EraMegaten/Classes

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< EraMegaten
Revision as of 09:52, 26 October 2023 by Amtarus (talk | contribs) (Adapt Update, Part 1 (Will finish tomorrow))
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Classes

These are the classes you're able to choose from when you create your character.


Devil Summoner

The Devil summoner is a class based on traditional SMT summoners with some extra flare and customization added in.. It has 4 style variants than you can pick from, each giving different benefits.

PROS
- Highest Summoner level, higher than any other normal class (No other class can go higher than 3. Summoner is lv5!).
- Can reform the party at Dungeon terminals.
- Excellent access to COMP abilities (Apps, Demon summoning and Enemy Analysis).
- Skill emulators lets you achieve some limited spell-like abilities.
- Can learn passive auto-skills (List of all of these skills can be found below the class overview).
CONS
- Can’t use spells or abilities that rely on MP
- You’ll never hit as hard as anyone else.

Style A – Traditional Style

This style is an all-rounder style that has access to both Tool Knowledge lv3 and Gunslinger Lv3. Both subtalents that are great for being flexible in combat. This is as OG as you can get.

PROS
- Excellent GUN user. (Can use special ammo and guns)
CONS
- Doesn’t really excel outside of GUNS and Item usage.

Style B – Physical Style

The Physical style grants you one big thing over other summoners. Durability! This is a pretty solid class/style to play if you’re just starting out EraMegaten and have no idea what you’re doing. The extra health means you can make a few mistakes.

PROS
- Highly boosted HP helps with early survival
- Highly resistant to ailments
CONS
- Can’t use guns very well.

Style C – Item/Ailment Style

This style is all about abusing items and inflicting ailments. Considering there are ALOT of items in the game that pretty much do what spells do you can be an extremely powerful asset, although your wallet is going to hate you.

PROS
- Boosted item strength, allowing for some unorthodox tactics.
- Easily inflict ailments.
CONS
- You’re buying/farming a lot of items just to be combat effective.

Style D – Assist style

Now this style is a tad different than the others. It’s far more about abusing skill emulators and passive skill slots. Other summoner classes are limited to 4 skill slots. This one has 8! You're not going to do much other than throw out the occasual skill emulator skill but

PROS
- Double skill slots allowing for more passives
- Surprisingly durable thanks to Defense Mastery Lv.3
- VERY powerful healing via skill emulators.
CONS
- Lack of successor means you can’t use Fused demon weapons.
- Extreme lack of any damage dealing.

Devil Summoner Auto-Skills

These skills can be learned after achieving the sale condition of a set amount of demons belonging to the same race. Thanks to Shake_Cans for assembling this list:

Lady:Auto-Rakukaja - (Casts Makakaja at start of battle, increasing the party's defense.)
Megami:Advice (Critical hit rate increases.)
Tyrant:Auto-Makakaja (Casts Makakaja at start of battle, increasing the party's magic power.)
Divine:Law of the Hunt (Increase the power of DEVIL CO−OP this character participates in.)
Yoma:Temptation (During TALK, success rate changes depending on character gender and sexuality.)
Fairy:Folklore (Enemy analysation progresses quicker.)
Brute:Coaching (?)
Snake:Life Surge (Max HP increased by 30%.)
Beast:Auto-Tarukaja (Casts Tarukaja at start of battle, increasing the party's attack power.)
Flight:Auto-Sukukaja (Casts Sukukaja at start of battle, increasing the party's accuracy and evasion.)
Foul:Endure (Survive a lethal hit once per battle.)
Element:Healing Wave (Heal all allies' HP by 5% at the end of battle, MAG is consumed.)
Kishin:Dark Might (During the new moon, physical attacks are always critical.)
Deity:Bright Might (During the full moon, physical attacks are always critical.)
Vile:Double Trace (+1 to number of maximum hits for normal attack.)
Fallen:Item Mastery (Widen the kinds of items that can be used, and strengthens their effect.)
Rumor:Auto-Samakaja (Casts Samakaja at start of battle, increasing the party's Magic effect.)
Fiend:Hyper Counter (?)
Hero:Equipment Knowledge Lv5 (Equipment effect is increased by 25%)


Persona User

Pros: Can P-CHANGE into multiple personas and use their skills. Can have up to 24 skill slots.
Cons: It takes a bit to unlock the Velvet room (necessary for Persona users), also demons must be sacrificed if you want new personas. Persona-Users can only change one elemental weakness at a time, and under special circumstances, change their resistance to status effects.

Initial Starting Personas:

Haurvatat (Light/Law) - https://pastebin.com/TvUKD48j
Nuadha (Light/Neutral) - https://pastebin.com/9cKB6nYb
Usas (Light/Chaos) - https://pastebin.com/Spk230e7
Manannan (Neutral/Law) - https://pastebin.com/GCwdDMH8
Gan Jiang (Neutral/Neutral) - https://pastebin.com/rs2VEnyG
Gozu (Neutral/Chaos) - https://pastebin.com/bqSG4gC9
Naga-Raja (Dark/Law) - https://pastebin.com/L5uPvZzV
Volvo (Dark/Neutral) - https://pastebin.com/t4bcqEPu
Jelly Man (Dark/Law) - https://pastebin.com/jy6sB0As
Sarasvati (Light/Law) - https://pastebin.com/TvVb5f6U
Scathach (Light/Neutral) - https://pastebin.com/cRq09U0S
Kikuri-Hime (Light/Chaos) - https://pastebin.com/0ZXYnC8H
Angel (Neutral/Law) - https://pastebin.com/YQvGRqu1
Jack Frost (Neutral/Neutral) - https://pastebin.com/Jhck7WpS
Mokoi (Neutral/Chaos) - https://pastebin.com/ci9TUcRr
Lilim (Neutral/Chaos) - https://pastebin.com/SsW3N3E7
Moh Shuvuu (Dark/Law) - https://pastebin.com/xbg9zhsR
Zombie-san (Dark/Neutral) - https://pastebin.com/wAUHk9v4
Man-Eater (Dark/Chaos) - https://pastebin.com/XyhJc1yN

Avatar Tuner

Pros: Can learn Mantra (skills) on their own (and set/store any skill previously learned), can TRANCE into a demon-form for stat changes/boosts and skill usage. They can also use a COMP in battle and load ranged weapons with special ammo. Player Character is capable of reforming the Party from the Dungeon Terminal when using this class. Mantra Grid progress for each character carries over to NG+ (unless they are not taken).
Cons: Slow learning of higher-level mantras, half MAG earned, TRANCE is available only with one demon chosen at the start and can be lacking in skills without Mantra assistance. Characters do not learn a Mantra's skills until mastered. Switching Mantras cost MAG if not mastered.


Avatar tuner forms:
Baal (male only): https://pastebin.com/GUbSQ1y8
Sraosha (male only): https://pastebin.com/cmNaZWJw
Amon (male only): https://pastebin.com/F23F6xpR
Ishtar (female only): https://pastebin.com/nxVfurzD
Valkyrie (female only): https://pastebin.com/D76SRkca
Siren (female only): https://pastebin.com/JWBCBheD
Mara (both genders!): https://pastebin.com/Hf7gqqw7

Refer to this Grid for the complete collection of all skills Avatar Tuners can learn from Mantras: Mantra Grid

Devil Shifter

Pros: Can change into demon form for higher stats and skill usage, Can change transformation without sacrificing demon. Human Equipment-skills also apply to Transformation. (Ex. A sword that gives Advice for example will give Advice when the user uses TRANCE and fights). Cons: Only into one at a time, skills are set. Can change only 1 weakness. You don't receive starting transformation to your team. Transformation stats can only be increased manually with MAG Enhancement.

What is Stat Proportion? -Stat Proportion is how a Transformation form's stats are distributed from the user's stat total. All Transformation forms have it, even Companions! This separates a human's stats from their transformation. For example, if you were to build a physical-focused Human, dumping stats into Ag and St, the transformation will still inevitably end up with points in In and Ma! How much is dependant on the Linked-Demon's Stat Proportion. A low Ma score such as 10 would mean that your Ma would increase when transforming, but not by a lot while a score of 30 would mean that the form has a preference and will distribute points towards it! Only the Initial Starting Linked-Demons for the Player will have their Stat Proportion revealed while other Devil Shifters require some guessing and training to see what they become.

Initial Starting Linked-Demons:
Thanatos (Male Only) - https://pastebin.com/nXc6PgJ3
Kresnik (Male Only) - https://pastebin.com/KbFNYcuB
Kurama Tengu (Male Only) - https://pastebin.com/an03vjzC
Incubus (Male Only) - https://pastebin.com/j4Xs8H46
Pyro Jack (Male Only) - https://pastebin.com/m7v1gmKn
Kukunochi (Male Only) - https://pastebin.com/hC4Uw1hP
Rakshasha (Male Only) - https://pastebin.com/xXaVZ2US
Phoenix (Male Only) - https://pastebin.com/YEZuXQQr
Kushinada-Hime (Female Only) - https://pastebin.com/FFJCZXFB
Fortuna (Female Only) - https://pastebin.com/GfBHgkjk
Pallas Athena (Female Only) - https://pastebin.com/zDpgdkLk
Dullahan (Female Only) - https://pastebin.com/y5Z0XDY9
Succubus (Female Only) - https://pastebin.com/1rPhwg1v
Lorelei (Female Only) - https://pastebin.com/n9TF28hg
Yuki Jyorou (Female Only) - https://pastebin.com/7ZM3DGUg
Black Widow (Female Only) - https://pastebin.com/v5r83uCn
Oni (Both) - https://pastebin.com/3jN5jMC1
Momunofu (Both) - https://pastebin.com/ZDK8e1F7

Adept

Adapts are magic users that have access to spells and abilities from multiple different sub-classes. In EraMegaten you pick two ‘sub-classes’, which gives you both of each sub-classes perks. In addition, if you're unhappy with the skills of your sub-classes you can learn new ones via skill cards.

You can’t keep all of the sub-talents however and have to pick them via a point system. The more powerful the sub-talent, the more it costs! Keep this in mind as you design your adapt.

PROS
- Flexibility in terms of skill/ability setup
- Can use skill cards to add/swap skills
- Different base stats allows for better min/maxing
CONS
- Limited sub-talent count.

Adapt, Capacity points and you!

Mentioned before, when creating your Adapt you select your sub-talents based on the two sub-classes you've picked. You have only a capacity of 20, so choose wisely. The more powerful the talent, the more it will cost. If you double up on a sub-talent you can access even higher level versions of them (For example, picking both Martial Artist and Swordsman can let you reach Trained Body lv5!). Some combinations can be very powerful!

As being a Summoner is vital in EraMegaten, you can pick up the Summoner sub-talent regardless of your sub-class choices. (5pt for lv1 or 15pt for lv3)

*NOTE* - It's possible to play without a Summoner Lv! Because of this, adapts can learn Sabbatma (which lets you summon a demon from your COMP).


Adapt Sub-Classes

NOTE – Upgradable skills below are listed in bold. Special thanks to Metatronn for the original skill lists for the adapt!

Skills and their effects can be found HERE

Martial Artist

Lots of skills with STRIKE and HAVOC damage. Has access to tons of life increases (upto a possible +60%!).


Skill List - Short Jab [0], Life Bonus [7], Roundhouse [13], Defense Kuzushi [17], Swift Strike [23], Fang Breaker [27], Law of the Hunt [33], Defense Yaburi [37], Deadly Fist [45]

Short Jab → Sonic Punch → Gigantic Fist → Meteor/Deadly Fist
Life Bonus → Life gain → Life surge
Defense Yaburi → Defense Kuzushi
Roundhouse [13] → Somersault/NOT thunder kick
Sub-Talent List
Trained Body Lv1(3pt, +10% HP), Lv2(7pt, +20% HP), Lv3(10pt, +30% HP)
Attack Mastery lv1 (10pt, +10% Damage)
Strong will (Personality trait – Auto-Added)

Swordsman

Nothing but SLASH skills and life increases (same as Martial Artist!). Can also use Demon-Fused Weapons.


Skill List - Ichimoji Slash [0], Life Bonus [7], Mist Slash [13], Blade of Fury [17], Rigid Cutting [23], Inazuma Strike [27], Deathbound [33], Mince Master [37], Wolf Fang [45]

Life Bonus → Life gain → Life surge
Mist Slash → Deathbound
Rigid Cutting → Brave Zapper
Wolf Fang → Triple Slice
Sub-Talent List
Successor Lv1 (15pt, can use Demon Fused Weapons)
Trained Body Lv1(3pt, +10% HP), Lv2(7pt, +20% HP), Lv3(10pt, +30% HP)
Wild (Personality trait - Auto-Added)

Gang Leader

A Gang leader doesn’t give a fuck, and has several hard hitting skills coupled with either poor accuracy or outright suicide. Also has several stat debuffs that they can inflict.


Skill List - Lunge [0], Life Bonus [7], Provocation [13], Berserk [17], Roar [23], Chi Blast [27], Power Charge [33], Full Power Strike [37], Self-Destruct [45]

Lunge → Berserk
Life Bonus → Life gain → Life surge
Sub-Talent List
Defense Mastery Lv1 (3pt, -10% Damage taken), Lv2 (7pt, -15% Damage taken), Lv3 (10pt, -20% Damage taken)
Abyssal Mark Lv1 (5pt, -30% chance to receive ailment), (10pt, -50% chance to receive ailment), (15pt, -70% chance to receive ailment)
Defiant (Personality trait - Auto-Added)

Magician

Plenty of offensive spells, including access to almighty damage. Access to the skilled caster sub-talent and the mana bonus skill lets you really stretch out your MP.


Skill List - Agi [0], Mana Bonus [7], Maragi [13], Dormina [17], Dekaja [23], Pulinpa [27], Crimson Sublation [33], Megido [37], Marakarn [45]

Agi → Agilao → Agidyne
→ Maragi → Maragilaon → Maragidyne
Mana Bonus → Mana gain → Mana surge
Dormina (Single target) → Dormina (All foes)
Pulinpa → Tentarafoo OR PulinpaDyne
Crimson Sublation → Azure Cessation
Megido → Megidola → Megidolaon
Sub-Talent List

Skilled Caster Lv1 (5pt, -10% Skill Cost), Lv2 (10pt, 15% Skill Cost), Lv3 (13pt, 20% Skill Cost)
Attack Mastery Lv1 ()
Calm (Personality trait - Auto-Added)

Psychic

FORCE, WIND and MIND spells are the go to here. Also has several barriers they can put up to protect the party.


Skill List - Zan [0], Mana Bonus [7], Mazan [13], Paral Eyes [17], Brain Burst [23], Psycho Barier [27], Eastern Impact [33], Third Eye [37], Tetrakarn [45]

Zan → Zanma → Zandyne (Zan can also be upgraded to Mazan, but you learn Mazan naturally)
Mazan → Mazanma → Mazandyne
Mana Bonus → Mana gain → Mana surge
Paral Eyes → Paral Web
Eastern Impact → Western Blow
Sub-Talent List

N/A!


(OLD ADAPT ENTRY, PLEASE IGNORE) Pros: Pick 2 out of 20 job classes, they have unique skills and can also learn more from skill cards. Cons: Can only have 1 talent.

Adept jobs and their skills:
Every adept has Sabbatma but can learn only 1 talent between:
Summoner: use COMP in battle
Item Knowhow: use items in battle
Gunslinger: can load ranged weapons with special bullets and use Gun Linkage skills.
Successor: can equip demon-fused weapons from the Cathedral of Shadows

Job list:
Martial Artist: https://pastebin.com/WXB3Fy8a
Swordsman: https://pastebin.com/6t2nvtbz
Gang Leader: https://pastebin.com/Lz3QwbRV
Magician: https://pastebin.com/h3cgSSHf
Psychic: https://pastebin.com/u4nhBDhT
Miko: https://pastebin.com/VerqE6YX
Shaman: https://pastebin.com/wSdataqn
Witch: https://pastebin.com/CPh8d601
Queen: https://pastebin.com/vVASvk0C
Idol: https://pastebin.com/5w6sEpfn
Ninja: https://pastebin.com/Y3UDtEtU
Warrior: https://pastebin.com/Yd1DgcFe
Boxer: https://pastebin.com/iiMxPN5B
Tentacle User: https://pastebin.com/kxtDGL8W
Dilettante: https://pastebin.com/MZ9w2hiN
Gunslinger: https://pastebin.com/Cx5jCeSx
Armchair Detective: https://pastebin.com/f9qSqGvm
Detective: https://pastebin.com/14qn7hiT
Necromancer: https://pastebin.com/nTLKW6DS
Werewolf: https://pastebin.com/BPsVY0QK

Expert

More powerful versions of 10 first adept jobs.
Pros: Higher stats at level 1 and access to powerful skills that are typically found on end-game bosses or are exclusive to them. Cons: Unable to use MAG to enhance their skills or learn new ones. All need a certain amount of good endings seen to be unlocked.

Arhat: https://pastebin.com/cW3cBs18, Martial Artist+ - 1GE
Sword Saint: https://pastebin.com/KPBWnbfe, Swordsman+ - 2GE
Dragoon: https://pastebin.com/6a1Kqf6J, Gunslinger+ - 3GE
Adept: https://pastebin.com/eeq2YFT2, Magician+ - 4GE
PSY Master: https://pastebin.com/DbLgTqbt, Psychic+ - 5GE
Apostle: https://pastebin.com/ZhvQY7gG, Miko+ - 6GE
Onmyoji: https://pastebin.com/mt1ZcfET, Shaman+ - 7GE
Golden Hair: https://pastebin.com/cc5L0r5a, Witch+ - 8GE
Empress: https://pastebin.com/BwQi0zQd, Queen+ - 9GE
Diva: https://pastebin.com/eZfRkZr1, Idol+ - 10GE

Devil Hybrid

Pros: Stats are treated as a Demon, free to do different builds through MAG Enhancement. Character does not consume MAG when exploring a dungeon.
Cons: Only [Item KnowledgeLv3] is obtained, [Gunslinger] and [SummonerLv] are excluded. Unable to use Equipment, affinities must be changed through MAG Enhancement or Plug-ins. It also needs 4 good endings to be unlocked.

Default Skills learned for Devil Hybrid: https://pastebin.com/A4pcUi7w

Half Demon

Pros: Acts as the in-between for Devil Hybrid and Devil Hunter. Able to freely customize resistances to a degree. Can use Half-Demon Only skills from weapons. Cons: Requires a Good Ending to Unlock. Equipment cannot change Resistances.

Devil Hunter

Pros: One of the most powerful combat classes available to PC. A unique set of skills that can be learned that no other class can access. Potent early-game resistances.
Cons: Needs 5 good endings and the player needs to defeat Dante in the Colosseum(He is around level 80) to be unlocked. The Player is a Half-Demon, meaning they are required to have at least three weaknesses that cannot be changed with equipment.

Tourist

Pros: They start with some sexual ability and [Submitted].
Cons: Start with all stats at 1, has no extra features since it's meant to be a challenge class.


Fool

Pros: If tourist isn't hardcore enough for you...
Cons: Start with all stats at 1, receive 5x damage from all sources, cannot wear equipment.