Difference between revisions of "EraAS/menus"
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Recruit few persons with each jobs in first day are prefereable. | Recruit few persons with each jobs in first day are prefereable. | ||
You can also use filters by job, appearance, but traits are random. Citizens who got pink traits are easy to train, while some red perks make problems harder to solve. | You can also use filters by job, appearance, but traits are random. Citizens who got pink traits are easy to train, while some red perks make problems harder to solve. | ||
| − | In game beginning you can find only human race avaliable. Requirements for unlocking other races you can find at Races page in <code>[202] - | + | In game beginning you can find only human race avaliable. Requirements for unlocking other races you can find at Races page in <code>[202] - Guide</code> menu. |
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| + | === Problem solving=== | ||
| + | First available action with characters after recruiting are <code>Talking</code> which cost only 1 AP. This action reveal problems of your cityzens and raise more ???favor??? | ||
= [102] - advance time = | = [102] - advance time = | ||
Revision as of 02:54, 10 June 2020
I AM PROBABLY CONTINUE TO EDIT IT LATER
Contents
[100] - Randezvous
Skip to the next turn and mating with your sitizen or train a slave. You can make two presets of your actions, that make this part of stuff are less annoying if you are only about training.
[101] - Cafe
Here you can recruit new citizens and solve their trouble to make them avaliable to [100] - Randezvous menu.
Recruiting
Recruit few persons with each jobs in first day are prefereable.
You can also use filters by job, appearance, but traits are random. Citizens who got pink traits are easy to train, while some red perks make problems harder to solve.
In game beginning you can find only human race avaliable. Requirements for unlocking other races you can find at Races page in [202] - Guide menu.
Problem solving
First available action with characters after recruiting are Talking which cost only 1 AP. This action reveal problems of your cityzens and raise more ???favor???
[102] - advance time
Skip to the next turn. Be sure to done with other stuff before clicking it.
[103] - Facilities
Facilities are disabled in game begining, but can appear and lvlup everyday, depending on [Surface Society] and [Underground Society] activities.
[104] - Residents
When facilities being developed you can fill some of them with citizens for different bonuses
[105] - Apartments
You can fill 10 araptments with citizens, stacks with facilities.
[106] - Scouting
Form squads and send them out of city. You can pick between different dungeons, find ingridients and improve your citizen with it.
While in dungeon you can search for ingridients, fight or move forward.
Support squads can assist in combat with dealing damage to enemies or recieve damage dealing to the scout quad.
In rare case you can face a strong enemy which you warnad you with Caution! message. Better to avoid those creatures at beginning.
[107] - Missions
New missions can be spawn in new day and menu will be displayed with =!=.
When missions are avaliable you can pick one of them. When mission are picked, you can choose a citizen for it. Missions are probably contains only one fight and picking police officer are preferable. Missiona are being rewarded with cash and new sitizens with unlocked [100] - Randezvous stuff.
[107] - Work
Spend your 5 TP for making money. You can pick resident as assistant, who is gaining expirience, depending at their job. Police officers train combat skills.
[113] - Relic Research
This menu are not available in beginning, but unclocked by develop specific facility. You can form group of Researcher and 3 assistand to research different relics. 3 of those relics are available at start.
[202] - Guide
You can find ingame guide about game basics here.