
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:red;| 1
 +
|colspan="10" style="color:green;| 4
 +
|colspan="10" style="color:orange;| 2
 +
|colspan="10"| 3
 +
|colspan="10" style="color:red;| 1
 +
|colspan="10" style="color:green;| 4
 
|-
 
|-
! scope="col"| ST
+
!scope="col" colspan="60"| Skills
! scope="col"| IN
 
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:orange; text-align:center;" scope="col" | 2
+
!scope="row" colspan="15"| Natural
| text-align:center;" scope="col" | 3
+
!scope="row" colspan="45"| Evolved
| style="color:lime; text-align:center;" scope="col" | 5
 
| style="color:red; text-align:center;" scope="col" | 1
 
| style="color:red; text-align:center;" scope="col" | 1
 
| text-align:center;" scope="col" | 3
 
| scope="col"| Zan
 
| style=text-align:Left; scope="col"|→ Zanma
 
| style=text-align:Left; scope="col"|→ Zandyne
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
!scope="col" colspan="15" rowspan="2"| Dia<br>(Innate)
| scope="col"|
+
|colspan="15"| → Diarama
| style=text-align:Left; scope="col"|→ Mazan
+
|colspan="15"| → Diarahan
| style=text-align:Left; scope="col"|→ Mazanma
 
| style=text-align:Left; scope="col"|→ Mazandyne
 
 
|-
 
|-
| scope="row" colspan="6"|'''Zan [0]'''
+
|colspan="15"| → Media
| scope="col"|Mana Bonus
+
|colspan="15"| → Mediarama
| style=text-align:Left; scope="col"|→ Mana gain
+
|colspan="15"| → Mediarahan
| style=text-align:Left; scope="col"|→ Mana surge
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mana Bonus [7]'''
+
!scope="col" colspan="15"| Mana Bonus<br>(Learn LV:7)
| scope="col"|Magaru
+
|colspan="15"| → Mana gain
| style=text-align:Left; scope="col"|→ Magarula
+
|colspan="15"| → Mana surge
| style=text-align:Left; scope="col"|→ Magarudyne
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Magaru [13]'''
+
!scope="col" colspan="15"| Penpatra<br>(Learn LV:13)
| scope="col"|Paral Eyes
 
| scope="col"|→ Paral Web
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Paral Eyes [17]'''
+
!scope="col" colspan="15"| Prayer of Affection<br>(Learn LV:17)
| style=text-align:Left; scope="col"|Eastern Impact
 
| style=text-align:Left; scope="col"|→ Western Blow
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Brain Burst [23]
+
!scope="col" colspan="15"| Recarm<br>(Learn LV:23)
| style=text-align:Left; scope="col"|
+
|colspan="15"| → Samarecarm
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Psycho Barier [27]
+
!scope="col" colspan="15"| Diarahan<br>(Learn LV:27)
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Eastern Impact [33]'''
+
!scope="col" colspan="15"| Amrita<br>(Learn LV:33)
| scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Third Eye [37]
+
!scope="col" colspan="15"| Samerecarm<br>(Learn LV:37)
 
|-
 
|-
| scope="row" colspan="6"|Tetrakarn [45]
+
!scope="col" colspan="15"| Healing Wave<br>(Learn LV:45)
 
|-
 
|-
 +
!scope="col" colspan="60"| Sub-Talents
 +
|-
 +
!scope="row" colspan="30"| Skilled Caster
 +
!scope="row" colspan="30"| Skill cost is lowered by 10% (Additional 5% per lv)
 +
|-
 +
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 5pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 13pt
 +
|colspan="6"| 17pt
 +
|colspan="6"| 20pt
 +
|-
 +
!scope="row" colspan="30"| Abyssal Mask
 +
!scope="row" colspan="30"| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
 +
|-
 +
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:green;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 5pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 15pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|-
 +
!scope="row" colspan="30"| Treatment
 +
!scope="row" colspan="30"| AUTO: Increases stamina recovery when assigned as a assistant.
 
|}
 
|}
  
==Miko==
+
===Queen===
  
A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.<br>
+
The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.
  
*'''NOTE''' - You can upgrade Hama to Mahama, but you learn the later skill naturally.
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 
+
|+ Queen
{| class="wikitable"
+
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="15"| Natural
 +
!scope="row" colspan="45"| Evolved
 +
|-
 +
!scope="col" colspan="15" rowspan="2"| Zio<br>(Innate)
 +
|colspan="15"| → Zionga
 +
|colspan="15"| → Ziodyne
 +
|-
 +
|colspan="15"| → Mazio
 +
|colspan="15"| → Mazionga
 +
|colspan="15"| → Maziodyne
 
|-
 
|-
! scope="row" colspan="11"| Miko
+
!scope="col" colspan="15"| Mana Bonus<br>(Learn LV:7)
 +
|colspan="15"| → Mana gain
 +
|colspan="15"| → Mana surge
 
|-
 
|-
! scope="col"| ST
+
!scope="col" colspan="15"| Magry<br>(Learn LV:13)
! scope="col"| IN
+
|colspan="15"| → Magryva
! scope="col"| MA
+
|colspan="15"| → Magrydyne
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:red; text-align:center;" scope="col" | 1
+
!scope="col" colspan="15"| Marin Karin<br>(Learn LV:17)
| style="color:green; text-align:center;" scope="col" | 4
 
| style="text-align:center;" scope="col" | 3
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| text-align:center;" scope="col" | 3
 
| scope="col"|Hama
 
| style=text-align:Left; scope="col"|→ Hamaon
 
| scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
!scope="col" colspan="15"| Love Whip<br>(Learn LV:23)
| scope="col"|Mana Bonus
+
|colspan="15"| → Infinite Spiral
| style=text-align:Left; scope="col"|→ Mana gain
+
|colspan="15"| → Moon Shatterer
| style=text-align:Left; scope="col"|→ Mana surge
 
 
|-
 
|-
| scope="row" colspan="6"|'''Hama [0]'''
+
!scope="col" colspan="15"| Snipe<br>(Learn LV:27)
| scope="col"|Mahama
 
| style=text-align:Left; scope="col"|→ Mahamaon
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mana Bonus [7]'''
+
!scope="col" colspan="15"| Scattered Thunder<br>(Learn LV:33)
| scope="col"|
+
|colspan="15"| → Collected Lightning
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Light Wall [13]
+
!scope="col" colspan="15"| Brutal Hit<br>(Learn LV:37)
| scope="col"|
+
|colspan="15"| → Hades Blast
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mahama [17]'''
+
!scope="col" colspan="15"| Fog of Temptation<br>(Learn LV:45)
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Judgement Light [23]
+
!scope="col" colspan="60"| Sub-Talents
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Lightoma [27]
+
!scope="row" colspan="30"| Attack Mastery
| style=text-align:Left; scope="col"|
+
!scope="row" colspan="30"| +10% Damage
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Power Breath [33]
+
!scope="col" colspan="6" style="color:green;"| Lv1
| scope="col"|
+
!scope="col" colspan="6" style="color:red;"| Lv2
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="6"| N/A
| scope="col"|
+
!scope="col" colspan="6"| N/A
 +
!scope="col" colspan="6"| N/A
 +
!scope="row" colspan="30"| Max Natural Level - Lv1
 +
|-style="text-align:center;"
 +
|colspan="6"| 10pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 
|-
 
|-
| scope="row" colspan="6"|Dark Breath [37]
+
!scope="row" colspan="30"| Abyssal Mask
 +
!scope="row" colspan="30"| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
 
|-
 
|-
| scope="row" colspan="6"|Recarmdra [45]
+
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 5pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 15pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 
|-
 
|-
 +
!scope="row" colspan="30"| High Pride
 +
!scope="row" colspan="30"| (Personality trait – Auto-Added)
 
|}
 
|}
  
==Shaman==
+
===Idol===
  
Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.<br>
+
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!
  
{| class="wikitable"
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Idol
 +
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10"| 3
 +
|colspan="10" style="color:lime;"| 5
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="30"| Natural
 +
!scope="row" colspan="30"| Evolved
 +
|-
 +
!scope="col" colspan="30"| Temptation<br>(Innate)
 
|-
 
|-
! scope="row" colspan="11"| Shaman
+
!scope="col" colspan="30"| Happy Step<br>(Learn LV:7)
 +
|colspan="30"| → Valiant Dance
 
|-
 
|-
! scope="col"| ST
+
!scope="col" colspan="30"| Candy Voice<br>(Learn LV:13)
! scope="col"| IN
 
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:red; text-align:center;" scope="col" | 1
+
!scope="col" colspan="30"| Strength Song<br>(Learn LV:17)
| style="color:green; text-align:center;" scope="col" | 4
 
| style="text-align:center;" scope="col" | 3
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| text-align:center;" scope="col" | 3
 
| scope="col"|Mudo
 
| style=text-align:Left; scope="col"|→ Mudoon
 
| scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
!scope="col" colspan="30"| Lullaby<br>(Learn LV:23)
| scope="col"|Mana Bonus
 
| style=text-align:Left; scope="col"|→ Mana gain
 
| style=text-align:Left; scope="col"|→ Mana surge
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mudo [0]'''
+
!scope="col" colspan="30"| Mind Guard Break<br>(Learn LV:27)
| scope="col"|Mamudo
 
| style=text-align:Left; scope="col"|→ Mamudoon
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mana Bonus [7]'''
+
!scope="col" colspan="30"| Yuufun Dance<br>(Learn LV:33)
| scope="col"|Wicked Curse
 
| style=text-align:Left; scope="col"|→ Thousand Curses
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Damudo [13]
+
!scope="col" colspan="30"| Song of Destruction<br>(Learn LV:37)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mamudo [17]'''
+
!scope="col" colspan="30"| Frolic<br>(Learn LV:45)
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Domudi [23]
+
!scope="col" colspan="60"| Sub-Talents
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Riberama [27]
+
!scope="row" colspan="30"| Cursed Palm Lv3
| style=text-align:Left; scope="col"|
+
!scope="row" colspan="30"| Ailment chance is raised by 20% (Additional 20% per lv)
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Dark Judge [37]
+
!scope="col" colspan="6" style="color:green;"| Lv1
| scope="col"|
+
!scope="col" colspan="6" style="color:green;"| Lv2
| style=text-align:Left; scope="col"|
+
!scope="col" colspan="6" style="color:green;"| Lv3
| scope="col"|
+
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
| scope="row" colspan="6"|Dark Breath [37]
+
!scope="row" colspan="30"| Defense Mastery Lv3
 +
!scope="row" colspan="30"| Damage received is lowered by 10% (Additional 5% per lv)
 
|-
 
|-
| scope="row" colspan="6"|'''Wicked Curse [45]'''
+
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
 +
!scope="row" colspan="30"| Charming
 +
!scope="row" colspan="30"| (Personality trait – Auto-Added)
 
|}
 
|}
  
==Witch==
+
===Ninja===
  
You wouldn’t exactly think that a ‘witch’ would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.<br>
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 
+
|+ Ninja
:*NOTE - You learn Diarahan naturally, so turning Dia to Media is generally a better idea.)<br>
+
!scope="col" colspan="60"| Parameters
 
+
|-
{| class="wikitable"
+
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:lime;"| 5
 +
|colspan="10" style="color:red;"| 1
 
|-
 
|-
! scope="row" colspan="11"| Witch
+
!scope="col" colspan="60"| Skills
 
|-
 
|-
! scope="col"| ST
+
!scope="row" colspan="15"| Natural
! scope="col"| IN
+
!scope="row" colspan="45"| Evolved
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:red; text-align:center;" scope="col" | 1
+
!scope="col" colspan="15" rowspan="7"| 99 Needles<br>(Innate)
| style="color:green; text-align:center;" scope="col" | 4
+
|colspan="15" rowspan="2"| → Toxic Sting
| style="color:orange; text-align:center;" scope="col" | 2
+
|colspan="15"| → Arid Needle
| style="text-align:center;" scope="col" | 3
+
|colspan="15"| → Amaha Dance
| style="color:red; text-align:center;" scope="col" | 1
 
| style="color:green; text-align:center;" scope="col" | 4
 
| scope="col"|Dia
 
| style=text-align:Left; scope="col"|→ Diarama
 
| style=text-align:Left; scope="col"|→ Diarahan
 
| scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
|colspan="15"| → Death Shower
| scope="col"|
 
| style=text-align:Left; scope="col"|→ Media
 
| style=text-align:Left; scope="col"|→ Mediarama
 
| style=text-align:Left; scope="col"|→ Mediarahan
 
 
|-
 
|-
| scope="row" colspan="6"|'''Dia [0]'''
+
|colspan="15"| → Stun Needle
| scope="col"|Mana Bonus
+
|colspan="15"| → 100 Paralysis Needles
| style=text-align:Left; scope="col"|→ Mana gain
+
|colspan="15"| → Amaha Dance
| style=text-align:Left; scope="col"|→ Mana surge
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Mana Bonus [7]'''
+
|colspan="15" rowspan="2"| → Dream Needle
| scope="col"|Recarm
+
|colspan="15"| → Arid Needle
| style=text-align:Left; scope="col"|→ Samarecarm
+
|colspan="15"| → Amaha Dance
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Penpatra [13]
+
|colspan="15"| → Death Shower
| scope="col"|
+
|colspan="15"| → Amaha Dance
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Prayer of Affection [17]
+
|colspan="15" rowspan="2"| → Needle Barrage
| style=text-align:Left; scope="col"|  
+
|colspan="15"| → Steel Needles
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Recarm [23]'''
+
|colspan="15"| → Myriad Needles
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|'''Diarahan [27]'''
+
!scope="col" colspan="15"| Fire Breath<br>(Learn LV:7)
| style=text-align:Left; scope="col"|
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Amrita [33]
+
!scope="col" colspan="15"| Mist Slash<br>(Learn LV:13)
| scope="col"|
+
|colspan="15"| → Heat Wave
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"|Samerecarm [37]
+
!scope="col" colspan="15"| Ice Breath<br>(Learn LV:17)
 +
|colspan="15"| → Icicle
 
|-
 
|-
| scope="row" colspan="6"|Healing Wave [45]
+
!scope="col" colspan="15"| Estoma<br>(Learn LV:23)
 
|-
 
|-
! scope="row" colspan="6"| Sub-Talent List
+
!scope="col" colspan="15"| Fog Breath<br>(Learn LV:27)
 
|-
 
|-
! scope="row" colspan="6"| Skilled Caster
+
!scope="col" colspan="15"| Guillotine Blade<br>(Learn LV:33)
! scope="row" colspan="5"| Skill cost is lowered by 10% (Additional 5% per lv)
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="15"| Darkness Nail<br>(Learn LV:37)
! style="color:green;" scope="col"| Lv1
 
! style="color:green;" scope="col"| Lv2
 
! style="color:green;" scope="col"| Lv3
 
! style="color:red;" scope="col"| Lv4
 
! style="color:red;" scope="col"| Lv5
 
! scope="row" colspan="5"| Max Natural Level - Lv3
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="15"| Tornado<br>(Learn LV:45)
| scope="col"| 5pt
 
| scope="col"| 10pt
 
| scope="col"| 13pt
 
| scope="col"| 17pt
 
| scope="col"| 20pt
 
 
|-
 
|-
! scope="row" colspan="6"| Abyssal Mask
+
!scope="col" colspan="60"| Sub-Talents
! scope="row" colspan="5"| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
 
 
|-
 
|-
! scope="col"| *
+
!scope="row" colspan="30"| Tool Knowledge
! style="color:green;" scope="col"| Lv1
+
!scope="row" colspan="30"| Use items in battle (better items with higher lv)
! style="color:green;" scope="col"| Lv2
 
! style="color:green;" scope="col"| Lv3
 
! style="color:green;" scope="col"| Lv4
 
! style="color:red;" scope="col"| Lv5
 
! scope="row" colspan="5"| Max Natural Level - Lv3
 
 
|-
 
|-
! scope="col"| *
+
!scope="col" colspan="6" style="color:green;"| Lv1
| scope="col"| 5pt
+
!scope="col" colspan="6" style="color:green;"| Lv2
| style="text-align:center;" scope="col"| 10pt
+
!scope="col" colspan="6" style="color:green;"| Lv3
| style="text-align:center;" scope="col"| 15pt
+
!scope="col" colspan="6" style="color:red;"| Lv4
| style="text-align:center;" scope="col"| 20pt
+
!scope="col" colspan="6" style="color:red;"| Lv5
| style="text-align:center;" scope="col"| -
+
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 6pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 
|-
 
|-
! scope="row" colspan="6"| Treatment
+
!scope="row" colspan="30"| Abyssal Mask
! scope="row" colspan="5"| AUTO: Increases stamina recovery when assigned as a assistant.
+
!scope="row" colspan="30"| -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
 
|-
 
|-
 +
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:green;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 5pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 15pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 
|}
 
|}
  
==Queen==
+
===Warrior===
  
The sadistic girl boss! You’re basicly using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.<br>
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Warrior
 +
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:lime;"| 8
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10"| 3
 +
|colspan="10" style="color:red;"| 1
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="20"| Natural
 +
!scope="row" colspan="40"| Evolved
 +
|-
 +
!scope="col" colspan="20"| Bamboo Slice<br>(Innate)
 +
|-
 +
!scope="col" colspan="20"| Auto-Tarukaja<br>(Learn LV:7)
 +
|-
 +
!scope="col" colspan="20"| Arm Chopper<br>(Learn LV:13)
 +
|-
 +
!scope="col" colspan="20"| Auto-Sukukaja<br>(Learn LV:17)
 +
|-
 +
!scope="col" colspan="20"| Double Pierce<br>(Learn LV:23)
 +
|colspan="20"| → Burning Spear
 +
|-
 +
!scope="col" colspan="20"| Dekunda<br>(Learn LV:27)
 +
|-
 +
!scope="col" colspan="20" rowspan="3"| Annihilation Arrows<br>(Learn LV:33)
 +
|colspan="20"| → Darkness Nail
 +
|-
 +
|colspan="20"| → Heaven's Bow
 +
|-
 +
|colspan="20"| → Spinning Shot
 +
|-
 +
!scope="col" colspan="20"| Cut Off<br>(Learn LV:37)
 +
|-
 +
!scope="col" colspan="20"| Trafuri<br>(Learn LV:45)
 +
|-
 +
!scope="col" colspan="60"| Sub-Talents
 +
|-
 +
!scope="row" colspan="30"| Successor
 +
!scope="row" colspan="30"| Can use demon-fused weapons otherwise restricted to others.
 +
|-
 +
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:red;"| Lv2
 +
!scope="col" colspan="6" style="color:red;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|-
 +
!scope="row" colspan="30"| Attack Mastery
 +
!scope="row" colspan="30"| Damage dealt is increased by 10% (+10% per lv)
 +
|-
 +
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:red;"| Lv2
 +
!scope="col" colspan="6" style="color:red;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv1
 +
|-style="text-align:center;"
 +
|colspan="6"| 10pt
 +
|colspan="6"| 20pt
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|colspan="6"| -
 +
|}
  
 
+
===Boxer===
'''Skill List''' - '''Zio [0]''', '''Mana Bonus [7]''', '''Mazio [13]''', Marin Karin [17], '''Love Whip''' [23], Snipe [27], '''Scattered Thunder [33]''', '''Brutal Hit [37]''', Fog of Temptation [45]<br>
 
 
 
:Zio→Zionga→Ziodyne (Zio can evolve into Mazio, but is learned Naturally)<br>
 
:Mazio→Mazionga→Maziodyne<br>
 
:Mana Bonus→Mana gain→Mana surge<br>
 
:Love Whip→Infinite Spiral→Moon Shatterer<br>
 
:Scattered Thunder→Collected Lightning<br>
 
:Brutal Hit→Hades Blast<br>
 
 
 
;'''Sub-Talent List'''<br>
 
:Attack Mastery lv1 (10pt, +10% Damage)<br>
 
:Abyssal Mask Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)<br>
 
:High Pride (Personality Sub-talent – Auto-Added)<br>
 
 
 
==Idol==
 
 
 
Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!<br>
 
 
 
 
 
'''Skill List''' - Temptation [0], '''Happy Step [7]''', Candy Voice [13], Strength Song [17], Lullaby [23], Mind Guard Break [27], Yuufun Dance [33], Song of Destruction [37], Frolic [45]<br>
 
 
 
Happy Step→Valiant Dance
 
 
 
;'''Sub-Talent List'''<br>
 
:Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)<br>
 
:Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)<br>
 
:Charming (Personality Sub-talent – Auto-Added)<br>
 
 
 
==Ninja==
 
 
 
==Warrior==
 
 
 
==Boxer==
 
  
 
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.
 
A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.
  
{| class="wikitable"
+
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Boxer
 +
!scope="col" colspan="60"| Parameters
 +
|-
 +
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10" style="color:red;"| 1
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:green;"| 4
 +
|colspan="10" style="color:orange;"| 2
 +
|-
 +
!scope="col" colspan="60"| Skills
 +
|-
 +
!scope="row" colspan="12"| Natural
 +
!scope="row" colspan="48"| Evolved
 
|-
 
|-
! scope="row" colspan="11"| Boxer
+
!scope="col" colspan="20"| Regeneration (Small)<br>(Innate)
 
|-
 
|-
! scope="col"| ST
+
!scope="col" colspan="20"| Mana Bonus<br>(Learn LV:7)
! scope="col"| IN
+
|colspan="20"| → Mana gain
! scope="col"| MA
+
|colspan="20"| → Mana surge
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
! scope="col" colspan="7"| '''Upgradable Skills'''
 
 
|-
 
|-
| style="color:orange; text-align:center;" scope="col" | 2
+
!scope="col" colspan="20"| Pressure Needle<br>(Learn LV:13)
| style="color:orange; text-align:center;" scope="col" | 2
 
| style="color:red; text-align:center;" scope="col" | 1
 
| style="color:green; text-align:center;" scope="col" | 4
 
| style="color:green; text-align:center;" scope="col" | 4
 
| style="color:orange; text-align:center;" scope="col" | 2
 
| style=text-align:Left; scope="col"|Mana Bonus
 
| style=text-align:Left; scope="col"|→ Mana Gain
 
| style=text-align:Left; scope="col"|→ Mana Surge
 
| style=text-align:Left; scope="col"|
 
| scope="col"|
 
 
|-
 
|-
! scope="row" colspan="6"| Skill List
+
!scope="col" colspan="20"| Invigorate (Small)<br>(Learn LV:23)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Regeneration (Small) [0]
+
!scope="col" colspan="20"| Multi-Hit<br>(Learn LV:27)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| '''Mana Bonus [7]'''
+
!scope="col" colspan="20"| Fang Breaker<br>(Learn LV:27)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Pressure Needle [13]
+
!scope="col" colspan="20"| Strike Break<br>(Learn LV:33)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Invigorate (Large) [23]
+
!scope="col" colspan="20"| Fist of Anger<br>(Learn LV:37)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Multi-Hit [27]
+
!scope="col" colspan="20"| Holy Strike<br>(Learn LV:45)
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Fang Breaker [27]
+
!scope="col" colspan="60"| Sub-Talents
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Strike Break [33]
+
!scope="row" colspan="30"| Trained Body
| scope="col"|
+
!scope="row" colspan="30"| +10% HP per level
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
| scope="col"|
 
 
|-
 
|-
| scope="row" colspan="6"| Fist of Anger [37]
+
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
| scope="row" colspan="6"| Holy Strike [45]
+
!scope="row" colspan="30"| Defense Mastery
 +
!scope="row" colspan="30"| Damage received is lowered by 10% (additional 5% per lv)
 
|-
 
|-
! scope="row" colspan="6"| Sub-Talent List
+
!scope="col" colspan="6" style="color:green;"| Lv1
 +
!scope="col" colspan="6" style="color:green;"| Lv2
 +
!scope="col" colspan="6" style="color:green;"| Lv3
 +
!scope="col" colspan="6" style="color:red;"| Lv4
 +
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 
|-
 
|-
! scope="row" colspan="6"| Trained Body
+
!scope="row" colspan="30"| Self Control
! scope="row" colspan="5"| +10% HP per level
+
!scope="row" colspan="30"| (Personality trait – Auto-Added)
 +
|}
 +
 
 +
{|class="wikitable" style="text-align:center;"
 +
|+ Skill Details
 
|-
 
|-
! scope="col"| *
+
!scope="col"| Name
! style="color:green;" scope="col"| Lv1
+
!scope="col"| Type
! style="color:green;" scope="col"| Lv2
+
!scope="col"| Affinity
! style="color:green;" scope="col"| Lv3
+
!scope="col"| Range
! style="color:red;" scope="col"| Lv4
+
!scope="col"| Power
! style="color:red;" scope="col"| Lv5
+
!scope="col"| Hit
! scope="row" colspan="5"| Max Natural Level - Lv3
+
!scope="col"| Atk No.
 +
!scope="col"| Cost
 +
!scope="col"| Damage Type
 +
!scope="col"| Description
 
|-
 
|-
! scope="col"| *
+
| Regeneration (Small)
| scope="col"| 3pt
+
| Auto
| scope="col"| 7pt
+
| N/A
| scope="col"| 10pt
+
| Self
| scope="col"| 12pt
+
| N/A
| scope="col"| 15pt
+
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto:Restore 3% HP every turn, MAG is consumed.
 
|-
 
|-
! scope="row" colspan="6"| Defense Mastery
+
| Mana Bonus
! scope="row" colspan="5"| Damage received is lowered by 10% (additional 5% per lv)
+
| Auto
 +
| N/A
 +
| Self
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto: Max MP increased by 10%
 
|-
 
|-
! scope="col"| *
+
| Mana Gain
! style="color:green;" scope="col"| Lv1
+
| Auto
! style="color:green;" scope="col"| Lv2
+
| N/A
! style="color:green;" scope="col"| Lv3
+
| Self
! style="color:red;" scope="col"| Lv4
+
| N/A
! style="color:red;" scope="col"| Lv5
+
| N/A
! scope="row" colspan="5"| Max Natural Level - Lv3
+
| N/A
 +
| N/A
 +
| N/A
 +
| Auto: Max MP increased by 20%
 
|-
 
|-
! scope="col"| *
+
| Mana Surge
| scope="col"| 3pt
+
| Auto
| scope="col"| 7pt
+
| N/A
| scope="col"| 10pt
+
| Self
| scope="col"| 12pt
+
| N/A
| scope="col"| 15pt
+
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto: Max MP increased by 30%
 
|-
 
|-
! scope="row" colspan="6"| Self Control
+
| Pressure Needle
! scope="row" colspan="5"| (Personality trait – Auto-Added)
+
| Attack
 +
| Strike
 +
| Single
 +
| 100
 +
| N/A
 +
| 1~1
 +
| 14MP
 +
| Physical
 +
| High chance to instantly kill one enemy. Strike-attribute.
 
|-
 
|-
 +
| Invigorate (Small)
 +
| Auto
 +
| N/A
 +
| Self
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| N/A
 +
| Auto:Restores 5 MP every turn, MAG is consumed.
 +
|-
 +
| Multi-Hit
 +
| Attack
 +
| Slash
 +
| Single
 +
| 100
 +
| 100
 +
| 2~7
 +
| 8MP
 +
| Physical
 +
| Deals light Strike damage 2 to 7 times randomly.<br>Speed and enemy amount above 5 influences the number of attacks.<br>If there is more than 7 max attacks, the minimum amount rises accordingly.
 +
|-
 +
| Fang Breaker
 +
| Attack
 +
| Havoc
 +
| Single
 +
| 95
 +
| 240
 +
| 1~1
 +
| 10MP
 +
| Physical
 +
| Attacks one enemy with medium Havoc damage and lowers its attack.
 +
|-
 +
| Strike Break
 +
| Attack
 +
| Strike
 +
| Single
 +
| 100
 +
| N/A
 +
| N/A
 +
| 20MP
 +
| Debuff
 +
| Negate the Strike resistance of one enemy for 3 turns.
 +
|-
 +
| Fist of Anger
 +
| Attack
 +
| Strike
 +
| Single
 +
| 90
 +
| 100
 +
| 1~1
 +
| 13MP
 +
| Physical
 +
| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
 +
|-
 +
| Holy Strike
 +
| Attack
 +
| Almighty
 +
| Single
 +
| 100
 +
| 420
 +
| 1~1
 +
| 32MP
 +
| Physical
 +
| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.
 
|}
 
|}
  
{| class="wikitable"
+
===Tentacle User===
 +
 
 +
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more 'fun' with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks.
 +
 
 +
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.
 +
 
 +
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!'''
 +
 
 +
{|class="wikitable" style="table-layout:fixed; width:80%;"
 +
|+ Tentacle User
 +
!scope="col" colspan="60"| Parameters
 
|-
 
|-
! style=text-align:center; scope="row" colspan="13"| Boxer Skill Details
+
!scope="col" colspan="10"| ST
 +
!scope="col" colspan="10"| IN
 +
!scope="col" colspan="10"| MA
 +
!scope="col" colspan="10"| EN
 +
!scope="col" colspan="10"| AG
 +
!scope="col" colspan="10"| LU
 +
|-style="text-align:center;"
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 +
|colspan="10"| 3
 +
|colspan="10"| 3
 +
|colspan="10" style="color:orange;"| 2
 
|-
 
|-
! style=text-align:center; scope="row" colspan="4"| Name
+
!scope="col" colspan="60"| Skills
! style=text-align:center; scope="col"| Type
 
! style=text-align:center; scope="col"| Affinity
 
! style=text-align:center; scope="col"| Range
 
! style=text-align:center; scope="col"| Power
 
! style=text-align:center; scope="col"| Hit
 
! style=text-align:center; scope="col"| Atk No.
 
! style=text-align:center; scope="col"| Cost
 
! style=text-align:center; scope="col"| Damage Type
 
! style=text-align:center; scope="col"| Description
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Regeneration (Small)
+
!scope="row" colspan="30"| Natural
| style=text-align:center; scope="col"| Auto
+
!scope="row" colspan="30"| Evolved
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Self
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto:Restore 3% HP every turn, MAG is consumed.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mana Bonus
+
!scope="col" colspan="30"| Tail Whip<br>(Innate)
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Self
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto: Max MP increased by 10%
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mana Gain
+
!scope="col" colspan="30"| Shibaboo<br>(Learn LV:7)
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Self
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto: Max MP increased by 20%
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Mana Surge
+
!scope="col" colspan="30"| Mow Down<br>(Learn LV:13)
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Self
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto: Max MP increased by 30%
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Pressure Needle
+
!scope="col" colspan="30"| Poison Breath<br>(Learn LV:23)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 14MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| High chance to instantly kill one enemy. Strike-attribute.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Invigorate (Large)
+
!scope="col" colspan="30"| Swift Strike<br>(Learn LV:27)
| style=text-align:center; scope="col"| Auto
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Self
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| Auto:Restores 10 MP every turn, MAG is consumed.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Multi-Hit
+
!scope="col" colspan="30"| Stagnant Sigh<br>(Learn LV:27)
| style=text-align:center; scope="col"| Attack
+
|colspan="30"| → Stagnant Air
| style=text-align:center; scope="col"| Slash
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 2~7
 
| style=text-align:center; scope="col"| 8MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals light Strike damage 2 to 7 times randomly.<br> Speed and enemy amount above 5 influences the number of attacks.<br> If there is more than 7 max attacks, the minimum amount rises accordingly.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Fang Breaker
+
!scope="col" colspan="30"| Constrict<br>(Learn LV:33)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Havoc
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 95
 
| style=text-align:center; scope="col"| 240
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 10MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Attacks one enemy with medium Havoc damage and lowers its attack.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Strike Break
+
!scope="col" colspan="30"| Havoc Break<br>(Learn LV:37)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| N/A
 
| style=text-align:center; scope="col"| 20MP
 
| style=text-align:center; scope="col"| Debuff
 
| style=text-align:center; scope="col"| Negate the Strike resistance of one enemy for 3 turns.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"|Fist of Anger
+
!scope="col" colspan="30"| Tentacles Frenzy<br>(Learn LV:45)
| style=text-align:center; scope="col"| Attack
 
| style=text-align:center; scope="col"| Strike
 
| style=text-align:center; scope="col"| Single
 
| style=text-align:center; scope="col"| 90
 
| style=text-align:center; scope="col"| 100
 
| style=text-align:center; scope="col"| 1~1
 
| style=text-align:center; scope="col"| 13MP
 
| style=text-align:center; scope="col"| Physical
 
| style=text-align:center; scope="col"| Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
 
 
|-
 
|-
| style=text-align:center; scope="row" colspan="4"| Holy Strike
+
!scope="col" colspan="60"| Sub-Talents
| style=text-align:center; scope="col"| Attack
+
|-
| style=text-align:center; scope="col"| Almighty
+
!scope="row" colspan="30"| Cursed Palm
| style=text-align:center; scope="col"| Single
+
!scope="row" colspan="30"| Ailment chance is raised by 20% (Additional 20% per lv)
| style=text-align:center; scope="col"| 100
+
|-
| style=text-align:center; scope="col"| 420
+
!scope="col" colspan="6" style="color:green;"| Lv1
| style=text-align:center; scope="col"| 1~1
+
!scope="col" colspan="6" style="color:green;"| Lv2
| style=text-align:center; scope="col"| 32MP
+
!scope="col" colspan="6" style="color:green;"| Lv3
| style=text-align:center; scope="col"| Physical
+
!scope="col" colspan="6" style="color:red;"| Lv4
| style=text-align:center; scope="col"| Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.
+
!scope="col" colspan="6" style="color:red;"| Lv5
 +
!scope="row" colspan="30"| Max Natural Level - Lv3
 +
|-style="text-align:center;"
 +
|colspan="6"| 3pt
 +
|colspan="6"| 7pt
 +
|colspan="6"| 10pt
 +
|colspan="6"| 12pt
 +
|colspan="6"| 15pt
 +
|-
 +
!scope="row" colspan="30"| Tentacle Technique
 +
!scope="row" colspan="30"| Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon
 
|}
 
|}
  
==Tentacle User==
+
===Dilettante===
  
For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique  allows for more ‘fun’ with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks. <br>
+
A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.
  
'''*NOTE*''' - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.<br>
+
===Gunman===
  
  
 +
===Armchair Detective===
  
'''Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!''' <br>
 
  
 +
===Detective===
  
  
'''Skill List''' -  Tail [0], Shibaboo [7], Mow Down [13], Nerve Gas [17], Swift Strike [23], '''Stagnant Sigh [27]''', Constrict [33], Havoc Break [37], Tentacle Frenzy [45]
+
===Necromancer===
  
Stagnant Sigh → Stagnant Air
 
  
Sub-Talent List
+
===Werewolf===
Cursed Palm Lv1 (3pt, +20% ailment chance), Lv2 (7pt, +40% ailment chance), Lv3 (10pt, +60% ailment chance)
 
Tentacle technique (Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon)
 
  
==Dilettante==
 
  
 +
== (OLD ADAPT ENTRY, PLEASE IGNORE) ==
 +
Job list:
  
==Gunman==
+
* [https://pastebin.com/WXB3Fy8a Martial Artist] (UPDATED)
 +
* [https://pastebin.com/6t2nvtbz Swordsman] (UPDATED)
 +
* [https://pastebin.com/Lz3QwbRV Gang Leader] (UPDATED)
 +
* [https://pastebin.com/h3cgSSHf Magician] (UPDATED)
 +
* [https://pastebin.com/u4nhBDhT Psychic]
 +
* [https://pastebin.com/VerqE6YX Miko]
 +
* [https://pastebin.com/wSdataqn Shaman]
 +
* [https://pastebin.com/CPh8d601 Witch]
 +
* [https://pastebin.com/vVASvk0C Queen]
 +
* [https://pastebin.com/5w6sEpfn Idol]
 +
* [https://pastebin.com/Y3UDtEtU Ninja]
 +
* [https://pastebin.com/Yd1DgcFe Warrior]
 +
* [https://pastebin.com/iiMxPN5B Boxer] (UPDATED)
 +
* [https://pastebin.com/kxtDGL8W Tentacle User]
 +
* [https://pastebin.com/MZ9w2hiN Dilettante]
 +
* [https://pastebin.com/Cx5jCeSx Gunslinger]
 +
* [https://pastebin.com/f9qSqGvm Armchair Detective]
 +
* [https://pastebin.com/14qn7hiT Detective]
 +
* [https://pastebin.com/nTLKW6DS Necromancer]
 +
* [https://pastebin.com/BPsVY0QK Werewolf]
  
 +
==Recommendations and build ideas==
  
==Armchair Detective==
+
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around.
  
 +
When checking out which stats to focus on, consider the following:
  
==Detective==
+
* (X) = Primary Focus: Always put points into these skills.
 +
* (*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement.
 +
* (-) = No Focus: Dump stat. It's effectively dead weight for what the build does.
  
 +
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate.
  
==Necromancer==
+
===Eternal Fighter (Martial Artist + Boxer)===
  
 +
; PROS
 +
:* Solid early to mid game
 +
:* Very quick
 +
:* Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)
 +
:* Simple to play
 +
:* Access to almighty damage!
 +
; CONS
 +
:* Weak summoner level (only lv1)
 +
:* No access to battle items early game.
 +
:* Somewhat weak to magic
 +
:* Somewhat weak late game
 +
:* Relies on others to buff and heal
  
==Werewolf==
+
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. In addition, as we're using fists, we can obtain a 15% damage reduction to make us even more durable. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool, damage reduction and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though).
 
 
 
 
(OLD ADAPT ENTRY, PLEASE IGNORE)
 
 
 
Job list:<br />
 
Martial Artist:    https://pastebin.com/WXB3Fy8a<br /> (UPDATED)
 
Swordsman:          https://pastebin.com/6t2nvtbz<br /> (UPDATED)
 
Gang Leader:        https://pastebin.com/Lz3QwbRV<br /> (UPDATED)
 
Magician:          https://pastebin.com/h3cgSSHf<br /> (UPDATED)
 
Psychic:            https://pastebin.com/u4nhBDhT<br />
 
Miko:              https://pastebin.com/VerqE6YX<br />
 
Shaman:            https://pastebin.com/wSdataqn<br />
 
Witch:              https://pastebin.com/CPh8d601<br />
 
Queen:              https://pastebin.com/vVASvk0C<br />
 
Idol:              https://pastebin.com/5w6sEpfn<br />
 
Ninja:              https://pastebin.com/Y3UDtEtU<br />
 
Warrior:            https://pastebin.com/Yd1DgcFe<br />
 
Boxer:              https://pastebin.com/iiMxPN5B<br /> (UPDATED)
 
Tentacle User:      https://pastebin.com/kxtDGL8W<br />
 
Dilettante:        https://pastebin.com/MZ9w2hiN<br />
 
Gunslinger:        https://pastebin.com/Cx5jCeSx<br />
 
Armchair Detective: https://pastebin.com/f9qSqGvm<br />
 
Detective:          https://pastebin.com/14qn7hiT<br />
 
Necromancer:        https://pastebin.com/nTLKW6DS<br />
 
Werewolf:          https://pastebin.com/BPsVY0QK<br />
 
 
 
=Recommendations and build ideas=
 
 
 
These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around. <br>
 
 
 
When checking out which stats to focus on, consider the following: <br>
 
 
 
(X) = Primary Focus: Always put points into these skills. <br>
 
(*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement. <br>
 
(-) = No Focus: Dump stat. It's effectively dead weight for what the build does. <br>
 
 
 
NOTE - The lv50 stat example is more or less a example. It's not entirely accurate. <br>
 
 
 
==Eternal Fighter (Martial Artist + Boxer)==
 
 
 
;PROS
 
:- Solid early to mid game
 
:- Very quick
 
:- Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)
 
:- Simple to play
 
:- Access to almighty damage!
 
 
 
;CONS
 
:- Weak summoner level (only lv1)
 
:- No access to battle items early game.
 
:- Somewhat weak to magic
 
:- Somewhat weak late game
 
:- Relies on others to buff and heal
 
 
 
A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though). <br>
 
  
 
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).
 
In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).
  
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.
+
*Note - You could replace Summoner lv1 with Defense Master lv1 (which gives a additional 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.
  
{| class="wikitable"
+
{|class="wikitable" style="text-align:center;"
 +
|-
 +
!scope="col" colspan="2"| Skill setup
 +
!scope="col"| Sub-Talents
 +
!scope="col" colspan="7"| Stats
 +
|-
 +
| Deadly Fist
 +
| Regeneration (small)
 +
| Summoner Lv1
 +
!scope="col"| Level
 +
!scope="col"| ST
 +
!scope="col"| IN
 +
!scope="col"| MA
 +
!scope="col"| EN
 +
!scope="col"| AG
 +
!scope="col"| LU
 +
|-
 +
| Life Surge
 +
| Invigorate (small)
 +
| Trained HP Lv5
 +
!scope="row"| Base
 +
| 6
 +
| 4
 +
| 2
 +
| 7
 +
| 8
 +
| 3
 +
|-
 +
| Any
 +
| Any
 +
| -
 +
!scope="row"| Focus
 +
| X
 +
| *
 +
| -
 +
| X
 +
| X
 +
| *
 +
|-
 +
| Strike Break
 +
| Holy Strike
 +
| -
 +
!scope="row"| Lv50
 +
| 30
 +
| 5(+15)
 +
| 2
 +
| 35
 +
| 30
 +
| 3(+10)
 +
|-
 +
| Any
 +
| Any
 +
|-
 +
| Any
 +
| Any
 +
|-
 +
!scope="row" colspan="2"| Optimal Skill setup
 +
|-
 +
| Regeneration (Large)
 +
| Invigorate (Large)
 
|-
 
|-
! style=text-align:center; scope="row" colspan="2"| Skill setup
+
| Life Surge
! style=text-align:center; scope="row" colspan="2"| Sub-Talents
+
| Pierce
! style=text-align:center; scope="row" colspan="7"| Stats
 
 
|-
 
|-
| style=text-align:center; scope="col"| Deadly Fist
+
| Martial Knowledge
| style=text-align:center; scope="col"| Regeneration (small)
+
| Enduring Soul
| style=text-align:center; scope="row" colspan="2"| Summoner Lv1
 
! scope="col"| Level
 
! scope="col"| ST
 
! scope="col"| IN
 
! scope="col"| MA
 
! scope="col"| EN
 
! scope="col"| AG
 
! scope="col"| LU
 
 
|-
 
|-
| style=text-align:center; scope="col"| Life Surge
+
| Strike Break
| style=text-align:center; scope="col"| Invigorate (Large)
+
| Holy Strike
| style=text-align:center; scope="row" colspan="2"| Trained HP Lv5
 
! style=text-align:center; scope="col"|Base
 
| style=text-align:center; scope="col"|6
 
| style=text-align:center; scope="col"|4
 
| style=text-align:center; scope="col"|2
 
| style=text-align:center; scope="col"|7
 
| style=text-align:center; scope="col"|8
 
| style=text-align:center; scope="col"|3
 
 
|-
 
|-
| style=text-align:center; scope="col"| Any
+
| -
| style=text-align:center; scope="col"| Any
+
| -
| style=text-align:center; scope="row" colspan="2"| -
 
! scope="col"| Focus
 
| style=text-align:center; scope="col"| X
 
| style=text-align:center; scope="col"| *
 
| style=text-align:center; scope="col"| -
 
| style=text-align:center; scope="col"| X
 
| style=text-align:center; scope="col"| X
 
| style=text-align:center; scope="col"| *
 
 
|-
 
|-
| style=text-align:center; scope="col"| Strike Break
+
| -
| style=text-align:center; scope="col"| Holy Strike
+
| -
| style=text-align:center; scope="row" colspan="2"| -
 
! scope="col"| Lv50
 
| style=text-align:center; scope="col"|30
 
| style=text-align:center; scope="col"|5(+15)
 
| style=text-align:center; scope="col"|2
 
| style=text-align:center; scope="col"|35
 
| style=text-align:center; scope="col"|30
 
| style=text-align:center; scope="col"|3(+10)
 
 
|}
 
|}

Latest revision as of 19:33, 7 September 2024

Adepts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two 'sub-classes', which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.

You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adept.

PROS
  • Good flexibility in terms of skill/ability setup.
  • Can use skill cards to add/swap skills you like/dislike.
  • Different base stats allows for better min/maxing.
  • 12 Skill slots.
CONS
  • Limited sub-talent count.

Adept, Capacity points and you![edit]

Mentioned before, when creating your Adept you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!

As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)

*NOTE* - It's possible to play without Summoner Lv1. Because of this, adepts can learn Sabbatma (which lets you summon a demon at the cost of 10 MP).

Adept Sub-Classes[edit]

NOTE – Upgradable skills below are listed in bold. Sub-talents that are naturally obtained are colored green. Unnatural are colored in red!!

Special thanks to Metatronn for the original skill lists for the adept!

Skills and their effects can be found HERE

Martial Artist[edit]

Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).

Martial Artist
Parameters
ST IN MA EN AG LU
4 2 1 3 4 1
Skills
Natural Evolved
Short Jab
(Innate)
→ Sonic Punch → Gigantic Fist → Meteor Fist
→ Deadly Fist
→ Weak kill → Meteor Fist
→ Dying blow → Fist of Anger → Deadly Fist
→ Last Hit
Life Bonus
(Learn LV:7)
→ Life gain → Life surge
Roundhouse kick
(Learn LV:13)
→ Thunder Queen Kick
→ Twister Kick
Defense Kuzushi
(Learn LV:17)
→ Defense Yaburi
Swift Strike
(Learn LV:23)
Fang Breaker
(Learn LV:27)
Law of the Hunt
(Learn LV:33)
Defense Yaburi
(Learn LV:37)
Deadly Fist
(Learn LV:45)
Sub-Talents
Trained Body +10% HP per level
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Attack Mastery +10% Damage
Lv1 Lv2 N/A N/A N/A Max Natural Level - Lv1
10pt 20pt - - -
Strong will (Personality trait – Auto-Added)
Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Short Jab Attack Strike Single 130 100 1~1 2MP Physical Deals light strike damage to one foe.
Sonic Punch Attack Strike Single 210 120 1~1 5MP Physical Deals medium strike damage to one foe. Accuracy is better than average.
Gigantic Fist Attack Strike Single 320 80 1~1 10MP Physical Deals heavy strike damage to one foe. The accuracy is slightly lower than average.
Weak Kill Attack Strike Single 180 100 1~1 5MP Physical Deals extreme strike damage to one foe under a status element.
Dying Blow Attack Strike Single 225 90 1~1 6MP Physical Deals medium strike damage to one foe. Power increases as HP decreases.
Meteor Fist Attack Strike 1 Row 130 90 3~5 30MP Physical Deals light strike damage 3 to 5 times to random foes in a row.
Fist of Anger Attack Strike Single 300 90 1~1 13MP Physical Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
Deadly Fist Attack Strike All 335 90 1~1 26MP Physical Deals heavy strike damage to all foes.
Last hit Attack Strike All 300 80 1~1 25MP Physical Deals heavy strike damage to a foe. Power increases as HP decreases.
Life Bonus Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 10%.
Life Gain Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 20%.
Life Surge Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 30%.
Defense Kuzushi Attack Strike Row 110 150 1~1 3MP Physical Deals light Strike damage to one foe. Is extremely powerful on targets that are guarding. Can be used in the back row.
Defense Yaburi Attack Strike Row 100 150 1~1 8MP Physical Deals light Strike damage to all foes. Is extremely powerful on targets that are guarding. Can be used in the back row.
Roundhouse kick Attack Strike Row 140 95 1~1 5MP Physical A kick that deals light Strike damage to the front row.
Twister Kick Attack Strike Single 180 100 2~2 30MP Physical User does a spinning kick, dealing light strike damage to an enemy and surroundings twice.
Thunder Queen kick Attack Strike All 410 90 1~1 38MP Physical Deals severe Strike damage to all foes with a kick. Can be used in the back row.
Swift Strike Attack Havoc All 120 80 3~5 7MP Physical Deals light Havoc damage + chance to SHOCK 3 to 5 times to random foes.
Fang Breaker Attack Havoc All 240 95 1~1 10MP Physical Attacks one enemy with medium Havoc damage and lowers its attack.
Law of the Hunt Auto N/A N/A N/A N/A N/A N/A N/A Auto:Increase the power of DEVIL CO−OP this character participates in.
Fang Breaker Attack Havoc All 240 95 1~1 10MP Physical Attacks one enemy with medium Havoc damage and lowers its attack.

Swordmaster[edit]

This class is nothing but the sword. It has a ton of SLASH based skills, with only life increases as a possible passive skill (same as Martial Artist!). The swordmaster also has access to Demon-Fused Weapons, which are very powerful customizable weapons.

Swordmaster
Parameters
ST IN MA EN AG LU
4 2 1 3 3 2
Skills
Natural Evolved
Ichimoji Slash
(Innate)
Life Bonus
(Learn LV:7)
→ Life gain → Life surge
Mist Slash
(Learn LV:13)
→ Deathbound
Blade of Fury
(Learn LV:17)
Mighty Swing
(Learn LV:23)
→ Brave Zapper
Inazuma Strike
(Learn LV:27)
Deathbound
(Learn LV:33)
Mince Master
(Learn LV:37)
Wolf Fang
(Learn LV:45)
→ Triple Slice
Sub-Talents
Trained Body +10% HP per level
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Successor Able to equip and use weapons created from demons.
Lv1 N/A N/A N/A N/A Max Natural Level - Lv1
20pt - - - -
Wild (Personality trait – Auto-Added)
Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Ichimoji Slash Attack Slash Single 120 140 1~1 3MP Physical Deals light slash damage to an enemy. Increased hit rate and critical chance.
Life Bonus Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 10%.
Life Gain Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 20%.
Life Surge Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 30%.
Mist Slash Attack Slash Row 120 100 1~1 4MP Physical Deal light Slash damage to the enemy front row.
Deathbound Attack Slash Row 290 120 1~1 17MP Physical Deals heavy Slash damage to the front row.
Blade of Fury Attack Slash All 115 110 1~1 8MP Physical Attack all foes with the equipped weapon, dealing light Slash damage.
Mighty Swing Attack Slash Single 230 90 1~1 4MP Physical Deals medium Slash damage to one foe.
Brave Zapper Attack Slash Single 550 100 1~1 30MP Physical Extreme Slash damage to an enemy.
Inazuma Strike Attack Slash Single 225 100 1~1 7MP Physical Deals medium Slash damage to one enemy. May SHOCK. Usable from back.
Mince Master Attack Slash All 335 110 1~1 26MP Physical Deals heavy Slash damage to all foes.
Wolf Fang Attack Slash Single 375 100 1~1 14MP Physical Deals heavy Slash damage to one foe.
Triple Slice Attack Slash Single 480 100 1~1 22MP Physical Deals severe Slash damage to one foe.

Gang Leader[edit]

A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict.

Gang Leader
Parameters
ST IN MA EN AG LU
5 1 1 5 2 1
Skills
Natural Evolved
Lunge
(Innate)
→ Berserk
Life Bonus
(Learn LV:7)
→ Life gain → Life surge
Taunt
(Learn LV:13)
Berserk
(Learn LV:17)
Roar
(Learn LV:23)
Chi Blast
(Learn LV:27)
Power Charge
(Learn LV:33)
Full Power Strike
(Learn LV:37)
Self-Destruct
(Learn LV:45)
Sub-Talents
Defense Mastery Damage received is lowered by 10% (additional 5% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Abyssal Mask -30% chance to receive ailment (Additional -20% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
5pt 10pt 15pt - -
Defiant (Personality trait – Auto-Added)
Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Lunge Attack Strike Single 95 125 1~1 2MP Physical Deals light Strike damage to one foe. Can be used in the back row.
Berserk Attack Strike Row 80 120 1~1 5MP Physical Deals light Strike damage 3 to 5 time randomly in the front row.
Life Bonus Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 10%.
Life Gain Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 20%.
Life Surge Auto N/A N/A N/A N/A N/A N/A N/A Max HP increased by 30%.
Taunt Debuff Slash All 100 N/A N/A 40MP N/A Lowers enemy defense and magical effect while increasing their attack and magical power.
Roar Debuff Slash All 100 N/A N/A 48MP N/A Greatly lowers enemy offense.
Chi Blast Attack Havoc Row 60 200 1~1 12MP Physical Deals medium Havoc damage to a row. Poor accuracy, very high crit rate.
Power Charge Buff N/A Self N/A N/A 1~1 15MP Physical The power of the next physical attack is raised to 250%.
Full-power Strike Attack Havoc Single 60 420 1~1 9MP Physical Deals severe Havoc damage to one foe. Accuracy is poor.
Self-Destruct Attack Almighty All 140 500 1~1 5MP Physical Kill self to do extreme Almighty elemental damage to all enemies.

Magician[edit]

With access to MANY different elements, the Magician can bring the hurt on pretty much anyone, especially since they have access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.

Magician
Parameters
ST IN MA EN AG LU
1 5 4 1 2 2
Skills
Natural Evolved
Agi
(Innate)
→ Agilao → Agidyne
→ Maragi → Maragilaon → Maragidyne
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Frei
(Learn LV:13)
→ Freila → Freidyne
Dormina
(Learn LV:17)
→ Lullaby
Dekaja
(Learn LV:23)
Pulinpa
(Learn LV:27)
→ Pulinpadyne
→ Tentarafoo
Crimson Sublation
(Learn LV:33)
→ Azure Cessation
Megido
(Learn LV:37)
→ Megidola → Megidolaon
Marakarn
(Learn LV:45)
Sub-Talents
Skilled Caster Skill costs are lowered by 10% (additional 5% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
5pt 10pt 13pt 17pt 20pt
Attack Mastery +10% Damage
Lv1 Lv2 N/A N/A N/A Max Natural Level - Lv1
10pt 20pt - - -
Calm (Personality trait – Auto-Added)
Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Agi Attack Fire Single 100 140 1~1 3MP Magic Light fire damage to one enemy.
Agilao Attack Fire Single 100 235 1~1 6MP Magic Medium Fire damage to one enemy.
Agidyne Attack Fire Single 100 330 1~1 12MP Magic Heavy Fire damage to one enemy.
Maragi Attack Fire Row 100 130 1~1 5MP Magic Light Fire damage to a row of enemies.
Maragion Attack Fire Row 90 210 1~1 12MP Magic Medium Fire damage to a row of enemies.
Maragidyne Attack Fire Row 90 305 1~1 20MP Magic Heavy Fire damage to a row of enemies.
Mana Bonus Auto N/A N/A N/A N/A N/A N/A N/A Auto: Max MP increased by 10%
Mana Gain Auto N/A N/A N/A N/A N/A N/A N/A Auto: Max MP increased by 20%
Mana Surge Auto N/A N/A N/A N/A N/A N/A N/A Auto: Max MP increased by 30%
Frei Attack Nuclear All 100 110 1~1 8MP Magic Light Nuclear damage to all enemies.
Freila Attack Nuclear All 90 200 1~1 14MP Magic Medium Nuclear damage to all enemies.
Freidyne Attack Nuclear All 100 295 1~1 22MP Magic Heavy Nuclear damage to all enemies.
Dormina Attack Mind Single 100 N/A 1~1 4MP Magic Inflicts SLEEP on a single enemy.
Lullaby Attack Mind Row 100 N/A 1~1 10MP Magic Inflicts SLEEP to one enemy row.
Pulinpa Attack Mind Row 100 75 1~1 4MP Magic Deals light Mind damage to one enemy row + chance of PANIC.
Pulinpadyne Attack Mind Single 100 200 1~1 18MP Magic Deals medium Mind damage + chance to PANIC to one foe.
Tentarafoo Attack Mind Single 90 175 1~1 16MP Magic Damage all enemies and inflict PANIC.
Crimson Sublation Attack Fire Single 100 210 1~1 10MP Magic Summon a pillar of flames that deals medium Fire damage to the target and light Fire damage to its nearby allies.
Azure Cessation Attack Fire Single 100 210 2~2 20MP Magic Summon pillars of flames that deals severe Fire damage to the target and medium Fire damage to its nearby allies.
Megido Attack Almighty All 90 220 1~1 20MP Magic Light Almighty damage to all enemies.
Megidola Attack Almighty All 90 295 1~1 35MP Magic Heavy Almighty damage to all enemies.
Megidolaon Attack Almighty All 90 420 1~1 60MP Magic Severe Almighty damage to all enemies.

Psychic[edit]

FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party. The Psychic doesn’t have any talents however so you’ll generally want to have another sub-class that does.

Psychic
Parameters
ST IN MA EN AG LU
2 3 5 1 1 3
Skills
Natural Evolved
Zan
(Innate)
→ Zanma → Zandyne
→ Mazan → Mazanma → Mazandyne
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Magaru
(Learn LV:13)
→ Magarula → Magarudyne
Paral Eyes
(Learn LV:17)
→ Paral Web
Brain Burst
(Learn LV:23)
Psycho Barier
(Learn LV:27)
Eastern Impact
(Learn LV:33)
→ Western Blow
Third Eye
(Learn LV:37)
Tetrakarn
(Learn LV:45)

Miko[edit]

A complete focus on LIGHT damage, 1-hit kill skills and rather powerful buff skills makes the Miko a rather useful character. Especially against those weak to LIGHT. Like the Psychic, the Miko also doesn’t have any sub-talents so you’ll generally want another sub-class that grants some to you.

Miko
Parameters
ST IN MA EN AG LU
1 4 3 2 2 3
Skills
Natural Evolved
Hama
(Innate)
→ Hamaon
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Light Wall
(Learn LV:13)
Mahama
(Learn LV:17)
→ Mahamaon
Judgement Light
(Learn LV:23)
Lightoma
(Learn LV:27)
Power Breath
(Learn LV:33)
Dark Breath
(Learn LV:37)
Recarmdra
(Learn LV:45)

Shaman[edit]

Similar to the Miko, except in reverse! The Shaman has access to DARK based spells and enemy stat debuffs. The shaman also has a life drain spell and a GRAVITY spell. Just like the Miko, it has no sub-talents so you’ll normally want to grab another sub-class that does have them.

Shaman
Parameters
ST IN MA EN AG LU
1 4 3 2 2 3
Skills
Natural Evolved
Mudo
(Innate)
→ Mudoon
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Damudo
(Learn LV:13)
Mamudo
(Learn LV:17)
→ Mamudoon
Domudi
(Learn LV:23)
Riberama
(Learn LV:27)
Dark Judge
(Learn LV:37)
Dark Breath
(Learn LV:37)
Wicked Curse
(Learn LV:45)
→ Thousand Curses

Witch[edit]

You wouldn’t exactly think that a 'witch' would be a dedicated healer, but in this game they are! They have access to a large amount of healing, ailment cures and revival spells, along with access to skilled caster than lets you extend your healing power quite well.

Witch
Parameters
ST IN MA EN AG LU
1 4 2 3 1 4
Skills
Natural Evolved
Dia
(Innate)
→ Diarama → Diarahan
→ Media → Mediarama → Mediarahan
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Penpatra
(Learn LV:13)
Prayer of Affection
(Learn LV:17)
Recarm
(Learn LV:23)
→ Samarecarm
Diarahan
(Learn LV:27)
Amrita
(Learn LV:33)
Samerecarm
(Learn LV:37)
Healing Wave
(Learn LV:45)
Sub-Talents
Skilled Caster Skill cost is lowered by 10% (Additional 5% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
5pt 10pt 13pt 17pt 20pt
Abyssal Mask -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
5pt 10pt 15pt 20pt -
Treatment AUTO: Increases stamina recovery when assigned as a assistant.

Queen[edit]

The sadistic girl boss! You’re basically using BDSM, whips and electricity to beat up people. Has a surprising amount of diversity in elements and you can CHARM enemies quite easily.

Queen
Parameters
ST IN MA EN AG LU
2 4 2 2 3 2
Skills
Natural Evolved
Zio
(Innate)
→ Zionga → Ziodyne
→ Mazio → Mazionga → Maziodyne
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Magry
(Learn LV:13)
→ Magryva → Magrydyne
Marin Karin
(Learn LV:17)
Love Whip
(Learn LV:23)
→ Infinite Spiral → Moon Shatterer
Snipe
(Learn LV:27)
Scattered Thunder
(Learn LV:33)
→ Collected Lightning
Brutal Hit
(Learn LV:37)
→ Hades Blast
Fog of Temptation
(Learn LV:45)
Sub-Talents
Attack Mastery +10% Damage
Lv1 Lv2 N/A N/A N/A Max Natural Level - Lv1
10pt 20pt - - -
Abyssal Mask -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
5pt 10pt 15pt 20pt -
High Pride (Personality trait – Auto-Added)

Idol[edit]

Use the power of song to bring world peace….or turn the world to pieces. The idol has access to a ton of status effects and the ability to breach enemy resistances to MIND. Finally, the Idol’s Song of Destruction skill is honestly one of the best skills an adapt can learn. At max singing skill it will decimate your enemies with ease with almighty damage!

Idol
Parameters
ST IN MA EN AG LU
1 2 3 1 3 5
Skills
Natural Evolved
Temptation
(Innate)
Happy Step
(Learn LV:7)
→ Valiant Dance
Candy Voice
(Learn LV:13)
Strength Song
(Learn LV:17)
Lullaby
(Learn LV:23)
Mind Guard Break
(Learn LV:27)
Yuufun Dance
(Learn LV:33)
Song of Destruction
(Learn LV:37)
Frolic
(Learn LV:45)
Sub-Talents
Cursed Palm Lv3 Ailment chance is raised by 20% (Additional 20% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Defense Mastery Lv3 Damage received is lowered by 10% (Additional 5% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Charming (Personality trait – Auto-Added)

Ninja[edit]

Ninja
Parameters
ST IN MA EN AG LU
2 3 2 2 5 1
Skills
Natural Evolved
99 Needles
(Innate)
→ Toxic Sting → Arid Needle → Amaha Dance
→ Death Shower
→ Stun Needle → 100 Paralysis Needles → Amaha Dance
→ Dream Needle → Arid Needle → Amaha Dance
→ Death Shower → Amaha Dance
→ Needle Barrage → Steel Needles
→ Myriad Needles
Fire Breath
(Learn LV:7)
Mist Slash
(Learn LV:13)
→ Heat Wave
Ice Breath
(Learn LV:17)
→ Icicle
Estoma
(Learn LV:23)
Fog Breath
(Learn LV:27)
Guillotine Blade
(Learn LV:33)
Darkness Nail
(Learn LV:37)
Tornado
(Learn LV:45)
Sub-Talents
Tool Knowledge Use items in battle (better items with higher lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 6pt 10pt - -
Abyssal Mask -30% chance to receive ailment (Additional -20% per lv, -85% at lv4)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
5pt 10pt 15pt 20pt -

Warrior[edit]

Warrior
Parameters
ST IN MA EN AG LU
8 1 1 1 3 1
Skills
Natural Evolved
Bamboo Slice
(Innate)
Auto-Tarukaja
(Learn LV:7)
Arm Chopper
(Learn LV:13)
Auto-Sukukaja
(Learn LV:17)
Double Pierce
(Learn LV:23)
→ Burning Spear
Dekunda
(Learn LV:27)
Annihilation Arrows
(Learn LV:33)
→ Darkness Nail
→ Heaven's Bow
→ Spinning Shot
Cut Off
(Learn LV:37)
Trafuri
(Learn LV:45)
Sub-Talents
Successor Can use demon-fused weapons otherwise restricted to others.
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
20pt - - - -
Attack Mastery Damage dealt is increased by 10% (+10% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv1
10pt 20pt - - -

Boxer[edit]

A boxer is built to take damage, and to deal it back with their fists. They have access to regen passive skills for both HP and MP, and plenty of STRIKE element skills. Finally, it has access to Holy Strike. A fantastic skill that deals almighty damage.

Boxer
Parameters
ST IN MA EN AG LU
2 2 1 4 4 2
Skills
Natural Evolved
Regeneration (Small)
(Innate)
Mana Bonus
(Learn LV:7)
→ Mana gain → Mana surge
Pressure Needle
(Learn LV:13)
Invigorate (Small)
(Learn LV:23)
Multi-Hit
(Learn LV:27)
Fang Breaker
(Learn LV:27)
Strike Break
(Learn LV:33)
Fist of Anger
(Learn LV:37)
Holy Strike
(Learn LV:45)
Sub-Talents
Trained Body +10% HP per level
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Defense Mastery Damage received is lowered by 10% (additional 5% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Self Control (Personality trait – Auto-Added)
Skill Details
Name Type Affinity Range Power Hit Atk No. Cost Damage Type Description
Regeneration (Small) Auto N/A Self N/A N/A N/A N/A N/A Auto:Restore 3% HP every turn, MAG is consumed.
Mana Bonus Auto N/A Self N/A N/A N/A N/A N/A Auto: Max MP increased by 10%
Mana Gain Auto N/A Self N/A N/A N/A N/A N/A Auto: Max MP increased by 20%
Mana Surge Auto N/A Self N/A N/A N/A N/A N/A Auto: Max MP increased by 30%
Pressure Needle Attack Strike Single 100 N/A 1~1 14MP Physical High chance to instantly kill one enemy. Strike-attribute.
Invigorate (Small) Auto N/A Self N/A N/A N/A N/A N/A Auto:Restores 5 MP every turn, MAG is consumed.
Multi-Hit Attack Slash Single 100 100 2~7 8MP Physical Deals light Strike damage 2 to 7 times randomly.
Speed and enemy amount above 5 influences the number of attacks.
If there is more than 7 max attacks, the minimum amount rises accordingly.
Fang Breaker Attack Havoc Single 95 240 1~1 10MP Physical Attacks one enemy with medium Havoc damage and lowers its attack.
Strike Break Attack Strike Single 100 N/A N/A 20MP Debuff Negate the Strike resistance of one enemy for 3 turns.
Fist of Anger Attack Strike Single 90 100 1~1 13MP Physical Deals heavy Strike damage to one foe. Power increases as user's HP decreases.
Holy Strike Attack Almighty Single 100 420 1~1 32MP Physical Strike a blow infused with God's flame at one foes through all protections. Severe Almighty damage. Relies on physical stats, can be used from back row.

Tentacle User[edit]

For those who want to weaponize hentai. Relies heavily on HAVOC damage and ailments (which the chance rate can be boosted to insane levels with both the cursed palm sub-talent and the Stagnant Sigh skill.) Immediate, free access to tentacle technique allows for more 'fun' with training, as well as the tentacle lab which lets you boost your control and power of your special tentacle attacks.

*NOTE* - Tentacle users generally require heavy investment with the tentacle lab to get the most out of their abilities. They are kinda weak at the beginning, and require a very large amount of MAG to fuel and grow.

Don't forget the tentacle technique item from the junk shop! Without it you can't grow your Tentacles!

Tentacle User
Parameters
ST IN MA EN AG LU
2 3 2 3 3 2
Skills
Natural Evolved
Tail Whip
(Innate)
Shibaboo
(Learn LV:7)
Mow Down
(Learn LV:13)
Poison Breath
(Learn LV:23)
Swift Strike
(Learn LV:27)
Stagnant Sigh
(Learn LV:27)
→ Stagnant Air
Constrict
(Learn LV:33)
Havoc Break
(Learn LV:37)
Tentacles Frenzy
(Learn LV:45)
Sub-Talents
Cursed Palm Ailment chance is raised by 20% (Additional 20% per lv)
Lv1 Lv2 Lv3 Lv4 Lv5 Max Natural Level - Lv3
3pt 7pt 10pt 12pt 15pt
Tentacle Technique Auto-Added, Can summon tentacles during training. Also lets you buy the Tentacle technique weapon

Dilettante[edit]

A Dilettante is a person who cultivates an area of interest, such as the arts, without real commitment or knowledge.

Gunman[edit]

Armchair Detective[edit]

Detective[edit]

Necromancer[edit]

Werewolf[edit]

(OLD ADAPT ENTRY, PLEASE IGNORE)[edit]

Job list:

Recommendations and build ideas[edit]

These are just quick and easy builds that others can use that can get you started, or to give you ideas on what to build a Adept around.

When checking out which stats to focus on, consider the following:

  • (X) = Primary Focus: Always put points into these skills.
  • (*) = Secondary Focus: Useful to throw points into when spare, or to add them in via MAG enhancement.
  • (-) = No Focus: Dump stat. It's effectively dead weight for what the build does.

NOTE - The lv50 stat example is more or less a example. It's not entirely accurate.

Eternal Fighter (Martial Artist + Boxer)[edit]

PROS
  • Solid early to mid game
  • Very quick
  • Massive HP Pool thanks to Trained HP Lv5 and Life Surge (A whopping +80%)
  • Simple to play
  • Access to almighty damage!
CONS
  • Weak summoner level (only lv1)
  • No access to battle items early game.
  • Somewhat weak to magic
  • Somewhat weak late game
  • Relies on others to buff and heal

A solid 'i want to punch everybody to death' type of build, focusing on players starting from scratch. It's rather simple to play and build, although with a few quirks you'll need to be aware. The idea is to abuse a gigantic health pool, regeneration and Invigorate to simply outlast your enemies. In addition, as we're using fists, we can obtain a 15% damage reduction to make us even more durable. With access to skills that either sweep entire groups of enemies or single target almighty damage you'll be able to deal with a fair amount of what the game can throw at you. You do have one glowing weakness however and that's a somewhat low defense against magic. This is compensated somewhat with both your massive regenerating HP pool, damage reduction and your naturally high agility, which helps with evasion. You're also not able to use items in battle (you can obtain the ability to do so later in the game though).

In terms of upgrades...If you're able to find a demon with Regeneration (large), try and make a skill card from it and sub it in for the (small) version. The health regen boost you get is massive (an additional 7%!). Other skills you can pick up that can be useful include Pierce (Physical attacks ignore resistances), Martial Knowledge (+60% HP!) and Enduring Soul (Survive a lethal hit, revive with full hp!).

  • Note - You could replace Summoner lv1 with Defense Master lv1 (which gives a additional 10% damage reduction!) making you even more durable. This makes summoning quite difficult to manage however and would require a dedicated summoner (you can train up other summoners later in the game, but early game might be difficult unless you know what you're doing.
Skill setup Sub-Talents Stats
Deadly Fist Regeneration (small) Summoner Lv1 Level ST IN MA EN AG LU
Life Surge Invigorate (small) Trained HP Lv5 Base 6 4 2 7 8 3
Any Any - Focus X * - X X *
Strike Break Holy Strike - Lv50 30 5(+15) 2 35 30 3(+10)
Any Any
Any Any
Optimal Skill setup
Regeneration (Large) Invigorate (Large)
Life Surge Pierce
Martial Knowledge Enduring Soul
Strike Break Holy Strike
- -
- -