User:Mr Pops Alot/Raiders

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Raiders are essentially the main antagonists of TW, if ryona, factions and faction raids are enabled. They are predatory enemies who attack in groups every 3 days (by default). The group size and strength of a raiding party is determined by 'points', which will be explained in-depth further down this article.

Once you have downed or killed 75 raiders, the remaining will flee in panic, running as fast as they can towards the map edges. If there are less than 75 raiders spawned, they'll continue fighting.

Weapons[edit]

Raiders have limited equipment possibilities; dependent on their weapon and apparel budgets, and what equipment 'tags' they are allowed to equip. Usually on they come equipped early on with mostly autopistols and crude melee weapons, some bolt-action rifles and pump shotguns later down the line. In the late game they can come equipped with things such as fragmentation grenades, sniper rifles and machine pistols. Rarely some will have assault rifles or LMGs or MMGs.

Armor[edit]

They come in different clothing depending on their type and the outside conditions.

Raider types are exclusive to their faction.

Anti-Incident Advisory[edit]

Elite units typically encountered with mid-game gear onwards.

Pawn Type Image Combat Power Combat Skill Clothing Budget Weapon Budget Available Weapons Age Range
Additional Info
Rifleman 60px 100 S (13-15) ? ? Template:Tag List Up to 65 Test

Points calculated: Weapon Skill * 200 + Grade of Weapon*100 + Money/10000 + Number of 2hus with Hate Mark 5(1000) Minimum of 35, Maximum of 10000 A maximum of 75 raiders can spawn


Raiders will use the Rimworld costs: https://rimworldwiki.com/wiki/Raider

Examples 250,000 worth, 9 combat, grade 5 weapon: 2,325 points 28,000,000 wealth, 24 combat, grade 24 weapon: 10,000 points